Mention different Windows localizations

This commit is contained in:
Yamagi Burmeister 2012-06-14 10:49:08 +02:00
parent 661599ed99
commit 61e8fbdea1

10
TODO
View file

@ -1,7 +1,8 @@
Long term TODO list for Quake II on Windows
-------------------------------------------
1. Test various windows version. At least:
1. Test various windows version in different
localizations. At least:
- Windows XP [done]
- Windows XP 64
- Windows 2003
@ -16,13 +17,14 @@ Long term TODO list for Quake II on Windows
is no easy way to work around this, we can neither call
the sound system more often nor generate more sound per
call. The short term solution is to force the DirectX 5
bases "dsound" driver. But "dsound" is unavailable for
based "dsound" driver. But "dsound" is unavailable for
64 bit applications on 64 bit Windows and on Windows 8.
SDL 2.0 has the new DirectX 8 based "directsound" driver
but that would require a port of Yamagi Quake II to the
still unstable SDL 2.0. Another soultion would be a
custom SDL.dll with the new driver backported to SDL
1.2.15.
1.2.15. Be aware, that this problem only affects the
SDL sound-backend and not the default OpenAL backend!
3. The keyboard layout issue:
SDL 1.2 has a bug which results in untranslated keycodes
@ -69,7 +71,7 @@ Long term TODO list for Quake II on Windows
it may be worth to take a deeper look into this.
6. The CR-LF issue:
At the moment all files habe LF line endings, which are
At the moment all files have LF line endings, which are
incompatible with most Windows software. This isn't a
problem for the code itself (at least with MinGW), but
for the documentation. A possible solution is to use git