mirror of
https://github.com/yquake2/yquake2remaster.git
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GL1 multitexture
Merge changes from https://github.com/yquake2/yquake2/pull/1103 Merge remote-tracking branch 'yquake2/master'
This commit is contained in:
commit
33a3aed03e
7 changed files with 409 additions and 53 deletions
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@ -488,6 +488,12 @@ Set `0` by default.
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value, at least `1.0` - default is `2.0`. Applied when textures are
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loaded, so it needs a `vid_restart`.
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* **gl1_multitexture**: Enables (`1`) the blending of color and light
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textures on a single drawing pass; disabling this (`0`) does one pass
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for color and another for light. Default is `2`, which also enables
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texture combine mode (`GL_ARB_texture_env_combine`) when supported.
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Requires a `vid_restart` when changed.
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* **gl1_overbrightbits**: Enables overbright bits, brightness scaling of
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lightmaps and models. Higher values make shadows less dark. Possible
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values are `0` (no overbright bits), `1` (more correct lighting for
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@ -28,25 +28,56 @@
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extern gllightmapstate_t gl_lms;
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void
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LM_FreeLightmapBuffers(void)
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{
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for (int i=0; i<MAX_LIGHTMAPS; i++)
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{
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if (gl_lms.lightmap_buffer[i])
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{
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free(gl_lms.lightmap_buffer[i]);
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}
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gl_lms.lightmap_buffer[i] = NULL;
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}
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}
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static void
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LM_AllocLightmapBuffer(int buffer, qboolean clean)
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{
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static const unsigned int lightmap_size =
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BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES;
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if (!gl_lms.lightmap_buffer[buffer])
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{
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gl_lms.lightmap_buffer[buffer] = malloc (lightmap_size);
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}
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if (!gl_lms.lightmap_buffer[buffer])
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{
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ri.Sys_Error(ERR_FATAL, "Could not allocate lightmap buffer %d\n",
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buffer);
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}
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if (clean)
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{
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memset (gl_lms.lightmap_buffer[buffer], 0, lightmap_size);
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}
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}
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void
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LM_InitBlock(void)
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{
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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if (gl_config.multitexture)
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{
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LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
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}
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}
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void
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LM_UploadBlock(qboolean dynamic)
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{
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int texture;
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if (dynamic)
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{
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texture = 0;
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}
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else
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{
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texture = gl_lms.current_lightmap_texture;
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}
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const int texture = (dynamic)? 0 : gl_lms.current_lightmap_texture;
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const int buffer = (gl_config.multitexture)? gl_lms.current_lightmap_texture : 0;
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R_Bind(gl_state.lightmap_textures + texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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@ -67,13 +98,13 @@ LM_UploadBlock(qboolean dynamic)
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, BLOCK_WIDTH,
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height, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE,
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gl_lms.lightmap_buffer);
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gl_lms.lightmap_buffer[buffer]);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LIGHTMAP_FORMAT,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer);
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[buffer]);
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if (++gl_lms.current_lightmap_texture == MAX_LIGHTMAPS)
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{
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@ -231,7 +262,7 @@ LM_BuildPolygonFromSurface(model_t *currentmodel, msurface_t *fa)
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static void
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LM_CreateSurfaceLightmap(msurface_t *surf)
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{
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int smax, tmax;
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int smax, tmax, buffer;
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byte *base;
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if (surf->flags & (SURF_DRAWSKY | SURF_DRAWTURB))
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@ -256,8 +287,9 @@ LM_CreateSurfaceLightmap(msurface_t *surf)
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}
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surf->lightmaptexturenum = gl_lms.current_lightmap_texture;
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buffer = (gl_config.multitexture)? surf->lightmaptexturenum : 0;
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base = gl_lms.lightmap_buffer;
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base = gl_lms.lightmap_buffer[buffer];
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base += (surf->light_t * BLOCK_WIDTH + surf->light_s) * LIGHTMAP_BYTES;
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R_SetCacheState(surf, &r_newrefdef);
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@ -284,13 +316,10 @@ void
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LM_BeginBuildingLightmaps(model_t *m)
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{
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static lightstyle_t lightstyles[MAX_LIGHTSTYLES];
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int i, size;
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byte *dummy;
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size = BLOCK_WIDTH * BLOCK_HEIGHT * LIGHTMAP_BYTES;
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dummy = R_GetTemporaryLMBuffer(size);
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int i;
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memset(gl_lms.allocated, 0, sizeof(gl_lms.allocated));
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LM_FreeLightmapBuffers();
