mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 06:20:48 +00:00
client: use rgb color in cparticle_t
This commit is contained in:
parent
3121849500
commit
623b003f6f
3 changed files with 50 additions and 54 deletions
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@ -797,7 +797,7 @@ CL_TeleporterParticles(entity_state_t *ent)
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active_particles = p;
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p->time = time;
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p->color = 0xdb;
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p->color = VID_PaletteColor(0xdb);
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for (j = 0; j < 2; j++)
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{
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@ -841,17 +841,17 @@ CL_LogoutEffect(vec3_t org, int type)
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if (type == MZ_LOGIN)
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{
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p->color = 0xd0 + (randk() & 7);
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p->color = VID_PaletteColor(0xd0 + (randk() & 7));
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}
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else if (type == MZ_LOGOUT)
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{
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p->color = 0x40 + (randk() & 7);
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p->color = VID_PaletteColor(0x40 + (randk() & 7));
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}
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else
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{
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p->color = 0xe0 + (randk() & 7);
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p->color = VID_PaletteColor(0xe0 + (randk() & 7));
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}
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p->org[0] = org[0] - 16 + frandk() * 32;
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@ -893,7 +893,7 @@ CL_ItemRespawnParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = 0xd4 + (randk() & 3);
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p->color = VID_PaletteColor(0xd4 + (randk() & 3));
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p->org[0] = org[0] + crandk() * 8;
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p->org[1] = org[1] + crandk() * 8;
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p->org[2] = org[2] + crandk() * 8;
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@ -933,7 +933,7 @@ CL_ExplosionParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = 0xe0 + (randk() & 7);
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p->color = VID_PaletteColor(0xe0 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -973,7 +973,7 @@ CL_BigTeleportParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = colortable[randk() & 3];
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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angle = M_PI * 2 * (randk() & 1023) / 1023.0f;
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dist = (float)(randk() & 31);
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@ -1023,7 +1023,7 @@ CL_BlasterParticles(vec3_t org, vec3_t dir)
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active_particles = p;
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p->time = time;
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p->color = 0xe0 + (randk() & 7);
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p->color = VID_PaletteColor(0xe0 + (randk() & 7));
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d = randk() & 15;
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for (j = 0; j < 3; j++)
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@ -1079,7 +1079,7 @@ CL_BlasterTrail(vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.3f + frandk() * 0.2f);
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p->color = 0xe0;
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p->color = VID_PaletteColor(0xe0);
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for (j = 0; j < 3; j++)
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{
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@ -1131,7 +1131,7 @@ CL_QuadTrail(vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.8f + frandk() * 0.2f);
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p->color = 115;
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p->color = VID_PaletteColor(115);
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for (j = 0; j < 3; j++)
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{
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@ -1183,7 +1183,7 @@ CL_FlagTrail(vec3_t start, vec3_t end, int color)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.8f + frandk() * 0.2f);
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p->color = color;
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p->color = VID_PaletteColor(color);
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for (j = 0; j < 3; j++)
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{
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@ -1258,7 +1258,7 @@ CL_DiminishingTrail(vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.4f);
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p->color = 0xe8 + (randk() & 7);
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p->color = VID_PaletteColor(0xe8 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1273,7 +1273,7 @@ CL_DiminishingTrail(vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.4f);
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p->color = 0xdb + (randk() & 7);
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p->color = VID_PaletteColor(0xdb + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1288,7 +1288,7 @@ CL_DiminishingTrail(vec3_t start, vec3_t end, centity_t *old, int flags)
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{
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.2f);
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p->color = 4 + (randk() & 7);
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p->color = VID_PaletteColor(4 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1373,7 +1373,7 @@ CL_RocketTrail(vec3_t start, vec3_t end, centity_t *old)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.2f);
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p->color = 0xdc + (randk() & 3);
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p->color = VID_PaletteColor(0xdc + (randk() & 3));
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for (j = 0; j < 3; j++)
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{
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@ -1436,7 +1436,7 @@ CL_RailTrail(vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.2f);
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p->color = clr + (randk() & 7);
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p->color = VID_PaletteColor(clr + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1470,7 +1470,7 @@ CL_RailTrail(vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.6f + frandk() * 0.2f);
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p->color = 0x0 + (randk() & 15);
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p->color = VID_PaletteColor(0x0 + (randk() & 15));
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for (j = 0; j < 3; j++)
