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# Yamagi Quake II
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# Yamagi Quake II
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This is the Yamagi Quake II Client, an enhanced version of id Software's Quake
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Yamagi Quake II is an enhanced client for id Software's Quake
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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II with focus on offline and coop gameplay. Both the gameplay and the graphics
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are unchanged, but many bugs if the last official release were fixed and some
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are unchanged, but many bugs if the last official release were fixed and some
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nice to have features like widescreen support and a modern OpenGL 3.2 renderer
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nice to have features like widescreen support and a modern OpenGL 3.2 renderer
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were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64
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were added. Unlike most other Quake II source ports Yamagi Quake II is fully 64-bit
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bit clean. It works perfectly on modern processors and operating systems. Yamagi
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clean. It works perfectly on modern processors and operating systems. Yamagi
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Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD,
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Quake II runs on nearly all common platforms; including FreeBSD, Linux, OpenBSD,
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Windows and OS X (experimental).
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Windows and macOS (experimental).
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This code is build upon Icculus Quake II, which itself is based on Quake II
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This code is build upon Icculus Quake II, which itself is based on Quake II
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3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
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3.21. Yamagi Quake II is released under the terms of the GPL version 2. See the
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LICENSE file for further information.
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LICENSE file for further information.
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## Documentation
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## Documentation
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Before asking any questions read through the documentation! The current
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Before asking any question, read through the documentation! The current
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version can be found here: [doc/01_index.md](doc/01_index.md)
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version can be found here: [doc/01_index.md](doc/01_index.md)
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## Releases
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## Releases
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The official releases (including Windows binaries) can be found at our
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The official releases (including Windows binaries) can be found at our
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