mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-22 20:51:31 +00:00
begin implementing ref_gl3
so far it can't even be loaded completely and has no code for rendering yet
This commit is contained in:
parent
c901ad9bb6
commit
324eaa8048
9 changed files with 4229 additions and 3 deletions
107
Makefile
107
Makefile
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@ -310,12 +310,12 @@ endif
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# ----------
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# Phony targets
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.PHONY : all client game icon server ref_gl
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.PHONY : all client game icon server ref_gl ref_gl3
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# ----------
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# Builds everything
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all: config client server game ref_gl
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all: config client server game ref_gl ref_gl3
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# Print config values
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config:
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@ -525,7 +525,7 @@ endif
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# ----------
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# The renderer lib
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# The OpenGL 1.x renderer lib
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ifeq ($(OSTYPE), Windows)
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@ -577,6 +577,57 @@ build/ref_gl/%.o: %.c
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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# ----------
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# The OpenGL 3.x renderer lib
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ifeq ($(OSTYPE), Windows)
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ref_gl3:
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@echo "===> Building ref_gl3.dll"
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$(MAKE) release/ref_gl3.dll
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl3.dll : CFLAGS += -DSDL2
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endif
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# FIXME: -lopengl32 ?? shouldn't be needed, SDL should load it dynamically..
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release/ref_gl3.dll : LDFLAGS += -shared
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else ifeq ($(OSTYPE), Darwin)
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ref_gl3:
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@echo "===> Building ref_gl3.dylib"
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$(MAKE) release/ref_gl3.dylib
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl3.dylib : CFLAGS += -DSDL2
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endif
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else # not Windows or Darwin
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ref_gl3:
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@echo "===> Building ref_gl3.so"
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$(MAKE) release/ref_gl3.so
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release/ref_gl3.so : CFLAGS += -fPIC
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release/ref_gl3.so : LDFLAGS += -shared
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ifeq ($(WITH_SDL2),yes)
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release/ref_gl3.so : CFLAGS += -DSDL2
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endif
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endif # OS specific ref_gl3 shit
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# TODO: glad_dbg support
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GLAD_INCLUDE = -Isrc/client/refresh/gl3/glad/include
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build/ref_gl3/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) $(GLAD_INCLUDE) -o $@ $<
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# ----------
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@ -789,6 +840,37 @@ endif
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# ----------
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REFGL3_OBJS_ := \
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src/client/refresh/gl3/gl3_main.o \
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src/client/refresh/gl3/gl3_sdl.o \
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src/client/refresh/gl3/gl3_draw.o \
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src/client/refresh/files/pcx.o \
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src/common/shared/flash.o \
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src/common/shared/rand.o \
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src/common/shared/shared.o
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# TODO: filetype support for gl3 renderer - can we reuse same code?
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REFGL3_TODO_ := \
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src/client/refresh/files/md2.o \
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src/client/refresh/files/pcx.o \
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src/client/refresh/files/sp2.o \
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src/client/refresh/files/stb.o \
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src/client/refresh/files/wal.o
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# TODO: glad_dbg support
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REFGL3_OBJS_ += \
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src/client/refresh/gl3/glad/src/glad.o
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ifeq ($(OSTYPE), Windows)
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REFGL3_OBJS_ += \
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src/backends/windows/shared/mem.o
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else # not Windows
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REFGL3_OBJS_ += \
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src/backends/unix/shared/hunk.o
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endif
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# ----------
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# Used by the server
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SERVER_OBJS_ := \
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src/common/argproc.o \
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@ -841,6 +923,7 @@ endif
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# Rewrite pathes to our object directory
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CLIENT_OBJS = $(patsubst %,build/client/%,$(CLIENT_OBJS_))
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REFGL_OBJS = $(patsubst %,build/ref_gl/%,$(REFGL_OBJS_))
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REFGL3_OBJS = $(patsubst %,build/ref_gl3/%,$(REFGL3_OBJS_))
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SERVER_OBJS = $(patsubst %,build/server/%,$(SERVER_OBJS_))
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GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
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@ -849,6 +932,7 @@ GAME_OBJS = $(patsubst %,build/baseq2/%,$(GAME_OBJS_))
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# Generate header dependencies
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CLIENT_DEPS= $(CLIENT_OBJS:.o=.d)
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REFGL_DEPS= $(REFGL_OBJS:.o=.d)
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REFGL3_DEPS= $(REFGL3_OBJS:.o=.d)
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SERVER_DEPS= $(SERVER_OBJS:.o=.d)
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GAME_DEPS= $(GAME_OBJS:.o=.d)
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@ -857,6 +941,7 @@ GAME_DEPS= $(GAME_OBJS:.o=.d)
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# Suck header dependencies in
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-include $(CLIENT_DEPS)
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-include $(REFGL_DEPS)
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-include $(REFGL3_DEPS)
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-include $(SERVER_DEPS)
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-include $(GAME_DEPS)
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@ -902,6 +987,22 @@ release/ref_gl.so : $(REFGL_OBJS)
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${Q}$(CC) $(REFGL_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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endif
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# release/ref_gl3.so
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ifeq ($(OSTYPE), Windows)
