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Exec autoexec.cfg everytime game
changes.
I don't remember why we restricted it to client startup. The original code executed it everytime when `game` changed... Revert to that behavior. Look here if some problems come up. ;) Closes #544.
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1 changed files with 5 additions and 3 deletions
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@ -172,12 +172,14 @@ void Qcommon_ExecConfigs(qboolean gameStartUp)
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Cbuf_AddText("exec default.cfg\n");
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Cbuf_AddText("exec default.cfg\n");
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Cbuf_AddText("exec yq2.cfg\n");
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Cbuf_AddText("exec yq2.cfg\n");
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Cbuf_AddText("exec config.cfg\n");
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Cbuf_AddText("exec config.cfg\n");
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Cbuf_AddText("exec autoexec.cfg\n");
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if (gameStartUp)
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if (gameStartUp)
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{
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{
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// only when the game is first started we execute autoexec.cfg and set the cvars from commandline
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/* Process cmd arguments only startup. */
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Cbuf_AddText("exec autoexec.cfg\n");
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Cbuf_AddEarlyCommands(true);
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Cbuf_AddEarlyCommands(true);
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}
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}
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Cbuf_Execute();
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Cbuf_Execute();
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}
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}
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