mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-25 05:51:01 +00:00
Bump version to 5.33
This commit is contained in:
parent
703cec74e7
commit
50fe9cfdbc
3 changed files with 8 additions and 26 deletions
|
@ -1,3 +1,10 @@
|
||||||
|
Quake II 5.32 to 5.33:
|
||||||
|
- Add OGG volume slider in settings menu
|
||||||
|
- Fixed some bugs in volume settings
|
||||||
|
- Replaced HUD scale option in video menu with generic UI scale
|
||||||
|
- General UI upscaling improvements
|
||||||
|
- Better support for keyboards with AZERTY layout
|
||||||
|
|
||||||
Quake II 5.31 to 5.32:
|
Quake II 5.31 to 5.32:
|
||||||
- Fix problems with never openal-soft versions.
|
- Fix problems with never openal-soft versions.
|
||||||
- Fix overbright bits not applied to regular meshes. (by David Reid)
|
- Fix overbright bits not applied to regular meshes. (by David Reid)
|
||||||
|
|
25
CONTRIBUTE
25
CONTRIBUTE
|
@ -59,28 +59,3 @@ Ports to new unixoid operating systems should be easy. In most cases only some
|
||||||
#ifdef need to be added and the Makefile integration written.
|
#ifdef need to be added and the Makefile integration written.
|
||||||
|
|
||||||
===============================================================================
|
===============================================================================
|
||||||
|
|
||||||
2. Source code cleanup
|
|
||||||
|
|
||||||
Difficulty: Medium
|
|
||||||
Knowledge: Good knowledge of the Yamagi Quake II source
|
|
||||||
|
|
||||||
While the Yamagi Quake II source code was cleaned a few times there is still
|
|
||||||
much left to do. Someone need to go through the source, read and audit it. Dead
|
|
||||||
code should be removed, inefficient functions rewritten and bugs resolved. This
|
|
||||||
can be done at one module (e.g. client, server, refresher, game, etc) at a time.
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
|
|
||||||
3. Finish the port of Zaero
|
|
||||||
|
|
||||||
Difficulty: Hard
|
|
||||||
Knowledge: How to work with broken code
|
|
||||||
|
|
||||||
Zaero is an unofficial but popular addon to Quake II. It was release as
|
|
||||||
freeware. The Yamagi Quake II developers did an inital port, but it's
|
|
||||||
unfinished and still buggy. Grab the source (take a look at our Github
|
|
||||||
organization), clean it and debug it. Zaero will need some extensive
|
|
||||||
testing, have fun while playing. :)
|
|
||||||
|
|
||||||
===============================================================================
|
|
||||||
|
|
|
@ -33,7 +33,7 @@
|
||||||
#include "crc.h"
|
#include "crc.h"
|
||||||
|
|
||||||
/* Should have 4 characters. */
|
/* Should have 4 characters. */
|
||||||
#define YQ2VERSION "5.33pre"
|
#define YQ2VERSION "5.33"
|
||||||
|
|
||||||
#define BASEDIRNAME "baseq2"
|
#define BASEDIRNAME "baseq2"
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue