mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-14 00:41:03 +00:00
Update doku after OS X removal
This commit is contained in:
parent
177b424ba1
commit
533fbb7016
3 changed files with 38 additions and 161 deletions
|
@ -1,3 +1,6 @@
|
||||||
|
Quake II 5.24 to 5.30:
|
||||||
|
- Remove support for Mac OS X.
|
||||||
|
|
||||||
Quake II 5.23 to 5.24:
|
Quake II 5.23 to 5.24:
|
||||||
- Fix keyboard layouts in the console.
|
- Fix keyboard layouts in the console.
|
||||||
- Use GL_ARB_texture_non_power_of_two if it's
|
- Use GL_ARB_texture_non_power_of_two if it's
|
||||||
|
|
13
CONTRIBUTE
13
CONTRIBUTE
|
@ -84,16 +84,3 @@ organization), clean it and debug it. Zaero will need some extensive
|
||||||
testing, have fun while playing. :)
|
testing, have fun while playing. :)
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
4. Take ownership of the OS X port
|
|
||||||
|
|
||||||
Difficulty: Medium
|
|
||||||
Knowledge: Good knowledge of OS X
|
|
||||||
|
|
||||||
Several years ago a port Yamagi Quake II to OS X was submitted and merged
|
|
||||||
into our codebase. We tried to maintain it on a best efford base. But since
|
|
||||||
no Yamagi Quake II developer has a Mac nor the necessary knowledge regarding
|
|
||||||
OS X, the port bitrotted. Nowadays it's unsupported and next to disfunctional.
|
|
||||||
Modernize the port and keep it up to date.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
|
|
183
README
183
README
|
@ -11,10 +11,9 @@ II. The main focus is single player, the gameplay and the graphics are
|
||||||
unchanged, but many bugs were fixed. Unlike most other Quake II ports Yamagi
|
unchanged, but many bugs were fixed. Unlike most other Quake II ports Yamagi
|
||||||
Quake II is full 64 bit clean so it works perfectly on modern amd64 (x86_64)
|
Quake II is full 64 bit clean so it works perfectly on modern amd64 (x86_64)
|
||||||
processors and operating systems. This code should run on Windows XP or later,
|
processors and operating systems. This code should run on Windows XP or later,
|
||||||
Mac OS X 10.6 or higher (unsupported!) and on most unix-like operating systems
|
and on most unix-like operating systems (only FreeBSD, Linux and OpenBSD are
|
||||||
(only FreeBSD, Linux and OpenBSD are officially supported and tested, for other
|
officially supported and tested, for other systems you'd at least have to edit
|
||||||
systems you'd at least have to edit the Makefile), just type "make" or "gmake"
|
the Makefile), just type "make" or "gmake" to compile.
|
||||||
to compile.
|
|
||||||
|
|
||||||
This code is based upon Icculus Quake II, which itself is built upon id
|
This code is based upon Icculus Quake II, which itself is built upon id
|
||||||
Software's original code drop. Additional code and patches by many contributers
|
Software's original code drop. Additional code and patches by many contributers
|
||||||
|
@ -42,31 +41,22 @@ Content of this file:
|
||||||
2.6 Compiling
|
2.6 Compiling
|
||||||
2.7 Default Configuration
|
2.7 Default Configuration
|
||||||
|
|
||||||
3. Installation on OS X
|
3. OGG/Vorbis playback
|
||||||
3.1 Supported Systems
|
3.1 Setup for the original soundtrack
|
||||||
3.2 Retail Version
|
3.2 Setup for other music and playlists
|
||||||
3.3 Demo Version
|
3.3 Manual control
|
||||||
3.4 Addons
|
3.4 Console variables
|
||||||
3.5 Binary Installation
|
|
||||||
3.6 Compiling
|
|
||||||
3.7 Default Configuration
|
|
||||||
|
|
||||||
4. OGG/Vorbis playback
|
4. Configuration
|
||||||
4.1 Setup for the original soundtrack
|
4.1 Video
|
||||||
4.2 Setup for other music and playlists
|
4.2 Input
|
||||||
4.3 Manual control
|
4.3 Sound
|
||||||
4.4 Console variables
|
4.3.1 The classic sound system
|
||||||
|
4.3.2 The OpenAL sound system
|
||||||
|
|
||||||
5. Configuration
|
5. Bugreports
|
||||||
5.1 Video
|
|
||||||
5.2 Input
|
|
||||||
5.3 Sound
|
|
||||||
5.3.1 The classic sound system
|
|
||||||
5.3.2 The OpenAL sound system
|
|
||||||
|
|
||||||
6. Bugreports
|
6. FAQ
|
||||||
|
|
||||||
7. FAQ
|
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
|
@ -276,106 +266,7 @@ Now you are ready to start your brand new Quake II. Have fun.