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release/ref_gl3.dll : $(REFGL3_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(DLL_SDLLDFLAGS) -o $@
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$(Q)strip $@
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else ifeq ($(OSTYPE), Darwin)
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release/ref_gl3.dylib : $(REFGL3_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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else
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release/ref_gl3.so : $(REFGL3_OBJS)
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@echo "===> LD $@"
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${Q}$(CC) $(REFGL3_OBJS) $(LDFLAGS) $(SDLLDFLAGS) -o $@
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endif
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# release/baseq2/game.so
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ifeq ($(OSTYPE), Windows)
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release/baseq2/game.dll : $(GAME_OBJS)
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65
src/client/refresh/gl3/gl3_draw.c
Normal file
65
src/client/refresh/gl3/gl3_draw.c
Normal file
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@ -0,0 +1,65 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2016 Daniel Gibson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Drawing of all images that are not textures
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*
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* =======================================================================
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*/
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#include "header/local.h"
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unsigned d_8to24table[256];
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int
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GL3_Draw_GetPalette(void)
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{
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int i;
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int r, g, b;
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unsigned v;
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byte *pic, *pal;
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int width, height;
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/* get the palette */
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LoadPCX("pics/colormap.pcx", &pic, &pal, &width, &height);
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if (!pal)
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{
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ri.Sys_Error(ERR_FATAL, "Couldn't load pics/colormap.pcx");
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}
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for (i = 0; i < 256; i++)
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{
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r = pal[i * 3 + 0];
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g = pal[i * 3 + 1];
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b = pal[i * 3 + 2];
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v = (255 << 24) + (r << 0) + (g << 8) + (b << 16);
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d_8to24table[i] = LittleLong(v);
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}
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d_8to24table[255] &= LittleLong(0xffffff); /* 255 is transparent */
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free(pic);
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free(pal);
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return 0;
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}
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479
src/client/refresh/gl3/gl3_main.c
Normal file
479
src/client/refresh/gl3/gl3_main.c
Normal file
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@ -0,0 +1,479 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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* Copyright (C) 2016 Daniel Gibson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Refresher setup and main part of the frame generation, for OpenGL3
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*
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* =======================================================================
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*/
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#include "../../header/ref.h"
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#include "header/local.h"
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#include "header/qgl.h"
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// TODO: put this in local.h ?
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#define REF_VERSION "Yamagi Quake II OpenGL3 Refresher"
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refimport_t ri;
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gl3config_t gl3config;
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gl3state_t gl3state;
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viddef_t vid;
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cvar_t *gl_msaa_samples;
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cvar_t *gl_swapinterval;
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cvar_t *gl_retexturing;
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cvar_t *vid_fullscreen;
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cvar_t *gl_mode;
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cvar_t *gl_customwidth;
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cvar_t *gl_customheight;
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cvar_t *vid_gamma;
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cvar_t *gl3_debugcontext;
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static void
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GL3_Register(void)
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{
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gl_swapinterval = ri.Cvar_Get("gl_swapinterval", "1", CVAR_ARCHIVE);
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gl_msaa_samples = ri.Cvar_Get ( "gl_msaa_samples", "0", CVAR_ARCHIVE );
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gl_retexturing = ri.Cvar_Get("gl_retexturing", "1", CVAR_ARCHIVE);
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gl3_debugcontext = ri.Cvar_Get("gl3_debugcontext", "0", 0); // TODO: really archive?
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gl_mode = ri.Cvar_Get("gl_mode", "4", CVAR_ARCHIVE);
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gl_customwidth = ri.Cvar_Get("gl_customwidth", "1024", CVAR_ARCHIVE);
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gl_customheight = ri.Cvar_Get("gl_customheight", "768", CVAR_ARCHIVE);
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vid_fullscreen = ri.Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
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vid_gamma = ri.Cvar_Get("vid_gamma", "1.0", CVAR_ARCHIVE);
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#if 0 // TODO!
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gl_lefthand = ri.Cvar_Get("hand", "0", CVAR_USERINFO | CVAR_ARCHIVE);
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gl_farsee = ri.Cvar_Get("gl_farsee", "0", CVAR_LATCH | CVAR_ARCHIVE);
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gl_norefresh = ri.Cvar_Get("gl_norefresh", "0", 0);
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gl_fullbright = ri.Cvar_Get("gl_fullbright", "0", 0);
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gl_drawentities = ri.Cvar_Get("gl_drawentities", "1", 0);
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gl_drawworld = ri.Cvar_Get("gl_drawworld", "1", 0);
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gl_novis = ri.Cvar_Get("gl_novis", "0", 0);
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gl_lerpmodels = ri.Cvar_Get("gl_lerpmodels", "1", 0);
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gl_speeds = ri.Cvar_Get("gl_speeds", "0", 0);
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gl_lightlevel = ri.Cvar_Get("gl_lightlevel", "0", 0);
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gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE);
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gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE);
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gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE);
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gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE);
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gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", CVAR_ARCHIVE);
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gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", CVAR_ARCHIVE);
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gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE);
