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Documentation for the map fixes
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@ -134,6 +134,45 @@ some global settings to saner defaults. To use it copy *stuff/yq2.cfg*
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into the *baseq2/* directory.
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### Fixed Map Data Files
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As an optional feature, Yamagi Quake II provides fixed map data files
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(.ent files). These files provide a replacement entity list in order
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to fix some map bugs that have been discovered by players over the
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years.
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These fixes include fixes for bad monster counts in some
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maps/difficulty settings, fixing broken spawn chains that made it
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impossible to spawn some monsters, removing DM-only items that spawn
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in unreachable areas in SP/co-op, and so on. You can find detailed
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changelogs for each map by opening the .ent files with a text editor
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and reading the comment section at the top (lines starting with "//").
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#### Download And Setup
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1. Download the .ent files from the yquake2 repositories on GitHub.
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*baseq2*: yquake2/yquake2/stuff/mapfixes/baseq2/
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*juggernaut*: yquake2/yquake2/stuff/mapfixes/juggernaut/
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*xatrix*: yquake2/xatrix/stuff/mapfixes/
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*rogue*: yquake2/rogue/stuff/mapfixes/
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*zaero*: yquake2/zaero/stuff/mapfixes/
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2. Once you have the .ent files you want, put them in the respective
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*/maps* sub-folder. So *xatrix* .ent files should go into your local
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*/xatrix/maps* folder (create this folder if it does not exist).
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3. You will see a notification message in the console if an .ent file
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was loaded. If you see this message, you know the map fixes are in
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effect.
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#### Reporting Map Bugs
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If you know of any map bugs that are not addressed here, by all means
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report them to us through our GitHub repositories.
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## The Demo Version
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A free demo version of Quake II is available and supported by Yamagi
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