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{
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@ -1522,7 +1522,7 @@ CL_IonripperTrail(vec3_t start, vec3_t ent)
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p->time = time;
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p->alpha = 0.5;
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p->alphavel = -1.0f / (0.3f + frandk() * 0.2f);
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p->color = 0xe4 + (randk() & 3);
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p->color = VID_PaletteColor(0xe4 + (randk() & 3));
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for (j = 0; j < 3; j++)
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{
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@ -1585,7 +1585,7 @@ CL_BubbleTrail(vec3_t start, vec3_t end)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.2f);
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p->color = 4 + (randk() & 7);
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p->color = VID_PaletteColor(4 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1663,8 +1663,7 @@ CL_FlyParticles(vec3_t origin, int count)
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VectorClear(p->vel);
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VectorClear(p->accel);
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p->color = 0;
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p->colorvel = 0;
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p->color = VID_PaletteColor(0);
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p->alpha = 1;
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p->alphavel = -100;
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}
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@ -1774,8 +1773,7 @@ CL_BfgParticles(entity_t *ent)
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VectorSubtract(p->org, ent->origin, v);
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dist = VectorLength(v) / 90.0f;
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p->color = (int)floor(0xd0 + dist * 7);
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p->colorvel = 0;
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p->color = VID_PaletteColor((int)floor(0xd0 + dist * 7));
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p->alpha = 1.0f - dist;
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p->alphavel = -100;
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}
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@ -1826,7 +1824,7 @@ CL_TrapParticles(entity_t *ent)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.3f + frandk() * 0.2f);
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p->color = 0xe0;
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p->color = VID_PaletteColor(0xe0);
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for (j = 0; j < 3; j++)
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{
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@ -1867,7 +1865,7 @@ CL_TrapParticles(entity_t *ent)
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active_particles = p;
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p->time = time;
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p->color = 0xe0 + (randk() & 3);
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p->color = VID_PaletteColor(0xe0 + (randk() & 3));
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.3f + (randk() & 7) * 0.02f);
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@ -1913,7 +1911,7 @@ CL_BFGExplosionParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = 0xd0 + (randk() & 7);
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p->color = VID_PaletteColor(0xd0 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -1957,7 +1955,7 @@ CL_TeleportParticles(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = 7 + (randk() & 7);
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p->color = VID_PaletteColor(7 + (randk() & 7));
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.3f + (randk() & 7) * 0.02f);
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@ -2103,7 +2101,7 @@ CL_DebugTrail(vec3_t start, vec3_t end)
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VectorClear(p->vel);
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p->alpha = 1.0;
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p->alphavel = -0.1f;
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p->color = 0x74 + (randk() & 7);
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p->color = VID_PaletteColor(0x74 + (randk() & 7));
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VectorCopy(move, p->org);
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VectorAdd(move, vec, move);
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}
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@ -2146,7 +2144,7 @@ CL_SmokeTrail(vec3_t start, vec3_t end, int colorStart,
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.5f);
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p->color = colorStart + (float)(randk() % colorRun);
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p->color = VID_PaletteColor(colorStart + (float)(randk() % colorRun));
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for (j = 0; j < 3; j++)
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{
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@ -2199,7 +2197,7 @@ CL_ForceWall(vec3_t start, vec3_t end, int color8)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (3.0 + frandk() * 0.5f);
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p->color = color8;
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p->color = VID_PaletteColor(color8);
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for (j = 0; j < 3; j++)
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{
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@ -2255,7 +2253,7 @@ CL_BubbleTrail2(vec3_t start, vec3_t end, int dist)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (1 + frandk() * 0.1f);
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p->color = 4 + (randk() & 7);
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p->color = VID_PaletteColor(4 + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -2350,7 +2348,7 @@ CL_Heatbeam(vec3_t start, vec3_t forward)
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p->alpha = 0.5;
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p->alphavel = -1000.0;
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p->color = 223 - (randk() & 7);
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p->color = VID_PaletteColor(223 - (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -2391,7 +2389,7 @@ CL_ParticleSteamEffect(vec3_t org, vec3_t dir, int color,
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active_particles = p;
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p->time = time;
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p->color = color + (randk() & 7);
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p->color = VID_PaletteColor(color + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -2437,7 +2435,7 @@ CL_ParticleSteamEffect2(cl_sustain_t *self)
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active_particles = p;
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p->time = cl.time;
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p->color = self->color + (randk() & 7);
