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Mention different Windows localizations
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10
TODO
10
TODO
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@ -1,7 +1,8 @@
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Long term TODO list for Quake II on Windows
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-------------------------------------------
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1. Test various windows version. At least:
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1. Test various windows version in different
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localizations. At least:
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- Windows XP [done]
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- Windows XP 64
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- Windows 2003
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@ -16,13 +17,14 @@ Long term TODO list for Quake II on Windows
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is no easy way to work around this, we can neither call
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the sound system more often nor generate more sound per
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call. The short term solution is to force the DirectX 5
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bases "dsound" driver. But "dsound" is unavailable for
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based "dsound" driver. But "dsound" is unavailable for
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64 bit applications on 64 bit Windows and on Windows 8.
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SDL 2.0 has the new DirectX 8 based "directsound" driver
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but that would require a port of Yamagi Quake II to the
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still unstable SDL 2.0. Another soultion would be a
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custom SDL.dll with the new driver backported to SDL
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1.2.15.
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1.2.15. Be aware, that this problem only affects the
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SDL sound-backend and not the default OpenAL backend!
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3. The keyboard layout issue:
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SDL 1.2 has a bug which results in untranslated keycodes
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@ -69,7 +71,7 @@ Long term TODO list for Quake II on Windows
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it may be worth to take a deeper look into this.
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6. The CR-LF issue:
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At the moment all files habe LF line endings, which are
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At the moment all files have LF line endings, which are
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incompatible with most Windows software. This isn't a
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problem for the code itself (at least with MinGW), but
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for the documentation. A possible solution is to use git
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