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
3. Installation on OS X
|
3. OGG/Vorbis playback
|
||||||
=======================
|
|
||||||
Yamagi Quake II has full support for Apple OS X. All features are
|
|
||||||
supported, including the IPv6 network code and the OpenAL sound backend.
|
|
||||||
Installation can be done by using the binary release (this is highly
|
|
||||||
recommended) or by compiling the source.
|
|
||||||
|
|
||||||
ATTENTION: OS X is currently unsupported. I neither have a Mac nor the time to
|
|
||||||
maintain this platform. If you're interested in spending work on OS X please
|
|
||||||
write an e-mail to quake2@yamagi.org.
|
|
||||||
|
|
||||||
3.1 Supported Systems
|
|
||||||
---------------------
|
|
||||||
Yamagi Quake II should run on every Mac with Intel CPU and OS X 10.6
|
|
||||||
or higher.
|
|
||||||
|
|
||||||
3.2 Retail Version
|
|
||||||
------------------
|
|
||||||
If you own Quake II, first get the official point release to Quake II 3.20:
|
|
||||||
ftp://ftp.idsoftware.com/idstuff/quake2/q2-3.20-x86-full-ctf.exe
|
|
||||||
Use this and only this file! Unofficial pointreleases or something like
|
|
||||||
that will not work and may crash your game!
|
|
||||||
|
|
||||||
Extract the file into a new directory (we recommend quake2\) and remove
|
|
||||||
the following files and directories:
|
|
||||||
- 3.20_Changes.txt
|
|
||||||
- quake2.exe
|
|
||||||
- ref_gl.dll
|
|
||||||
- ref_soft.dll
|
|
||||||
- baseq2\gamex86.dll
|
|
||||||
- baseq2\maps.lst
|
|
||||||
- ctf\ctf2.ico
|
|
||||||
- ctf\gamex86.dll
|
|
||||||
- ctf\readme.txt
|
|
||||||
- ctf\server.cfg
|
|
||||||
- xatrix\gamex86.dll
|
|
||||||
- rogue\gamex86.dll
|
|
||||||
|
|
||||||
Now put the Quake II CD-ROM into your cd drive and copy "pak0.pak" and
|
|
||||||
the directory "video\" to the "baseq2\" directory of your installation.
|
|
||||||
|
|
||||||
3.3 Demo Version
|
|
||||||
----------------
|
|
||||||
If you haven't got Quake II, try the demo version. Get it here:
|
|
||||||
ftp://ftp.idsoftware.com/idstuff/quake2/q2-314-demo-x86.exe
|
|
||||||
|
|
||||||
Extract this file into a new directory and delete everything but
|
|
||||||
"baseq2\pak0.pak" and the "baseq2\players\" directory. No patching
|
|
||||||
is needed for the demo, in fact it would break it.
|
|
||||||
|
|
||||||
3.4 Addons
|
|
||||||
----------
|
|
||||||
Due to license issues - Yamagi Quake II is covered by the GPL and the
|
|
||||||
addons are under the id Software SDK license - the addons are
|
|
||||||
distributed separately. You can get them at http://www.yamagi.org/quake2,
|
|
||||||
both contain installation instructions. But nevertheless you'll need an
|
|
||||||
installation of the full Quake II game with our client for playing them.
|
|
||||||
The same applies to the "ctf" capture the flag addon.
|
|
||||||
|
|
||||||
3.5 Binary Installation
|
|
||||||
-----------------------
|
|
||||||
We highly recommend, that you use our binary release of Yamagi Quake 2.
|
|
||||||
Extract the zip archive and right click on the app. Select "Show Contents",
|
|
||||||
a new finder window will open. Navigate to Contents/Resources/baseq2 and
|
|
||||||
copy the contents of the baseq2/ folder (created while preparing the game
|
|
||||||
data, see above) into it. Close the finder windows. Yamagi Quake II is
|
|
||||||
now ready.
