soft: use local model on load

This commit is contained in:
Denis Pauk 2021-08-07 23:03:48 +03:00
parent 8bd39ad5dd
commit 35d598bce6
3 changed files with 38 additions and 45 deletions

View File

@ -588,7 +588,7 @@ image_t *R_FindImage(char *name, imagetype_t type);
byte *Get_BestImageSize(const image_t *image, int *req_width, int *req_height);
void R_FreeUnusedImages(void);
void R_InitSkyBox(void);
void R_InitSkyBox(model_t *loadmodel);
void R_IMFlatShadedQuad( vec3_t a, vec3_t b, vec3_t c, vec3_t d, int color, float alpha );
// VID Buffer damage

View File

@ -25,8 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <limits.h>
#include "header/local.h"
model_t *loadmodel;
static void Mod_LoadSpriteModel(model_t *mod, void *buffer, int modfilelen);
static void Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen);
static void Mod_LoadAliasModel(model_t *mod, void *buffer, int modfilelen);
@ -158,8 +156,6 @@ Mod_ForName (char *name, model_t *parent_model, qboolean crash)
return NULL;
}
loadmodel = mod;
//
// fill it in
//
@ -186,7 +182,7 @@ Mod_ForName (char *name, model_t *parent_model, qboolean crash)
break;
}
loadmodel->extradatasize = Hunk_End();
mod->extradatasize = Hunk_End();
ri.FS_FreeFile(buf);
@ -251,9 +247,6 @@ Mod_ClusterPVS (int cluster, model_t *model)
===============================================================================
*/
byte *mod_base;
/*
=================
Mod_LoadLighting
@ -263,7 +256,7 @@ by taking the brightest component
=================
*/
static void
Mod_LoadLighting (lump_t *l)
Mod_LoadLighting (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i, size;
byte *in;
@ -292,8 +285,8 @@ static int r_leaftovis[MAX_MAP_LEAFS];
static int r_vistoleaf[MAX_MAP_LEAFS];
static int r_numvisleafs;
void
R_NumberLeafs (mnode_t *node)
static void
R_NumberLeafs (model_t *loadmodel, mnode_t *node)
{
if (node->contents != -1)
{
@ -310,8 +303,8 @@ R_NumberLeafs (mnode_t *node)
return;
}
R_NumberLeafs (node->children[0]);
R_NumberLeafs (node->children[1]);
R_NumberLeafs (loadmodel, node->children[0]);
R_NumberLeafs (loadmodel, node->children[1]);
}
@ -321,7 +314,7 @@ Mod_LoadVisibility
=================
*/
static void
Mod_LoadVisibility (lump_t *l)
Mod_LoadVisibility (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i;
@ -348,7 +341,7 @@ Mod_LoadVertexes
=================
*/
static void
Mod_LoadVertexes (lump_t *l)
Mod_LoadVertexes (model_t *loadmodel, byte *mod_base, lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
@ -468,7 +461,7 @@ Mod_LoadEdges
=================
*/
static void
Mod_LoadEdges (lump_t *l)
Mod_LoadEdges (model_t *loadmodel, byte *mod_base, lump_t *l)
{
dedge_t *in;
medge_t *out;
@ -500,7 +493,7 @@ Mod_LoadTexinfo
=================
*/
static void
Mod_LoadTexinfo (lump_t *l)
Mod_LoadTexinfo (model_t *loadmodel, byte *mod_base, lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out, *step;
@ -583,7 +576,7 @@ Fills in s->texturemins[] and s->extents[]
================
*/
static void
CalcSurfaceExtents (msurface_t *s)
CalcSurfaceExtents (model_t *loadmodel, msurface_t *s)
{
float mins[2], maxs[2], val;
int i;
@ -642,7 +635,7 @@ Mod_LoadFaces
=================
*/
static void
Mod_LoadFaces (lump_t *l)
