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*Fixed building for MAC OS X
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parent
69667d9311
commit
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1 changed files with 9 additions and 2 deletions
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@ -9,6 +9,8 @@ set(YQUAKE2_PATCH_VERSION 0)
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# Cmake module search path
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set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_LIST_DIR}/cmake/modules
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${CMAKE_MODULE_PATH})
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#Add Homebrew for OSX
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list(APPEND CMAKE_PREFIX_PATH /usr/local)
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#These variables will act as our list of include folders and linker flags
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set(yquake2LinkerFlags)
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@ -40,7 +42,7 @@ list(APPEND yquake2IncludeDirectories ${ZLIB_INCLUDE_DIRS})
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list(APPEND yquake2LinkerFlags ${ZLIB_LIBRARIES})
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find_package(OpenAL REQUIRED)
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add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER)
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#add_definitions(-DUSE_OPENAL -DDEFAULT_OPENAL_DRIVER)
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list(APPEND yquake2IncludeDirectories ${OPENAL_INCLUDE_DIR})
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list(APPEND yquake2LinkerFlags ${OPENAL_LIBRARY})
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@ -244,11 +246,16 @@ set_target_properties(game PROPERTIES
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PREFIX ""
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LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/baseq2")
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target_link_libraries(game ${yquake2LinkerFlags})
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#Main Quake 2 executable
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add_executable(quake2 ${Client-Source} ${Platform-Specific-Source})
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set_target_properties(quake2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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target_link_libraries(quake2 ${yquake2LinkerFlags})
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#Quake 2 Dedicated Server
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add_executable(q2ded ${Server-Source} ${Platform-Specific-Source})
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set_target_properties(q2ded PROPERTIES
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COMPILE_DEFINITIONS "DEDICATED_ONLY")
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set_target_properties(q2ded PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}")
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target_link_libraries(q2ded ${yquake2LinkerFlags})
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