|
|
||||||
|
|
||||||
3.6 Compiling
|
|
||||||
-------------
|
|
||||||
Compiling Yamagi Quake II from source is unnecessary as long as you will not
|
|
||||||
use the github version or want to develop on OS X. If you really want to
|
|
||||||
compile Yamagi Quake II by yourself follow these steps:
|
|
||||||
|
|
||||||
1. Make sure that you've installed XCode with the "Unix Develoment Tools".
|
|
||||||
Depending on your OS X version the name of these can be different.
|
|
||||||
2. Extract the framework found in stuff/osx-frameworks to /Libraries/
|
|
||||||
Frameworks. It's generally a good idea to use our versions since
|
|
||||||
other builds might be incompatible.
|
|
||||||
3. Open a terminal and navigate to the Yamagi Quake II source code. Type
|
|
||||||
"make" to compile it. After that the binaries can be found in the release/
|
|
||||||
directory.
|
|
||||||
|
|
||||||
The binaries can be put into an app-bundle (see 3.5 Binary Installation) or
|
|
||||||
used in the classic classic unix way. In the latter case the game be started
|
|
||||||
at the command line. Be aware that the app-bundle support has to be deactivated
|
|
||||||
in the Makefile, otherwise the game is unable to find it's libraries!
|
|
||||||
|
|
||||||
3.7 Default Configuration
|
|
||||||
-------------------------
|
|
||||||
Quake II ships with an old and for today standards "insane" default
|
|
||||||
configuration. This is no problem since you can alter everything. To make your
|
|
||||||
life easier Yamagi Quake II contains an updated default configuration.
|
|
||||||
If you want to use it just copy "stuff\yq2.cfg" to your "baseq2\" folder.
|
|
||||||
|
|
||||||
Now you are ready to start your brand new Quake II. Have fun.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
4. OGG/Vorbis playback
|
|
||||||
======================
|
======================
|
||||||
Since most modern CD-ROM and DVD drives don't have an analog audio output and
|
Since most modern CD-ROM and DVD drives don't have an analog audio output and
|
||||||
most sound codecs don't have the appropriate input header, it's not possible to
|
most sound codecs don't have the appropriate input header, it's not possible to
|
||||||
|
@ -383,7 +274,7 @@ use CD audio as background music on such systems. With SDL 2.0 CD audio is
|
||||||
unsupported Therefore OGG/Vorbis music support has been added to Yamagi Quake
|
unsupported Therefore OGG/Vorbis music support has been added to Yamagi Quake
|
||||||
II.
|
II.
|
||||||
|
|
||||||
4.1 Setup for the original soundtrack:
|
3.1 Setup for the original soundtrack:
|
||||||
--------------------------------------
|
--------------------------------------
|
||||||
Put your Quake II CD-ROM into your drive, start your favorite CD extractor and
|
Put your Quake II CD-ROM into your drive, start your favorite CD extractor and
|
||||||
rip the audiotracks into OGG/Vorbis files. These files must be named after their
|
rip the audiotracks into OGG/Vorbis files. These files must be named after their
|
||||||
|
@ -396,7 +287,7 @@ Drop these files in "baseq2/music/", start Quake II, enter the "Options" menu
|
||||||
and set "OGG music" to enabled. "CD music" will be automaticly disabled.
|
and set "OGG music" to enabled. "CD music" will be automaticly disabled.
|
||||||
Quake II will now play the OGG/Vorbis files instead of the Audio-CD.
|
Quake II will now play the OGG/Vorbis files instead of the Audio-CD.
|
||||||
|
|
||||||
4.2 Setup for other music and playlists:
|
3.2 Setup for other music and playlists:
|
||||||
----------------------------------------
|
----------------------------------------
|
||||||
You can put any OGG/Vorbis files into "baseq2/music/" or "your_mod/music/".
|
You can put any OGG/Vorbis files into "baseq2/music/" or "your_mod/music/".
|
||||||
If shuffle is enabled, Quake II will shuffle through all files, otherwise it
|
If shuffle is enabled, Quake II will shuffle through all files, otherwise it
|
||||||
|
@ -404,7 +295,7 @@ will loop through the track associated with the map.
|
||||||
A playlist is also supported. Just put the filenames into music/playlist
|
A playlist is also supported. Just put the filenames into music/playlist
|
||||||
(a plain text file) and start the game.
|
(a plain text file) and start the game.