Mod_LoadFaces (model_t *loadmodel, byte *mod_base, lump_t *l)
{
dface_t *in;
msurface_t *out;
@ -684,7 +677,7 @@ Mod_LoadFaces (lump_t *l)
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
CalcSurfaceExtents (loadmodel, out);
// lighting info is converted from 24 bit on disk to 8 bit
for (i=0 ; i<MAXLIGHTMAPS ; i++)
@ -759,7 +752,7 @@ Mod_LoadNodes
=================
*/
static void
Mod_LoadNodes (lump_t *l)
Mod_LoadNodes (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i, count;
dnode_t *in;
@ -815,7 +808,7 @@ Mod_LoadLeafs
=================
*/
static void
Mod_LoadLeafs (lump_t *l)
Mod_LoadLeafs (model_t *loadmodel, byte *mod_base, lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
@ -869,7 +862,7 @@ Mod_LoadMarksurfaces
=================
*/
static void
Mod_LoadMarksurfaces (lump_t *l)
Mod_LoadMarksurfaces (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i, count;
short *in;
@ -907,7 +900,7 @@ Mod_LoadSurfedges
=================
*/
static void
Mod_LoadSurfedges (lump_t *l)
Mod_LoadSurfedges (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i, count;
int *in, *out;
@ -936,7 +929,7 @@ Mod_LoadPlanes
=================
*/
static void
Mod_LoadPlanes (lump_t *l)
Mod_LoadPlanes (model_t *loadmodel, byte *mod_base, lump_t *l)
{
int i;
cplane_t *out;
@ -1007,8 +1000,9 @@ Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen)
{
int i;
dheader_t *header;
byte *mod_base;
if (loadmodel != mod_known)
if (mod != mod_known)
ri.Sys_Error(ERR_DROP, "%s: Loaded a brush model after the world", __func__);
header = (dheader_t *)buffer;
@ -1052,28 +1046,28 @@ Mod_LoadBrushModel(model_t *mod, void *buffer, int modfilelen)
hunkSize += 1048576; // 1MB extra just in case
loadmodel->extradata = Hunk_Begin(hunkSize);
mod->extradata = Hunk_Begin(hunkSize);
loadmodel->type = mod_brush;
mod->type = mod_brush;
// load into heap
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
Mod_LoadMarksurfaces (&header->lumps[LUMP_LEAFFACES]);
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
Mod_LoadSubmodels (loadmodel, mod_base, &header->lumps[LUMP_MODELS]);
Mod_LoadVertexes (mod, mod_base, &header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges (mod, mod_base, &header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges (mod, mod_base, &header->lumps[LUMP_SURFEDGES]);
Mod_LoadLighting (mod, mod_base, &header->lumps[LUMP_LIGHTING]);
Mod_LoadPlanes (mod, mod_base, &header->lumps[LUMP_PLANES]);
Mod_LoadTexinfo (mod, mod_base, &header->lumps[LUMP_TEXINFO]);
Mod_LoadFaces (mod, mod_base, &header->lumps[LUMP_FACES]);
Mod_LoadMarksurfaces (mod, mod_base, &header->lumps[LUMP_LEAFFACES]);
Mod_LoadVisibility (mod, mod_base, &header->lumps[LUMP_VISIBILITY]);
Mod_LoadLeafs (mod, mod_base, &header->lumps[LUMP_LEAFS]);
Mod_LoadNodes (mod, mod_base, &header->lumps[LUMP_NODES]);
Mod_LoadSubmodels (mod, mod_base, &header->lumps[LUMP_MODELS]);
r_numvisleafs = 0;
R_NumberLeafs (loadmodel->nodes);
R_NumberLeafs (mod, mod->nodes);
R_InitSkyBox ();
R_InitSkyBox (mod);
}
/*

View File

@ -99,10 +99,9 @@ R_InitSkyBox
================
*/
void
R_InitSkyBox (void)
R_InitSkyBox (model_t *loadmodel)
{
int i;
extern model_t *loadmodel;
r_skyfaces = loadmodel->surfaces + loadmodel->numsurfaces;
loadmodel->numsurfaces += 6;