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r_framecount = 1; /* no dlightcache */
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@ -314,13 +343,22 @@ LM_BeginBuildingLightmaps(model_t *m)
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gl_lms.current_lightmap_texture = 1;
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if (gl_config.multitexture)
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{
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LM_AllocLightmapBuffer(gl_lms.current_lightmap_texture, false);
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return;
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}
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// dynamic lightmap for classic rendering path (no multitexture)
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LM_AllocLightmapBuffer(0, true);
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/* initialize the dynamic lightmap texture */
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R_Bind(gl_state.lightmap_textures + 0);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LIGHTMAP_FORMAT,
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BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
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GL_UNSIGNED_BYTE, dummy);
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GL_UNSIGNED_BYTE, gl_lms.lightmap_buffer[0]);
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}
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void
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@ -145,6 +145,8 @@ cvar_t *gl1_stereo_convergence;
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refimport_t ri;
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void LM_FreeLightmapBuffers(void);
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void
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R_RotateForEntity(entity_t *e)
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{
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@ -165,6 +167,7 @@ R_DrawSpriteModel(entity_t *currententity, const model_t *currentmodel)
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vec3_t point[4];
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float *up, *right;
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R_EnableMultitexture(false);
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/* don't even bother culling, because it's just
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a single polygon without a surface cache */
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psprite = (dsprite_t *)currentmodel->extradata;
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@ -263,6 +266,7 @@ R_DrawNullModel(entity_t *currententity)
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shadelight, r_modulate->value, lightspot);
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}
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R_EnableMultitexture(false);
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glPushMatrix();
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R_RotateForEntity(currententity);
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@ -1669,6 +1673,7 @@ RI_Shutdown(void)
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ri.Cmd_RemoveCommand("imagelist");
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ri.Cmd_RemoveCommand("gl_strings");
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LM_FreeLightmapBuffers();
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Mod_FreeAll();
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R_ShutdownImages();
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@ -1926,6 +1931,7 @@ R_DrawBeam(entity_t *e)
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VectorAdd(start_points[i], direction, end_points[i]);
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}
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R_EnableMultitexture(false);
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glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glDepthMask(GL_FALSE);
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@ -440,6 +440,7 @@ R_DrawAliasModel(entity_t *currententity, const model_t *currentmodel)
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}
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}
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R_EnableMultitexture(false);
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paliashdr = (dmdx_t *)currentmodel->extradata;
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/* get lighting information */
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@ -225,13 +225,8 @@ R_BlendLightmaps(const model_t *currentmodel)
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int i;
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msurface_t *surf;
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/* don't bother if we're set to fullbright */
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if (r_fullbright->value)
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{
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return;
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}
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if (!r_worldmodel->lightdata)
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/* don't bother if we're set to fullbright or multitexture is enabled */
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if (gl_config.multitexture || r_fullbright->value || !r_worldmodel->lightdata)
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{
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return;
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}
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@ -319,7 +314,7 @@ R_BlendLightmaps(const model_t *currentmodel)
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if (LM_AllocBlock(smax, tmax, &surf->dlight_s, &surf->dlight_t))
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{
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base = gl_lms.lightmap_buffer;
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base = gl_lms.lightmap_buffer[0];
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base += (surf->dlight_t * BLOCK_WIDTH +
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surf->dlight_s) * LIGHTMAP_BYTES;
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@ -366,7 +361,7 @@ R_BlendLightmaps(const model_t *currentmodel)
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__func__, smax, tmax);
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}
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base = gl_lms.lightmap_buffer;
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base = gl_lms.lightmap_buffer[0];
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base += (surf->dlight_t * BLOCK_WIDTH +
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surf->dlight_s) * LIGHTMAP_BYTES;
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@ -457,6 +452,11 @@ R_RenderBrushPoly(const entity_t *currententity, msurface_t *fa)
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R_DrawGLPoly(fa->polys);
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}
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if (gl_config.multitexture)
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{
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return; // lighting already done at this point for mtex
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}
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/* check for lightmap modification */
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for (maps = 0; maps < MAXLIGHTMAPS && fa->styles[maps] != 255; maps++)
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{
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@ -583,6 +583,245 @@ R_DrawAlphaSurfaces(void)
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r_alpha_surfaces = NULL;
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}
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static qboolean
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R_HasDynamicLights(msurface_t *surf, int *mapNum)
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{
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int map;
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qboolean is_dynamic = false;
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if ( r_fullbright->value || !r_dynamic->value ||
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(surf->texinfo->flags & (SURF_SKY | SURF_TRANSPARENT | SURF_WARP)) )
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{
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return false;
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}
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// Any dynamic lights on this surface?