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gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
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//gl_mode = ri.Cvar_Get("gl_mode", "4", CVAR_ARCHIVE);
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gl_lightmap = ri.Cvar_Get("gl_lightmap", "0", 0);
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gl_shadows = ri.Cvar_Get("gl_shadows", "0", CVAR_ARCHIVE);
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gl_stencilshadow = ri.Cvar_Get("gl_stencilshadow", "0", CVAR_ARCHIVE);
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gl_dynamic = ri.Cvar_Get("gl_dynamic", "1", 0);
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gl_nobind = ri.Cvar_Get("gl_nobind", "0", 0);
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gl_round_down = ri.Cvar_Get("gl_round_down", "1", 0);
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gl_picmip = ri.Cvar_Get("gl_picmip", "0", 0);
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gl_showtris = ri.Cvar_Get("gl_showtris", "0", 0);
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gl_ztrick = ri.Cvar_Get("gl_ztrick", "0", 0);
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gl_zfix = ri.Cvar_Get("gl_zfix", "0", 0);
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gl_finish = ri.Cvar_Get("gl_finish", "0", CVAR_ARCHIVE);
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gl_clear = ri.Cvar_Get("gl_clear", "0", 0);
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gl_cull = ri.Cvar_Get("gl_cull", "1", 0);
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gl_polyblend = ri.Cvar_Get("gl_polyblend", "1", 0);
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gl_flashblend = ri.Cvar_Get("gl_flashblend", "0", 0);
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gl_texturemode = ri.Cvar_Get("gl_texturemode", "GL_LINEAR_MIPMAP_NEAREST", CVAR_ARCHIVE);
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gl_texturealphamode = ri.Cvar_Get("gl_texturealphamode", "default", CVAR_ARCHIVE);
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gl_texturesolidmode = ri.Cvar_Get("gl_texturesolidmode", "default", CVAR_ARCHIVE);
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gl_anisotropic = ri.Cvar_Get("gl_anisotropic", "0", CVAR_ARCHIVE);
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gl_lockpvs = ri.Cvar_Get("gl_lockpvs", "0", 0);
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gl_palettedtexture = ri.Cvar_Get("gl_palettedtexture", "0", CVAR_ARCHIVE);
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gl_pointparameters = ri.Cvar_Get("gl_pointparameters", "1", CVAR_ARCHIVE);
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gl_drawbuffer = ri.Cvar_Get("gl_drawbuffer", "GL_BACK", 0);
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//gl_swapinterval = ri.Cvar_Get("gl_swapinterval", "1", CVAR_ARCHIVE);
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gl_saturatelighting = ri.Cvar_Get("gl_saturatelighting", "0", 0);
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//vid_fullscreen = ri.Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
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//vid_gamma = ri.Cvar_Get("vid_gamma", "1.0", CVAR_ARCHIVE);
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//gl_customwidth = ri.Cvar_Get("gl_customwidth", "1024", CVAR_ARCHIVE);
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//gl_customheight = ri.Cvar_Get("gl_customheight", "768", CVAR_ARCHIVE);
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//gl_msaa_samples = ri.Cvar_Get ( "gl_msaa_samples", "0", CVAR_ARCHIVE );
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//gl_retexturing = ri.Cvar_Get("gl_retexturing", "1", CVAR_ARCHIVE);
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gl_stereo = ri.Cvar_Get( "gl_stereo", "0", CVAR_ARCHIVE );
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gl_stereo_separation = ri.Cvar_Get( "gl_stereo_separation", "-0.4", CVAR_ARCHIVE );
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gl_stereo_anaglyph_colors = ri.Cvar_Get( "gl_stereo_anaglyph_colors", "rc", CVAR_ARCHIVE );
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gl_stereo_convergence = ri.Cvar_Get( "gl_stereo_convergence", "1", CVAR_ARCHIVE );
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ri.Cmd_AddCommand("imagelist", R_ImageList_f);
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ri.Cmd_AddCommand("screenshot", R_ScreenShot);
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ri.Cmd_AddCommand("modellist", Mod_Modellist_f);
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ri.Cmd_AddCommand("gl_strings", R_Strings);
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#endif // 0
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}
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/*
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* Changes the video mode
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*/
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// the following is only used in the next to functions,
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// no need to put it in a header
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enum
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{
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rserr_ok,
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rserr_invalid_fullscreen,
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rserr_invalid_mode,
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rserr_unknown
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};
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static int
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SetMode_impl(int *pwidth, int *pheight, int mode, qboolean fullscreen)
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{
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R_Printf(PRINT_ALL, "setting mode %d:", mode);
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/* mode -1 is not in the vid mode table - so we keep the values in pwidth
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and pheight and don't even try to look up the mode info */
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if ((mode != -1) && !ri.Vid_GetModeInfo(pwidth, pheight, mode))
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{
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R_Printf(PRINT_ALL, " invalid mode\n");
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return rserr_invalid_mode;
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}
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R_Printf(PRINT_ALL, " %d %d\n", *pwidth, *pheight);
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if (!ri.GLimp_InitGraphics(fullscreen, pwidth, pheight))
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{
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return rserr_invalid_mode;
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}
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return rserr_ok;
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}
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|
||||
static qboolean
|
||||
GL3_SetMode(void)
|
||||
{
|
||||
int err;
|
||||
qboolean fullscreen;
|
||||
|
||||
fullscreen = vid_fullscreen->value;
|
||||
|
||||
vid_fullscreen->modified = false;
|
||||
gl_mode->modified = false;
|
||||
|
||||
/* a bit hackish approach to enable custom resolutions:
|
||||
Glimp_SetMode needs these values set for mode -1 */
|
||||
vid.width = gl_customwidth->value;
|
||||
vid.height = gl_customheight->value;
|
||||
|
||||
if ((err = SetMode_impl(&vid.width, &vid.height, gl_mode->value,
|
||||
fullscreen)) == rserr_ok)
|
||||
{
|
||||
if (gl_mode->value == -1)
|
||||
{
|
||||
gl3state.prev_mode = 4; /* safe default for custom mode */
|
||||
}
|
||||
else
|
||||
{
|
||||
gl3state.prev_mode = gl_mode->value;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (err == rserr_invalid_fullscreen)
|
||||
{
|
||||
ri.Cvar_SetValue("vid_fullscreen", 0);
|
||||
vid_fullscreen->modified = false;
|
||||
R_Printf(PRINT_ALL, "ref_gl::R_SetMode() - fullscreen unavailable in this mode\n");
|
||||
|
||||
if ((err = SetMode_impl(&vid.width, &vid.height, gl_mode->value, false)) == rserr_ok)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (err == rserr_invalid_mode)
|
||||
{
|
||||
ri.Cvar_SetValue("gl_mode", gl3state.prev_mode);
|
||||
gl_mode->modified = false;
|
||||
R_Printf(PRINT_ALL, "ref_gl::R_SetMode() - invalid mode\n");
|
||||
}
|
||||
|
||||
/* try setting it back to something safe */
|
||||
if ((err = SetMode_impl(&vid.width, &vid.height, gl3state.prev_mode, false)) != rserr_ok)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "ref_gl::R_SetMode() - could not revert to safe mode\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static qboolean
|
||||
GL3_Init(void)
|
||||
{
|
||||
int j;
|
||||
extern float r_turbsin[256];
|
||||
|
||||
Swap_Init(); // FIXME: for fucks sake, this doesn't have to be done at runtime!
