mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
So, das Spiel baut nun fehlerfrei und ist fertig :)
This commit is contained in:
parent
09775372f9
commit
5b2431ad95
4 changed files with 35 additions and 9 deletions
4
Makefile
4
Makefile
|
@ -79,7 +79,7 @@ CFLAGS_OPENGL += -DBROKEN_GL -fPIC -Werror
|
|||
|
||||
# Game
|
||||
CFLAGS_GAME = $(CFLAGS_BASE)
|
||||
CFLAGS_GAME += -fPIC
|
||||
CFLAGS_GAME += -fPIC -Werror
|
||||
|
||||
# ----------
|
||||
|
||||
|
@ -99,7 +99,7 @@ endif
|
|||
SDLLDFLAGS=$(shell sdl-config --libs)
|
||||
|
||||
# OpenGL
|
||||
OPENGLLDFLAGS = -L/usr/lib -L/usr/local/lib -shared
|
||||
OPENGLLDFLAGS = -shared
|
||||
|
||||
# Game
|
||||
GAMELDFLAGS = -shared
|
||||
|
|
|
@ -501,10 +501,10 @@ extern int meansOfDeath;
|
|||
|
||||
extern edict_t *g_edicts;
|
||||
|
||||
#define FOFS(x) (int)&(((edict_t *)0)->x)
|
||||
#define STOFS(x) (int)&(((spawn_temp_t *)0)->x)
|
||||
#define LLOFS(x) (int)&(((level_locals_t *)0)->x)
|
||||
#define CLOFS(x) (int)&(((gclient_t *)0)->x)
|
||||
#define FOFS(x) (size_t)&(((edict_t *)NULL)->x)
|
||||
#define STOFS(x) (size_t)&(((spawn_temp_t *)NULL)->x)
|
||||
#define LLOFS(x) (size_t)&(((level_locals_t *)NULL)->x)
|
||||
#define CLOFS(x) (size_t)&(((gclient_t *)NULL)->x)
|
||||
|
||||
#define random() ((rand () & 0x7fff) / ((float)0x7fff))
|
||||
#define crandom() (2.0 * (random() - 0.5))
|
||||
|
|
|
@ -374,6 +374,12 @@ int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct cplane_s *p)
|
|||
return sides;
|
||||
}
|
||||
|
||||
void ClearBounds (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
mins[0] = mins[1] = mins[2] = 99999;
|
||||
maxs[0] = maxs[1] = maxs[2] = -99999;
|
||||
}
|
||||
|
||||
void AddPointToBounds (vec3_t v, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
int i;
|
||||
|
@ -437,6 +443,13 @@ vec_t VectorNormalize2 (vec3_t v, vec3_t out)
|
|||
|
||||
}
|
||||
|
||||
void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
|
||||
{
|
||||
vecc[0] = veca[0] + scale*vecb[0];
|
||||
vecc[1] = veca[1] + scale*vecb[1];
|
||||
vecc[2] = veca[2] + scale*vecb[2];
|
||||
}
|
||||
|
||||
vec_t _DotProduct (vec3_t v1, vec3_t v2)
|
||||
{
|
||||
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
|
||||
|
@ -463,6 +476,13 @@ void _VectorCopy (vec3_t in, vec3_t out)
|
|||
out[2] = in[2];
|
||||
}
|
||||
|
||||
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
|
||||
{
|
||||
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
|
||||
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
|
||||
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
|
||||
}
|
||||
|
||||
double sqrt(double x);
|
||||
|
||||
vec_t VectorLength(vec3_t v)
|
||||
|
@ -478,6 +498,13 @@ vec_t VectorLength(vec3_t v)
|
|||
return length;
|
||||
}
|
||||
|
||||
void VectorInverse (vec3_t v)
|
||||
{
|
||||
v[0] = -v[0];
|
||||
v[1] = -v[1];
|
||||
v[2] = -v[2];
|
||||
}
|
||||
|
||||
void VectorScale (vec3_t in, vec_t scale, vec3_t out)
|
||||
{
|
||||
out[0] = in[0]*scale;
|
||||
|
@ -485,7 +512,6 @@ void VectorScale (vec3_t in, vec_t scale, vec3_t out)
|
|||
out[2] = in[2]*scale;
|
||||
}
|
||||
|
||||
|
||||
int Q_log2(int val)
|
||||
{
|
||||
int answer=0;
|
||||
|
@ -768,7 +794,7 @@ COM_Parse
|
|||
Parse a token out of a string
|
||||
==============
|
||||
*/
|
||||
const char *COM_Parse (char **data_p)
|
||||
char *COM_Parse (char **data_p)
|
||||
{
|
||||
int c;
|
||||
int len;
|
||||
|
|
|
@ -188,7 +188,7 @@ void COM_FileBase (char *in, char *out);
|
|||
void COM_FilePath (const char *in, char *out);
|
||||
void COM_DefaultExtension (char *path, const char *extension);
|
||||
|
||||
const char *COM_Parse (char **data_p);
|
||||
char *COM_Parse (char **data_p);
|
||||
// data is an in/out parm, returns a parsed out token
|
||||
|
||||
void Com_sprintf (char *dest, int size, char *fmt, ...);
|
||||
|
|
Loading…
Reference in a new issue