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for (map = 0; map < MAXLIGHTMAPS && surf->styles[map] != 255; map++)
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{
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if (r_newrefdef.lightstyles[surf->styles[map]].white != surf->cached_light[map])
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{
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is_dynamic = true;
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break;
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}
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}
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// No matter if it is this frame or was in the previous one: has dynamic lights
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if ( !is_dynamic && (surf->dlightframe == r_framecount || surf->dirty_lightmap) )
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{
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is_dynamic = true;
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}
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if (mapNum)
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{
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*mapNum = map;
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}
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return is_dynamic;
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}
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static void
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R_UpdateSurfCache(msurface_t *surf, int map)
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{
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if ( ((surf->styles[map] >= 32) || (surf->styles[map] == 0))
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&& (surf->dlightframe != r_framecount) )
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{
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R_SetCacheState(surf, &r_newrefdef);
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}
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surf->dirty_lightmap = (surf->dlightframe == r_framecount);
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}
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static void
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R_RenderLightmappedPoly(const entity_t *currententity, msurface_t *surf)
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{
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int i;
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int nv = surf->polys->numverts;
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mvtx_t* vert;
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R_MBind(GL_TEXTURE1, gl_state.lightmap_textures + surf->lightmaptexturenum);
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// Apply overbrightbits to TMU 1 (lightmap)
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if (gl1_overbrightbits->value)
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{
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R_TexEnv(GL_COMBINE);
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glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE, gl1_overbrightbits->value);
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}
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c_brush_polys++;
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vert = surf->polys->verts;
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if (surf->texinfo->flags & SURF_FLOWING)
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{
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float sscroll, tscroll;
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R_FlowingScroll(&r_newrefdef, surf->texinfo->flags, &sscroll, &tscroll);
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YQ2_VLA(GLfloat, tex, 4 * nv);
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unsigned int index_tex = 0;
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for (i = 0; i < nv; i++, vert++)
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{
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tex[index_tex++] = vert->texCoord[0] + sscroll;
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tex[index_tex++] = vert->texCoord[1] + tscroll;
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tex[index_tex++] = vert->lmTexCoord[0];
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tex[index_tex++] = vert->lmTexCoord[1];
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}
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// Polygon
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, sizeof(mvtx_t), surf->polys->verts->pos);
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// Texture
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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qglClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex);
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// Lightmap
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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qglClientActiveTexture(GL_TEXTURE1);
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glTexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), tex + 2);
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// Draw the thing
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glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
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YQ2_VLAFREE(tex);
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}