|
||||
|
||||
/* TODO!
|
||||
for (j = 0; j < 256; j++)
|
||||
{
|
||||
r_turbsin[j] *= 0.5;
|
||||
}*/
|
||||
|
||||
/* Options */
|
||||
R_Printf(PRINT_ALL, "Refresher build options:\n");
|
||||
|
||||
R_Printf(PRINT_ALL, " + Retexturing support\n");
|
||||
|
||||
R_Printf(PRINT_ALL, "Refresh: " REF_VERSION "\n");
|
||||
|
||||
GL3_Draw_GetPalette();
|
||||
|
||||
GL3_Register();
|
||||
|
||||
/* initialize our QGL dynamic bindings */
|
||||
//QGL_Init();
|
||||
|
||||
/* initialize OS-specific parts of OpenGL */
|
||||
if (!ri.GLimp_Init())
|
||||
{
|
||||
//QGL_Shutdown();
|
||||
return false;
|
||||
}
|
||||
|
||||
/* set our "safe" mode */
|
||||
gl3state.prev_mode = 4;
|
||||
//gl_state.stereo_mode = gl_stereo->value;
|
||||
|
||||
/* create the window and set up the context */
|
||||
if (!GL3_SetMode())
|
||||
{
|
||||
//QGL_Shutdown();
|
||||
R_Printf(PRINT_ALL, "ref_gl3::R_Init() - could not R_SetMode()\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
ri.Vid_MenuInit();
|
||||
|
||||
/* get our various GL strings */
|
||||
R_Printf(PRINT_ALL, "\nOpenGL setting:\n");
|
||||
|
||||
gl3config.vendor_string = (const char*)glGetString(GL_VENDOR);
|
||||
R_Printf(PRINT_ALL, "GL_VENDOR: %s\n", gl3config.vendor_string);
|
||||
|
||||
gl3config.renderer_string = (const char*)glGetString(GL_RENDERER);
|
||||
R_Printf(PRINT_ALL, "GL_RENDERER: %s\n", gl3config.renderer_string);
|
||||
|
||||
gl3config.version_string = (const char*)glGetString(GL_VERSION);
|
||||
R_Printf(PRINT_ALL, "GL_VERSION: %s\n", gl3config.version_string);
|
||||
|
||||
gl3config.version_string = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
R_Printf(PRINT_ALL, "GL_SHADING_LANGUAGE_VERSION: %s\n", gl3config.version_string);
|
||||
|
||||
//gl3config.extensions_string = (const char*)glGetString(GL_EXTENSIONS);
|
||||
//R_Printf(PRINT_ALL, "GL_EXTENSIONS: %s\n", gl3config.extensions_string);
|
||||
{
|
||||
GLint i, numExtensions;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtensions);
|
||||
|
||||
R_Printf(PRINT_ALL, "GL_EXTENSIONS:");
|
||||
for(i = 0; i < numExtensions; i++)
|
||||
{
|
||||
R_Printf(PRINT_ALL, " %s", (const char*)glGetStringi(GL_EXTENSIONS, i));
|
||||
}
|
||||
R_Printf(PRINT_ALL, "\n");
|
||||
}
|
||||
|
||||
/*
|
||||
if (gl_config.major_version < 3)
|
||||
{
|
||||
// if (gl_config.major_version == 3 && gl_config.minor_version < 2)
|
||||
{
|
||||
QGL_Shutdown();
|
||||
R_Printf(PRINT_ALL, "Support for OpenGL 3.2 is not available\n");
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
R_Printf(PRINT_ALL, "\n\nProbing for OpenGL extensions:\n");
|
||||
|
||||
|
||||
/* Anisotropic */
|
||||
R_Printf(PRINT_ALL, " - Anisotropic Filtering: ");
|
||||
|
||||
if(gl3config.anisotropic)
|
||||
{
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl3config.max_anisotropy);
|
||||
|
||||
R_Printf(PRINT_ALL, "Max level: %ux\n", (int)gl3config.max_anisotropy);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl3config.max_anisotropy = 0.0;
|
||||
|
||||
R_Printf(PRINT_ALL, "Not supported\n");
|
||||
}
|
||||
|
||||
if(gl3config.debug_output)
|
||||
{
|
||||
R_Printf(PRINT_ALL, " - OpenGL Debug Output: Supported ");
|
||||
if(gl3_debugcontext->value == 0.0f)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "(but disabled with gl3_debugcontext = 0)\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
R_Printf(PRINT_ALL, "and enabled with gl3_debugcontext = %i\n", (int)gl3_debugcontext->value);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
R_Printf(PRINT_ALL, " - OpenGL Debug Output: Not Supported\n");
|
||||
}
|
||||
|
||||
#if 0
|
||||
R_SetDefaultState();
|
||||
|
||||
R_InitImages();
|
||||
Mod_Init();
|
||||
R_InitParticleTexture();
|
||||
Draw_InitLocal();
|
||||
|
||||
return true; // -1 is error, other values don't matter. FIXME: mabe make this return bool..