|
||||||
|
|
||||||
4.3 Manual control:
|
3.3 Manual control:
|
||||||
-------------------
|
-------------------
|
||||||
For manual control of ogg playback the following console commands are available:
|
For manual control of ogg playback the following console commands are available:
|
||||||
|
|
||||||
|
@ -437,7 +328,7 @@ For manual control of ogg playback the following console commands are available:
|
||||||
- ogg_status
|
- ogg_status
|
||||||
Display status ("playing a file", "paused", "stopped", etc).
|
Display status ("playing a file", "paused", "stopped", etc).
|
||||||
|
|
||||||
4.4 Console variables:
|
3.4 Console variables:
|
||||||
----------------------
|
----------------------
|
||||||
- ogg_enable {0 | 1}
|
- ogg_enable {0 | 1}
|
||||||
Enables the Ogg Vorbis subsystem if set to "1". Defaults to "0".
|
Enables the Ogg Vorbis subsystem if set to "1". Defaults to "0".
|
||||||
|
@ -461,13 +352,13 @@ For manual control of ogg playback the following console commands are available:
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
5. Configuration
|
4. Configuration
|
||||||
================
|
================
|
||||||
While configuring Quake II is straight forward some rough edges can arise.
|
While configuring Quake II is straight forward some rough edges can arise.
|
||||||
Before reporting bugs or mailing us please read this section all the hints
|
Before reporting bugs or mailing us please read this section all the hints
|
||||||
covered in it!
|
covered in it!
|
||||||
|
|
||||||
5.1 Video
|
4.1 Video
|
||||||
---------
|
---------
|
||||||
For most people the options in the "Video" menu are sufficent. But there
|
For most people the options in the "Video" menu are sufficent. But there
|
||||||
are some things that can and in some cases must be tuned via cvars. Here
|
are some things that can and in some cases must be tuned via cvars. Here
|
||||||
|
@ -551,7 +442,7 @@ the most common questions are answered.
|
||||||
calculates a more or less optimal scaling factor, matching the artwork size
|
calculates a more or less optimal scaling factor, matching the artwork size
|
||||||
at a resolution of 640x480.
|
at a resolution of 640x480.
|
||||||
|
|
||||||
5.2 Input
|
4.2 Input
|
||||||
---------
|
---------
|
||||||
Quake II had a rather simple input system, even back in 1997. It just mapped
|
Quake II had a rather simple input system, even back in 1997. It just mapped
|
||||||
Windows 95 mouse directly on movements. That was a very acurate way to do it,
|
Windows 95 mouse directly on movements. That was a very acurate way to do it,
|
||||||
|
@ -581,7 +472,7 @@ There are some cvar to adjust:
|
||||||
impossible to add modern acceleration to Quake II since most of the needed data
|
impossible to add modern acceleration to Quake II since most of the needed data
|
||||||
isn't available to the input backend.
|
isn't available to the input backend.
|
||||||
|
|
||||||
5.3 Sound
|
4.3 Sound
|
||||||
---------
|
---------
|
||||||
Quake II featured one of the best sound systems of it's time (for example it had
|
Quake II featured one of the best sound systems of it's time (for example it had
|
||||||
support for realtime calculated stereo effects) but sadly it was totaly broken.
|
support for realtime calculated stereo effects) but sadly it was totaly broken.
|
||||||
|
@ -594,7 +485,7 @@ scratch. This should solve most if not all problems. Yamagi Quake II 4.20
|
||||||
featured an optional OpenAL sound system, enabling better stereo calculations
|
featured an optional OpenAL sound system, enabling better stereo calculations
|
||||||
and even surround support.
|
and even surround support.