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else
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{
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// Polygon
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(3, GL_FLOAT, sizeof(mvtx_t), vert->pos);
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// Texture
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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qglClientActiveTexture(GL_TEXTURE0);
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glTexCoordPointer(2, GL_FLOAT, sizeof(mvtx_t), vert->texCoord);
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// Lightmap
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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qglClientActiveTexture(GL_TEXTURE1);
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glTexCoordPointer(2, GL_FLOAT, sizeof(mvtx_t), vert->lmTexCoord);
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// Draw it
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glDrawArrays(GL_TRIANGLE_FAN, 0, nv);
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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}
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static void
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R_UploadDynamicLights(msurface_t *surf)
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{
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int map, smax, tmax, size;
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byte *temp;
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if ( !gl_config.multitexture || !R_HasDynamicLights(surf, &map) )
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{
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return;
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}
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smax = (surf->extents[0] >> surf->lmshift) + 1;
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tmax = (surf->extents[1] >> surf->lmshift) + 1;
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size = smax * tmax * LIGHTMAP_BYTES;
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temp = R_GetTemporaryLMBuffer(size);
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R_BuildLightMap(surf, (void *) temp, smax * LIGHTMAP_BYTES,
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&r_newrefdef, r_modulate->value, r_framecount);
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R_UpdateSurfCache(surf, map);
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R_Bind(gl_state.lightmap_textures + surf->lightmaptexturenum);
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glTexSubImage2D(GL_TEXTURE_2D, 0, surf->light_s, surf->light_t, smax,
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tmax, GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, temp);
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}
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/* Upload dynamic lights to each lightmap texture (multitexture path only) */
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static void
|
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R_RegenAllLightmaps()
|
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{
|
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int i, map, smax, tmax, top, bottom, left, right, bt, bb, bl, br;
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qboolean affected_lightmap;
|
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msurface_t *surf;
|
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byte *base;
|
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if ( !gl_config.multitexture )
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{
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return;
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}
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glPixelStorei(GL_UNPACK_ROW_LENGTH, BLOCK_WIDTH);
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for (i = 1; i < MAX_LIGHTMAPS; i++)
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{
|
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if (!gl_lms.lightmap_surfaces[i] || !gl_lms.lightmap_buffer[i])
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{
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continue;
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}
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affected_lightmap = false;
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bt = BLOCK_HEIGHT;
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bl = BLOCK_WIDTH;
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bb = br = 0;
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for (surf = gl_lms.lightmap_surfaces[i];
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surf != 0;
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surf = surf->lightmapchain)
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{
|
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if ( !R_HasDynamicLights(surf, &map) )
|
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{
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continue;
|
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}
|
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|
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affected_lightmap = true;
|
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smax = (surf->extents[0] >> surf->lmshift) + 1;
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tmax = (surf->extents[1] >> surf->lmshift) + 1;
