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Benenne alle Funktionen in gl_light zu R_ um
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1 changed files with 5 additions and 5 deletions
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@ -188,7 +188,7 @@ R_PushDlights ( void )
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}
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int
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RecursiveLightPoint ( mnode_t *node, vec3_t start, vec3_t end )
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R_RecursiveLightPoint ( mnode_t *node, vec3_t start, vec3_t end )
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{
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float front, back, frac;
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int side;
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@ -215,7 +215,7 @@ RecursiveLightPoint ( mnode_t *node, vec3_t start, vec3_t end )
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if ( ( back < 0 ) == side )
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{
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return ( RecursiveLightPoint( node->children [ side ], start, end ) );
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return ( R_RecursiveLightPoint( node->children [ side ], start, end ) );
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}
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frac = front / ( front - back );
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@ -224,7 +224,7 @@ RecursiveLightPoint ( mnode_t *node, vec3_t start, vec3_t end )
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mid [ 2 ] = start [ 2 ] + ( end [ 2 ] - start [ 2 ] ) * frac;
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/* go down front side */
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r = RecursiveLightPoint( node->children [ side ], start, mid );
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r = R_RecursiveLightPoint( node->children [ side ], start, mid );
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if ( r >= 0 )
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{
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@ -305,7 +305,7 @@ RecursiveLightPoint ( mnode_t *node, vec3_t start, vec3_t end )
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}
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/* go down back side */
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return ( RecursiveLightPoint( node->children [ !side ], mid, end ) );
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return ( R_RecursiveLightPoint( node->children [ !side ], mid, end ) );
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}
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void
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@ -329,7 +329,7 @@ R_LightPoint ( vec3_t p, vec3_t color )
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end [ 1 ] = p [ 1 ];
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end [ 2 ] = p [ 2 ] - 2048;
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r = RecursiveLightPoint( r_worldmodel->nodes, p, end );
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r = R_RecursiveLightPoint( r_worldmodel->nodes, p, end );
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if ( r == -1 )
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{
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