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p->color = VID_PaletteColor(self->color + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -2504,7 +2502,7 @@ CL_TrackerTrail(vec3_t start, vec3_t end, int particleColor)
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p->alpha = 1.0;
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p->alphavel = -2.0;
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p->color = particleColor;
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p->color = VID_PaletteColor(particleColor);
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dist = DotProduct(move, forward);
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VectorMA(move, 8 * cos(dist), up, p->org);
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@ -2547,7 +2545,7 @@ CL_Tracker_Shell(vec3_t origin)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = 0;
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p->color = VID_PaletteColor(0);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2584,7 +2582,7 @@ CL_MonsterPlasma_Shell(vec3_t origin)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = 0xe0;
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p->color = VID_PaletteColor(0xe0);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2624,7 +2622,7 @@ CL_Widowbeamout(cl_sustain_t *self)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = colortable[randk() & 3];
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2664,7 +2662,7 @@ CL_Nukeblast(cl_sustain_t *self)
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p->alpha = 1.0;
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p->alphavel = INSTANT_PARTICLE;
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p->color = colortable[randk() & 3];
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2698,7 +2696,7 @@ CL_WidowSplash(vec3_t org)
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active_particles = p;
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p->time = time;
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p->color = colortable[randk() & 3];
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p->color = VID_PaletteColor(colortable[randk() & 3]);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2740,7 +2738,7 @@ CL_Tracker_Explode(vec3_t origin)
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p->alpha = 1.0;
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p->alphavel = -1.0;
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p->color = 0;
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p->color = VID_PaletteColor(0);
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dir[0] = crandk();
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dir[1] = crandk();
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dir[2] = crandk();
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@ -2791,7 +2789,7 @@ CL_TagTrail(vec3_t start, vec3_t end, int color)
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p->alpha = 1.0;
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p->alphavel = -1.0f / (0.8f + frandk() * 0.2f);
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p->color = color;
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p->color = VID_PaletteColor(color);
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for (j = 0; j < 3; j++)
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{
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@ -2827,7 +2825,7 @@ CL_ColorExplosionParticles(vec3_t org, int color, int run)
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active_particles = p;
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p->time = time;
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p->color = color + (randk() % run);
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p->color = VID_PaletteColor(color + (randk() % run));
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for (j = 0; j < 3; j++)
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{
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@ -2873,7 +2871,7 @@ CL_ParticleSmokeEffect(vec3_t org, vec3_t dir, int color,
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active_particles = p;
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p->time = time;
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p->color = color + (randk() & 7);
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p->color = VID_PaletteColor(color + (randk() & 7));
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for (j = 0; j < 3; j++)
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{
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@ -2922,7 +2920,7 @@ CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int color)
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active_particles = p;
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p->time = time;
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p->color = color + (randk() & 7);
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p->color = VID_PaletteColor(color + (randk() & 7));
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d = (float)(randk() & 15);
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for (j = 0; j < 3; j++)
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@ -69,7 +69,7 @@ CL_ParticleEffect(vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = cl.time;
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p->color = color + (randk() & 7);
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p->color = VID_PaletteColor(color + (randk() & 7));
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d = randk() & 31;
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for (j = 0; j < 3; j++)
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@ -109,7 +109,7 @@ CL_ParticleEffect2(vec3_t org, vec3_t dir, int color, int count)
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active_particles = p;
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p->time = time;
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p->color = color + (randk() & 7);
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p->color = VID_PaletteColor(color + (randk() & 7));
|
||||
|
||||
d = randk() & 7;
|
||||
|
||||
|
@ -150,7 +150,7 @@ CL_ParticleEffect3(vec3_t org, vec3_t dir, int color, int count)
|
|||
active_particles = p;
|
||||
|
||||
p->time = time;
|
||||
p->color = color;
|
||||
p->color = VID_PaletteColor(color);
|
||||
|
||||
d = randk() & 7;
|
||||
|
||||
|
@ -223,7 +223,7 @@ CL_AddParticles(void)
|
|||
alpha = 1;
|
||||
}
|
||||
|
||||
color = VID_PaletteColor(p->color);
|
||||
color = p->color;
|
||||
time2 = time * time;
|
||||
|
||||
org[0] = p->org[0] + p->vel[0] * time + p->accel[0] * time2;
|
||||
|
@ -269,12 +269,12 @@ CL_GenericParticleEffect(vec3_t org, vec3_t dir, int color,
|
|||
|
||||
if (numcolors > 1)
|
||||
{
|
||||
p->color = color + (randk() & numcolors);
|
||||
p->color = VID_PaletteColor(color + (randk() & numcolors));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
p->color = color;
|
||||
p->color = VID_PaletteColor(color);
|
||||
}
|
||||
|
||||
d = (float)(randk() & dirspread);
|
||||
|
@ -292,4 +292,3 @@ CL_GenericParticleEffect(vec3_t org, vec3_t dir, int color,
|
|||
p->alphavel = -1.0f / (0.5f + frandk() * alphavel);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -381,8 +381,7 @@ typedef struct particle_s
|
|||
vec3_t org;
|
||||
vec3_t vel;
|
||||
vec3_t accel;
|
||||
float color;
|
||||
float colorvel;
|
||||
unsigned color;
|
||||
float alpha;
|
||||
float alphavel;
|
||||
} cparticle_t;
|
||||
|
|
Loading…
Reference in a new issue