|
||||||
|
|
||||||
5.3.1 The classic sound system
|
4.3.1 The classic sound system
|
||||||
------------------------------
|
------------------------------
|
||||||
This is the original sound implementation, as used in the first release of Quake
|
This is the original sound implementation, as used in the first release of Quake
|
||||||
II in 1997. It featured stereo calculations for most samples. It's disabled by
|
II in 1997. It featured stereo calculations for most samples. It's disabled by
|
||||||
|
@ -624,13 +515,13 @@ default and can be reenabled by setting "s_openal" to "0", followed by
|
||||||
card 0
|
card 0
|
||||||
}
|
}
|
||||||
|
|
||||||
5.3.2 The OpenAL sound system
|
4.3.2 The OpenAL sound system
|
||||||
-----------------------------
|
-----------------------------
|
||||||
This is a sound system based upon the popular OpenAL audio library. It features
|
This is a sound system based upon the popular OpenAL audio library. It features
|
||||||
surround playback which gives a huge improvement in sound quality and gameplay
|
sand urround playback which gives a huge improvement in sound quality and
|
||||||
experience. It's enabled by default, but can be disabled by setting "s_openal"
|
gameplay experience. It's enabled by default, but can be disabled by setting
|
||||||
to "0", followed by a "snd_restart". To work correctly it's in the need of a
|
"s_openal" to "0", followed by a "snd_restart". To work correctly it's in the
|
||||||
correctly configured OpenAL implementation! On OS X and Windows the default
|
need of a correctly configured OpenAL implementation! On Windows the default
|
||||||
configuration is okay. On FreeBSD, Linux and OpenBSD OpenAL is configured in the
|
configuration is okay. On FreeBSD, Linux and OpenBSD OpenAL is configured in the
|
||||||
file ~/.alsoftrc (for the openal-soft implementation, other implementations may
|
file ~/.alsoftrc (for the openal-soft implementation, other implementations may
|
||||||
vary). The most important options (tested with OpenAL Soft 1.14) are:
|
vary). The most important options (tested with OpenAL Soft 1.14) are:
|
||||||
|
@ -659,7 +550,7 @@ is a limited dynamic range!
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
6. Bugreports
|
5. Bugreports
|
||||||
=============
|
=============
|
||||||
Something is not working as expected? An elevator is broken? An enemy doesn't
|
Something is not working as expected? An elevator is broken? An enemy doesn't
|
||||||
move? Or the whole game is just crashing? Just open a new github issue at
|
move? Or the whole game is just crashing? Just open a new github issue at
|
||||||
|
@ -698,7 +589,7 @@ Valgrind reports many, many memory leaks!
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
7. FAQ
|
6. FAQ
|
||||||
======
|
======
|
||||||
|
|
||||||
How do I open the console?
|
How do I open the console?
|
||||||
|
@ -778,14 +669,14 @@ Can I connect to an IPv6 server?
|
||||||
./q2ded +set ip "[2001:db8::1]"
|
./q2ded +set ip "[2001:db8::1]"
|
||||||
|
|
||||||
Where can I find the configuartion file?
|
Where can I find the configuartion file?
|
||||||
- It's located at ~/.yq2/game/config.cfg (FreeBSD, Linux, OpenBSD and OS X) or
|
- It's located at ~/.yq2/game/config.cfg (FreeBSD, Linux and OpenBSD) or
|
||||||
...\Documents\YamagiQ2\game\config.cfg (Windows). Replace "game" by the mod
|
...\Documents\YamagiQ2\game\config.cfg (Windows). Replace "game" by the mod
|
||||||
name, e.g. "baseq2/" for the main game.
|
name, e.g. "baseq2/" for the main game.
|
||||||
|
|
||||||
My mod crashes at startup.
|
My mod crashes at startup.
|
||||||
- This is known problem of some mods. A workaround is to create the working
|
- This is known problem of some mods. A workaround is to create the working
|
||||||
directory by hand:
|
directory by hand:
|
||||||
mkdir -p ~/.yq2/$moddir (FreeBSD, Linux, OpenBSD and OS X)
|
mkdir -p ~/.yq2/$moddir (FreeBSD, Linux, OpenBSD)
|
||||||
...\Documents\YamagiQ2\$moddir (Windows)
|
...\Documents\YamagiQ2\$moddir (Windows)
|
||||||
|
|
||||||
Only parts of the maps are rendered!
|
Only parts of the maps are rendered!
|
||||||
|
@ -804,10 +695,6 @@ What is yq2.cfg for?
|
||||||
decisions in the original defaults.cfg. Please do not alter it,
|
decisions in the original defaults.cfg. Please do not alter it,
|
||||||
unless you know what you're doing! It may beak the game!
|
unless you know what you're doing! It may beak the game!
|
||||||
|
|
||||||
Why isn't there an "underwater sound effect" when playing under OS X?
|
|
||||||
- That's a limitation of OS X. Apples OpenAL implementation doesn't
|
|
||||||
support sound effects.
|
|
||||||
|
|
||||||
Why is the FOV different than in id Softwares client?
|
Why is the FOV different than in id Softwares client?
|
||||||
- id Softwares client was designed to work an 4:3 screens only. Setting
|
- id Softwares client was designed to work an 4:3 screens only. Setting
|
||||||
the FOV kept the aspect ratio, expanded the view angle in height and
|
the FOV kept the aspect ratio, expanded the view angle in height and
|
||||||
|
|
Loading…
Reference in a new issue