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Implement damage tracking for the framecounter.
This fixes the framecounter in the soft renderer when `viewsize` is set to something smaller than 100. This requires the renerer to rerender bigger parts of the borders which has a measurable speed impact. About 5 frames less with the framecounter enabled on my system. No impact with `viewsize 100`.
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1 changed files with 6 additions and 0 deletions
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@ -1475,6 +1475,8 @@ SCR_Framecounter(void) {
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char str[10];
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snprintf(str, sizeof(str), "%3.2ffps", (1000.0 * 1000.0) / (avg / num));
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DrawStringScaled(viddef.width - scale*(strlen(str)*8 + 2), 0, str, scale);
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SCR_AddDirtyPoint(viddef.width - scale*(strlen(str)*8 + 2), 0);
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SCR_AddDirtyPoint(viddef.width, 0);
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} else if (cl_showfps->value >= 2) {
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// Calculate average of frames.
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int avg = 0;
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@ -1506,12 +1508,16 @@ SCR_Framecounter(void) {
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snprintf(str, sizeof(str), "Min: %7.2ffps, Max: %7.2ffps, Avg: %7.2ffps",
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(1000.0 * 1000.0) / min, (1000.0 * 1000.0) / max, (1000.0 * 1000.0) / (avg / num));
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DrawStringScaled(viddef.width - scale*(strlen(str)*8 + 2), 0, str, scale);
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SCR_AddDirtyPoint(viddef.width - scale*(strlen(str)*8 + 2), 0);
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SCR_AddDirtyPoint(viddef.width, 0);
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if (cl_showfps->value > 2)
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{
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snprintf(str, sizeof(str), "Max: %5.2fms, Min: %5.2fms, Avg: %5.2fms",
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0.001f*min, 0.001f*max, 0.001f*(avg / num));
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DrawStringScaled(viddef.width - scale*(strlen(str)*8 + 2), scale*10, str, scale);
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SCR_AddDirtyPoint(viddef.width - scale*(strlen(str)*8 + 2), scale*10);
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SCR_AddDirtyPoint(viddef.width, scale+10);
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}
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}
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}
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