|
||||
#endif // 0
|
||||
|
||||
R_Printf(PRINT_ALL, "\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
GL3_Shutdown(void)
|
||||
{
|
||||
|
||||
ri.Cmd_RemoveCommand("modellist");
|
||||
ri.Cmd_RemoveCommand("screenshot");
|
||||
ri.Cmd_RemoveCommand("imagelist");
|
||||
ri.Cmd_RemoveCommand("gl_strings");
|
||||
#if 0 // TODO!
|
||||
Mod_FreeAll();
|
||||
|
||||
R_ShutdownImages();
|
||||
#endif // 0
|
||||
|
||||
/* shutdown OS specific OpenGL stuff like contexts, etc. */
|
||||
GL3_ShutdownWindow(false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Q2_DLL_EXPORTED refexport_t
|
||||
GetRefAPI(refimport_t imp)
|
||||
{
|
||||
refexport_t re = {0};
|
||||
|
||||
ri = imp;
|
||||
|
||||
re.api_version = API_VERSION;
|
||||
|
||||
re.Init = GL3_Init;
|
||||
re.Shutdown = GL3_Shutdown;
|
||||
re.PrepareForWindow = GL3_PrepareForWindow;
|
||||
re.InitContext = GL3_InitContext;
|
||||
re.ShutdownWindow = GL3_ShutdownWindow;
|
||||
/* TODO!
|
||||
re.BeginRegistration = RI_BeginRegistration;
|
||||
re.RegisterModel = RI_RegisterModel;
|
||||
re.RegisterSkin = RI_RegisterSkin;
|
||||
|
||||
re.SetSky = RI_SetSky;
|
||||
re.EndRegistration = RI_EndRegistration;
|
||||
|
||||
re.RenderFrame = RI_RenderFrame;
|
||||
|
||||
re.DrawFindPic = RDraw_FindPic;
|
||||
|
||||
re.DrawGetPicSize = RDraw_GetPicSize;
|
||||
|
||||
re.DrawPicScaled = RDraw_PicScaled;
|
||||
re.DrawStretchPic = RDraw_StretchPic;
|
||||
|
||||
re.DrawCharScaled = RDraw_CharScaled;
|
||||
re.DrawTileClear = RDraw_TileClear;
|
||||
re.DrawFill = RDraw_Fill;
|
||||
re.DrawFadeScreen = RDraw_FadeScreen;
|
||||
|
||||
re.DrawStretchRaw = RDraw_StretchRaw;
|
||||
|
||||
re.SetPalette = RI_SetPalette;
|
||||
re.BeginFrame = RI_BeginFrame;
|
||||
*/
|
||||
re.EndFrame = GL3_EndFrame;
|
||||
|
||||
return re;
|
||||
}
|
||||
|
||||
void R_Printf(int level, const char* msg, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
va_start(argptr, msg);
|
||||
ri.Com_VPrintf(level, msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
||||
|
||||
/*
|
||||
* this is only here so the functions in shared source files
|
||||
* (shared.c, rand.c, flash.c, mem.c/hunk.c) can link
|
||||
*/
|
||||
void
|
||||
Sys_Error(char *error, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
char text[4096]; // MAXPRINTMSG == 4096
|
||||
|
||||
va_start(argptr, error);
|
||||
vsprintf(text, error, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
ri.Sys_Error(ERR_FATAL, "%s", text);
|
||||
}
|
||||
|
||||
void
|
||||
Com_Printf(char *msg, ...)
