mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
refresh.c: some minor tuning/cleaning.
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parent
04c5b881a2
commit
5b6f351e67
1 changed files with 17 additions and 16 deletions
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@ -231,6 +231,7 @@ void CalculateGammaRamp(float gamma, Uint16* ramp, int len)
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}
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}
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}
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/*
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* Sets the hardware gamma
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*/
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@ -292,7 +293,6 @@ UpdateHardwareGamma(void)
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XRRFreeScreenResources(res);
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}
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#else // no X11GAMMA
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void
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UpdateHardwareGamma(void)
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@ -341,10 +341,6 @@ static qboolean CreateSDLWindow(int flags)
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return false;
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}
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// set vsync - TODO: -1 could be set for "late swap tearing",
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// i.e. only vsync if framerate is high enough
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SDL_GL_SetSwapInterval(gl_swapinterval->value ? 1 : 0);
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return true;
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#else
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window = SDL_SetVideoMode(vid.width, vid.height, 0, flags);
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@ -574,14 +570,13 @@ GLimp_InitGraphics(qboolean fullscreen)
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}
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#if !SDL_VERSION_ATLEAST(2, 0, 0)
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/* Set the icon - for SDL1.2 this must be done before creating the window */
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/* For SDL1.2, these things must be done before creating the window */
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/* Set the icon */
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SetSDLIcon();
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/* Enable vsync */
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if (gl_swapinterval->value)
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{
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1);
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}
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/* Set vsync */
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, gl_swapinterval->value ? 1 : 0);
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#endif
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while (1)
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@ -592,7 +587,8 @@ GLimp_InitGraphics(qboolean fullscreen)
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{
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to gl_mode %i (%ix%i) without MSAA.\n",
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VID_Printf(PRINT_ALL, "Reverting to %s gl_mode %i (%ix%i) without MSAA.\n",
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(flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed",
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(int)Cvar_VariableValue("gl_mode"), vid.width, vid.height);
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/* Try to recover */
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@ -604,14 +600,14 @@ GLimp_InitGraphics(qboolean fullscreen)
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{
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VID_Printf(PRINT_ALL, "SDL SetVideoMode failed: %s\n",
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SDL_GetError());
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VID_Printf(PRINT_ALL, "Reverting to gl_mode 4 (640x480) and windowed mode.\n");
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VID_Printf(PRINT_ALL, "Reverting to windowed gl_mode 4 (640x480).\n");
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/* Try to recover */
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Cvar_SetValue("gl_mode", 4);
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Cvar_SetValue("vid_fullscreen", 0);
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flags &= ~SDL_FULLSCREEN;
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vid.width = 640;
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vid.height = 480;
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flags &= ~SDL_FULLSCREEN;
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}
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else
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{
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@ -624,9 +620,15 @@ GLimp_InitGraphics(qboolean fullscreen)
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break;
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}
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}
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#if SDL_VERSION_ATLEAST(2, 0, 0)
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/* Set the icon - for SDL2 this must be done after creating the window */
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/* For SDL2, these things must be done after creating the window */
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/* Set the icon */
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SetSDLIcon();
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/* Set vsync - TODO: -1 could be set for "late swap tearing" */
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SDL_GL_SetSwapInterval(gl_swapinterval->value ? 1 : 0);
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#endif
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/* Initialize the stencil buffer */
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@ -747,7 +749,6 @@ qboolean GLimp_InputIsGrabbed()
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#endif
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}
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/*
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* Shuts the SDL render backend down
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*/
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