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Player skins in menu sorted alphabetically
Mods in menu are now ordered: baseq2, xatrix, rogue, ctf, the rest
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parent
746f5ad21e
commit
5c7bf732df
2 changed files with 30 additions and 1 deletions
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@ -5514,6 +5514,9 @@ PlayerModelList(void)
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}
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}
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// sort skin names alphabetically
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qsort(s_skinnames[mdl].data, s_skinnames[mdl].num, sizeof(char**), Q_sort_strcomp);
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s_skinnames[mdl].num++; // guard pointer
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// at this point we have a valid player model
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@ -1357,6 +1357,32 @@ FS_FreeList(char **list, int nfiles)
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list = 0;
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}
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/*
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* Comparator for mod sorting
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*/
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static int
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Q_sort_modcmp(const void *p1, const void *p2)
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{
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static const char *first_mods[] = {BASEDIRNAME, "xatrix", "rogue", "ctf"};
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static const unsigned short int first_mods_qty = 4;
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const char * s1 = * (char * const *)p1;
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const char * s2 = * (char * const *)p2;
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for (unsigned short int i = 0; i < first_mods_qty; i++)
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{
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if (!strcmp(first_mods[i], s1))
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{
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return -1;
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}
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if (!strcmp(first_mods[i], s2))
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{
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return 1;
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}
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}
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return strcmp(s1, s2);
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}
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/*
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* Combs all Raw search paths to find game dirs containing PAK/PK2/PK3 files.
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* Returns an alphabetized array of unique relative dir names.
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@ -1452,7 +1478,7 @@ FS_ListMods(int *nummods)
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modnames[nmods] = 0;
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qsort(modnames, nmods, sizeof(modnames[0]), Q_sort_strcomp);
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qsort(modnames, nmods, sizeof(modnames[0]), Q_sort_modcmp);
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*nummods = nmods;
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return modnames;
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