|
||||
{
|
||||
va_list argptr;
|
||||
va_start(argptr, msg);
|
||||
ri.Com_VPrintf(PRINT_ALL, msg, argptr);
|
||||
va_end(argptr);
|
||||
}
|
278
src/client/refresh/gl3/gl3_sdl.c
Normal file
278
src/client/refresh/gl3/gl3_sdl.c
Normal file
|
@ -0,0 +1,278 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* SDL-specific refresher things, for OpenGL3
|
||||
* Also all glad (or whatever OpenGL loader I end up using) specific things
|
||||
* (I'd like to keep the OpenGL loader easily exchangable if possible)
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
|
||||
#include "header/qgl.h"
|
||||
#include "header/local.h"
|
||||
|
||||
#ifdef SDL2
|
||||
#include <SDL2/SDL.h>
|
||||
#else // SDL1.2
|
||||
#include <SDL/SDL.h>
|
||||
#endif //SDL2
|
||||
|
||||
|
||||
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
static SDL_Window* window = NULL;
|
||||
static SDL_GLContext context = NULL;
|
||||
#else
|
||||
static SDL_Surface* window = NULL;
|
||||
#endif
|
||||
|
||||
qboolean have_stencil = false;
|
||||
|
||||
// called by GLimp_InitGraphics() before creating window,
|
||||
// returns flags for SDL window creation, -1 on error
|
||||
int GL3_PrepareForWindow(void)
|
||||
{
|
||||
unsigned int flags = 0;
|
||||
int msaa_samples = 0;
|
||||
|
||||
if(SDL_GL_LoadLibrary(NULL) < 0) // Default OpenGL is fine.
|
||||
{
|
||||
// TODO: is there a better way?
|
||||
ri.Sys_Error(ERR_FATAL, "Couldn't load libGL: %s!", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
|
||||
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
|
||||
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
|
||||
// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); // TODO
|
||||
int contextFlags = 0; // SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG TODO
|
||||
if(gl3_debugcontext && gl3_debugcontext->value)
|
||||
{
|
||||
contextFlags |= SDL_GL_CONTEXT_DEBUG_FLAG;
|
||||
}
|
||||
if(contextFlags != 0)
|
||||
{
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, contextFlags);
|
||||
}
|
||||
|
||||
|
||||
#if !SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
/* Set vsync - For SDL1.2, this must be done before creating the window */
|
||||
SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, gl_swapinterval->value ? 1 : 0);
|
||||
#endif
|
||||
|
||||
if (gl_msaa_samples->value)
|
||||
{
|
||||
msaa_samples = gl_msaa_samples->value;
|
||||
|
||||
if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) < 0)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "MSAA is unsupported: %s\n", SDL_GetError());
|
||||
ri.Cvar_SetValue ("gl_msaa_samples", 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
}
|
||||
else if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaa_samples) < 0)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "MSAA %ix is unsupported: %s\n", msaa_samples, SDL_GetError());
|
||||
ri.Cvar_SetValue("gl_msaa_samples", 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 0);
|
||||
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/* Initiate the flags */
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
flags = SDL_WINDOW_OPENGL;
|
||||
#else // SDL 1.2
|
||||
flags = SDL_OPENGL;
|
||||
#endif
|
||||
|
||||
return flags;
|
||||
}
|
||||
|
||||
static void
|
||||
DebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
|
||||
const GLchar *message, const void *userParam)
|
||||
{
|
||||
const char* sourceStr = "Source: Unknown";
|
||||
const char* typeStr = "Type: Unknown";
|
||||
const char* severityStr = "Severity: Unknown";
|
||||
switch(source)
|
||||
{
|
||||
#define SRCCASE(X) case GL_DEBUG_SOURCE_ ## X ## _ARB: sourceStr = "Source: " #X; break;
|
||||
SRCCASE(API);
|
||||
SRCCASE(WINDOW_SYSTEM);
|
||||
SRCCASE(SHADER_COMPILER);
|
||||
SRCCASE(THIRD_PARTY);
|
||||
SRCCASE(APPLICATION);
|
||||
SRCCASE(OTHER);
|
||||
#undef SRCCASE
|
||||
}
|
||||
switch(type)
|
||||
{
|
||||
#define TYPECASE(X) case GL_DEBUG_TYPE_ ## X ## _ARB: typeStr = "Type: " #X; break;
|
||||
TYPECASE(ERROR);
|
||||
TYPECASE(DEPRECATED_BEHAVIOR);
|
||||
TYPECASE(UNDEFINED_BEHAVIOR);
|
||||
TYPECASE(PORTABILITY);
|
||||
TYPECASE(PERFORMANCE);
|
||||
TYPECASE(OTHER);
|
||||
#undef TYPECASE
|
||||
}
|
||||
switch(severity)
|
||||
{
|
||||
case GL_DEBUG_SEVERITY_HIGH_ARB: severityStr = "Severity: High"; break;
|
||||
case GL_DEBUG_SEVERITY_MEDIUM_ARB: severityStr = "Severity: Medium"; break;
|
||||
case GL_DEBUG_SEVERITY_LOW_ARB: severityStr = "Severity: Low"; break;
|
||||
}
|
||||
|
||||
// use PRINT_ALL - this is only called with gl3_debugcontext != 0 anyway.
