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Fix monsters not fighting back when attacked by a a parasite.
This is another corner case. Parasites have a bbox height of 24, walkmonster_start_go() hardcodes a viewheight of 25. Therefor most traces in other functions like visible() overshoot the parasite. Fix this by not overriding the monster viewheight. Analyzed and fix suggested by @BjossiAlfreds. Closes issue #440.
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1 changed files with 4 additions and 1 deletions
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@ -953,7 +953,10 @@ walkmonster_start_go(edict_t *self)
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self->yaw_speed = 20;
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}
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if (!self->viewheight)
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{
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self->viewheight = 25;
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}
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monster_start_go(self);
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