|
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|
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left = surf->light_s;
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right = surf->light_s + smax;
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top = surf->light_t;
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bottom = surf->light_t + tmax;
|
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base = gl_lms.lightmap_buffer[i];
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base += (top * BLOCK_WIDTH + left) * LIGHTMAP_BYTES;
|
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|
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R_BuildLightMap(surf, base, BLOCK_WIDTH * LIGHTMAP_BYTES,
|
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&r_newrefdef, r_modulate->value, r_framecount);
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R_UpdateSurfCache(surf, map);
|
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if (left < bl)
|
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{
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bl = left;
|
||||
}
|
||||
if (right > br)
|
||||
{
|
||||
br = right;
|
||||
}
|
||||
if (top < bt)
|
||||
{
|
||||
bt = top;
|
||||
}
|
||||
if (bottom > bb)
|
||||
{
|
||||
bb = bottom;
|
||||
}
|
||||
}
|
||||
|
||||
if (!affected_lightmap)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
base = gl_lms.lightmap_buffer[i];
|
||||
base += (bt * BLOCK_WIDTH + bl) * LIGHTMAP_BYTES;
|
||||
|
||||
// upload changes
|
||||
R_Bind(gl_state.lightmap_textures + i);
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, bl, bt, br - bl, bb - bt,
|
||||
GL_LIGHTMAP_FORMAT, GL_UNSIGNED_BYTE, base);
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
R_DrawTextureChains(const entity_t *currententity)
|
||||
{
|
||||
|
@ -592,6 +831,8 @@ R_DrawTextureChains(const entity_t *currententity)
|
|||
|
||||
c_visible_textures = 0;
|
||||
|
||||
if (!gl_config.multitexture) // classic path
|
||||
{
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence)
|
||||
|
@ -616,8 +857,52 @@ R_DrawTextureChains(const entity_t *currententity)
|
|||
|
||||
image->texturechain = NULL;
|
||||
}
|
||||
}
|
||||
else // multitexture
|
||||
{
|
||||
R_EnableMultitexture(true);
|
||||
|
||||
R_TexEnv(GL_REPLACE);
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence || !image->texturechain)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
R_MBind(GL_TEXTURE0, image->texnum); // setting it only once
|
||||
c_visible_textures++;
|
||||
|
||||
for (s = image->texturechain; s; s = s->texturechain)
|
||||
{
|
||||
if (!(s->flags & SURF_DRAWTURB))
|
||||
{
|
||||
R_RenderLightmappedPoly(currententity, s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
R_EnableMultitexture(false);
|
||||
|
||||
for (i = 0, image = gltextures; i < numgltextures; i++, image++)
|
||||
{
|
||||
if (!image->registration_sequence || !image->texturechain)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
R_Bind(image->texnum); // no danger of resetting in R_RenderBrushPoly
|
||||
|
||||
for (s = image->texturechain; s; s = s->texturechain)
|
||||
{
|
||||
if (s->flags & SURF_DRAWTURB)
|
||||
{
|
||||
R_RenderBrushPoly(currententity, s);
|
||||
}
|
||||
}
|
||||
|
||||
image->texturechain = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -667,11 +952,23 @@ R_DrawInlineBModel(const entity_t *currententity, const model_t *currentmodel)
|
|||
else
|
||||
{
|
||||
image = R_TextureAnimation(currententity, psurf->texinfo);
|
||||
|
||||
if (gl_config.multitexture && !(psurf->flags & SURF_DRAWTURB))
|
||||
{
|
||||
R_UploadDynamicLights(psurf);
|
||||
R_EnableMultitexture(true);
|
||||
R_MBind(GL_TEXTURE0, image->texnum);
|
||||
R_RenderLightmappedPoly(currententity, psurf);
|
||||
}
|
||||
else
|
||||
{
|
||||
R_EnableMultitexture(false);
|
||||
R_Bind(image->texnum);
|
||||
R_RenderBrushPoly(currententity, psurf);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!(currententity->flags & RF_TRANSLUCENT))
|
||||
{
|
||||
|
@ -895,6 +1192,12 @@ R_RecursiveWorldNode(entity_t *currententity, mnode_t *node)
|
|||
image = R_TextureAnimation(currententity, surf->texinfo);
|
||||
surf->texturechain = image->texturechain;
|
||||
image->texturechain = surf;
|
||||
|
||||
if (gl_config.multitexture && !(surf->texinfo->flags & SURF_WARP)) // needed for R_RegenAllLightmaps()
|
||||
{
|
||||
surf->lightmapchain = gl_lms.lightmap_surfaces[surf->lightmaptexturenum];
|
||||
gl_lms.lightmap_surfaces[surf->lightmaptexturenum] = surf;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -930,6 +1233,7 @@ R_DrawWorld(void)
|
|||
|
||||
RE_ClearSkyBox();
|
||||
R_RecursiveWorldNode(&ent, r_worldmodel->nodes);
|
||||
R_RegenAllLightmaps();
|
||||
R_DrawTextureChains(&ent);
|
||||
R_BlendLightmaps(r_worldmodel);
|
||||
R_DrawSkyBox();
|
||||
|
|
|
@ -377,7 +377,7 @@ typedef struct
|
|||
|
||||
/* the lightmap texture data needs to be kept in
|
||||
main memory so texsubimage can update properly */
|
||||
byte lightmap_buffer[LIGHTMAP_BYTES * BLOCK_WIDTH * BLOCK_HEIGHT];
|
||||
byte *lightmap_buffer[MAX_LIGHTMAPS];
|
||||
} gllightmapstate_t;
|
||||
|
||||
void LM_CreateLightmapsPoligon(model_t *currentmodel, msurface_t *fa);
|
||||
|
|
|
@ -268,6 +268,7 @@ typedef struct msurface_s
|
|||
/* lighting info */
|
||||
int dlightframe;
|
||||
int dlightbits;
|
||||
qboolean dirty_lightmap; // lightmap has dynamic lights from previous frame (mtex only)
|
||||
|
||||
int lightmaptexturenum;
|
||||
byte styles[MAXLIGHTMAPS];
|
||||
|
|
Loading…
Reference in a new issue