|
||||
R_Printf(PRINT_ALL, "GLDBG %s %s %s: %s\n", sourceStr, typeStr, severityStr, message);
|
||||
}
|
||||
|
||||
int GL3_InitContext(void* win)
|
||||
{
|
||||
int msaa_samples = 0, stencil_bits = 0;
|
||||
|
||||
if(win == NULL)
|
||||
{
|
||||
ri.Sys_Error(ERR_FATAL, "R_InitContext() must not be called with NULL argument!");
|
||||
return false;
|
||||
}
|
||||
|
||||
window = (SDL_Window*)win;
|
||||
context = SDL_GL_CreateContext(window);
|
||||
if(context == NULL)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "R_InitContext(): Creating OpenGL Context failed: %s\n", SDL_GetError());
|
||||
window = NULL;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (gl_msaa_samples->value)
|
||||
{
|
||||
if (SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &msaa_samples) == 0)
|
||||
{
|
||||
ri.Cvar_SetValue("gl_msaa_samples", msaa_samples);
|
||||
}
|
||||
}
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
/* For SDL2, this must be done after creating the window */
|
||||
/* Set vsync - TODO: -1 could be set for "late swap tearing" */
|
||||
SDL_GL_SetSwapInterval(gl_swapinterval->value ? 1 : 0);
|
||||
#endif
|
||||
|
||||
/* Initialize the stencil buffer */
|
||||
if (SDL_GL_GetAttribute(SDL_GL_STENCIL_SIZE, &stencil_bits) == 0)
|
||||
{
|
||||
R_Printf(PRINT_ALL, "Got %d bits of stencil.\n", stencil_bits);
|
||||
|
||||
if (stencil_bits >= 1)
|
||||
{
|
||||
have_stencil = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(!gladLoadGLLoader(SDL_GL_GetProcAddress))
|
||||
{
|
||||
R_Printf(PRINT_ALL, "R_InitContext(): loading OpenGL function pointers failed!\n");
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
R_Printf(PRINT_ALL, "Successfully loaded OpenGL function pointers using glad!\n");
|
||||
}
|
||||
|
||||
gl3config.anisotropic = GLAD_GL_EXT_texture_filter_anisotropic != 0;
|
||||
gl3config.debug_output = GLAD_GL_ARB_debug_output != 0;
|
||||
gl3config.major_version = GLVersion.major;
|
||||
gl3config.minor_version = GLVersion.minor;
|
||||
|
||||
if(gl3_debugcontext && gl3_debugcontext->value && gl3config.debug_output)
|
||||
{
|
||||
glDebugMessageCallbackARB(DebugCallback, NULL);
|
||||
// call GL3_DebugCallback() synchronously, i.e. directly when and where the error happens
|
||||
// (so we can get the cause in a backtrace)
|
||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); // TODO: only do this if gl3_debugcontext->value >= 2 ?
|
||||
|
||||
// TODO: the following line could control verboseness (in that case we'd get all the low prio messages)
|
||||
// glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, true);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/*
|
||||
* Swaps the buffers to show the new frame
|
||||
*/
|
||||
void GL3_EndFrame(void)
|
||||
{
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
SDL_GL_SwapWindow(window);
|
||||
#else
|
||||
SDL_GL_SwapBuffers();
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
* Shuts the SDL render backend down
|
||||
*/
|
||||
void GL3_ShutdownWindow(qboolean contextOnly)
|
||||
{
|
||||
/* Clear the backbuffer and make it
|
||||
current. This may help some broken
|
||||
video drivers like the AMD Catalyst
|
||||
to avoid artifacts in unused screen
|
||||
areas. */
|
||||
if (window)
|
||||
{
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
GL3_EndFrame();
|
||||
|
||||
#if SDL_VERSION_ATLEAST(2, 0, 0)
|
||||
if(context)
|
||||
{
|
||||
SDL_GL_DeleteContext(context);
|
||||
context = NULL;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
window = NULL;
|
||||
|
||||
if(!contextOnly)
|
||||
{
|
||||
ri.Vid_ShutdownWindow();
|
||||
}
|
||||
}
|
285
src/client/refresh/gl3/glad/include/KHR/khrplatform.h
Normal file
285
src/client/refresh/gl3/glad/include/KHR/khrplatform.h
Normal file
|
@ -0,0 +1,285 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# include <sys/cdefs.h>
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default"))) __NDK_FPABI__
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
2010
src/client/refresh/gl3/glad/include/glad/glad.h
Normal file
2010
src/client/refresh/gl3/glad/include/glad/glad.h
Normal file
File diff suppressed because it is too large
Load diff
890
src/client/refresh/gl3/glad/src/glad.c
Normal file
890
src/client/refresh/gl3/glad/src/glad.c
Normal file
|
@ -0,0 +1,890 @@
|
|||
/*
|
||||
|
||||
OpenGL loader generated by glad 0.1.12a0 on Wed Dec 21 00:44:13 2016.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: gl
|
||||
APIs: gl=3.2
|
||||
Profile: core
|
||||
Extensions:
|
||||
GL_ARB_debug_output,
|
||||
GL_EXT_texture_filter_anisotropic
|
||||
Loader: False
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
|
||||
Commandline:
|
||||
--profile="core" --api="gl=3.2" --generator="c" --spec="gl" --no-loader --extensions="GL_ARB_debug_output,GL_EXT_texture_filter_anisotropic"
|
||||
Online:
|
||||
http://glad.dav1d.de/#profile=core&language=c&specification=gl&api=gl%3D3.2&extensions=GL_ARB_debug_output&extensions=GL_EXT_texture_filter_anisotropic
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/glad.h>
|
||||
|
||||
struct gladGLversionStruct GLVersion;
|
||||
|
||||
#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
|
||||
#define _GLAD_IS_SOME_NEW_VERSION 1
|
||||
#endif
|
||||
|
||||
static int max_loaded_major;
|
||||
static int max_loaded_minor;
|
||||
|
||||
static const char *exts = NULL;
|
||||
static int num_exts_i = 0;
|
||||
static const char **exts_i = NULL;
|
||||
|
||||
static int get_exts(void) {
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
if(max_loaded_major < 3) {
|
||||
#endif
|
||||
exts = (const char *)glGetString(GL_EXTENSIONS);
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
int index;
|
||||
|
||||
num_exts_i = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
|
||||
if (num_exts_i > 0) {
|
||||
exts_i = (const char **)realloc((void *)exts_i, num_exts_i * sizeof *exts_i);
|
||||
}
|
||||
|
||||
if (exts_i == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
exts_i[index] = (const char*)glGetStringi(GL_EXTENSIONS, index);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void free_exts(void) {
|
||||
if (exts_i != NULL) {
|
||||
free((char **)exts_i);
|
||||
exts_i = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static int has_ext(const char *ext) {
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
if(max_loaded_major < 3) {
|
||||
#endif
|
||||
const char *extensions;
|
||||
const char *loc;
|
||||
const char *terminator;
|
||||
extensions = exts;
|
||||
if(extensions == NULL || ext == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
while(1) {
|
||||
loc = strstr(extensions, ext);
|
||||
if(loc == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
terminator = loc + strlen(ext);
|
||||
if((loc == extensions || *(loc - 1) == ' ') &&
|
||||
(*terminator == ' ' || *terminator == '\0')) {
|
||||
return 1;
|
||||
}
|
||||
extensions = terminator;
|
||||
}
|
||||
#ifdef _GLAD_IS_SOME_NEW_VERSION
|
||||
} else {
|
||||
int index;
|
||||
|
||||
for(index = 0; index < num_exts_i; index++) {
|
||||
const char *e = exts_i[index];
|
||||
|
||||
if(strcmp(e, ext) == 0) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
int GLAD_GL_VERSION_1_0;
|
||||
int GLAD_GL_VERSION_1_1;
|
||||
int GLAD_GL_VERSION_1_2;
|
||||
int GLAD_GL_VERSION_1_3;
|
||||
int GLAD_GL_VERSION_1_4;
|
||||
int GLAD_GL_VERSION_1_5;
|
||||
int GLAD_GL_VERSION_2_0;
|
||||
int GLAD_GL_VERSION_2_1;
|
||||
int GLAD_GL_VERSION_3_0;
|
||||
int GLAD_GL_VERSION_3_1;
|
||||
int GLAD_GL_VERSION_3_2;
|
||||
PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
|
||||
PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
|
||||
PFNGLFLUSHPROC glad_glFlush;
|
||||
PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
|
||||
PFNGLCLEARCOLORPROC glad_glClearColor;
|
||||
PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
|
||||
PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
|
||||
PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
|
||||
PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
|
||||
PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
|
||||
PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
|
||||
PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
|
||||
PFNGLLINKPROGRAMPROC glad_glLinkProgram;
|
||||
PFNGLBINDTEXTUREPROC glad_glBindTexture;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
|
||||
PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
|
||||
PFNGLFENCESYNCPROC glad_glFenceSync;
|
||||
PFNGLUNIFORM3UIPROC glad_glUniform3ui;
|
||||
PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
|
||||
PFNGLGETSTRINGPROC glad_glGetString;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
|
||||
PFNGLDETACHSHADERPROC glad_glDetachShader;
|
||||
PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
|
||||
PFNGLGENBUFFERSPROC glad_glGenBuffers;
|
||||
PFNGLENDQUERYPROC glad_glEndQuery;
|
||||
PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
|
||||
PFNGLLINEWIDTHPROC glad_glLineWidth;
|
||||
PFNGLUNIFORM2FVPROC glad_glUniform2fv;
|
||||
PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
|
||||
PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
|
||||
PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
|
||||
PFNGLCOMPILESHADERPROC glad_glCompileShader;
|
||||
PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
|
||||
PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
|
||||
PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
|
||||
PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
|
||||
PFNGLPOLYGONMODEPROC glad_glPolygonMode;
|
||||
PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
|
||||
PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
|
||||
PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
|
||||
PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
|
||||
PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
|
||||
PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
|
||||
PFNGLISSYNCPROC glad_glIsSync;
|
||||
PFNGLCLAMPCOLORPROC glad_glClampColor;
|
||||
PFNGLUNIFORM4IVPROC glad_glUniform4iv;
|
||||
PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
|
||||
PFNGLCLEARSTENCILPROC glad_glClearStencil;
|
||||
PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
|
||||
PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
|
||||
PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
|
||||
PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
|
||||
PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
|
||||
PFNGLENABLEIPROC glad_glEnablei;
|
||||
PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
|
||||
PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
|
||||
PFNGLGENTEXTURESPROC glad_glGenTextures;
|
||||
PFNGLDEPTHFUNCPROC glad_glDepthFunc;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
|
||||
PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
|
||||
PFNGLUNIFORM1FPROC glad_glUniform1f;
|
||||
PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
|
||||
PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
|
||||
PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
|
||||
PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
|
||||
PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
|
||||
PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
|
||||
PFNGLCREATESHADERPROC glad_glCreateShader;
|
||||
PFNGLISBUFFERPROC glad_glIsBuffer;
|
||||
PFNGLUNIFORM1IPROC glad_glUniform1i;
|
||||
PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
|
||||
PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
|
||||
PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
|
||||
PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
|
||||
PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
|
||||
PFNGLDISABLEPROC glad_glDisable;
|
||||
PFNGLUNIFORM2IPROC glad_glUniform2i;
|
||||
PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
|
||||
PFNGLLOGICOPPROC glad_glLogicOp;
|
||||
PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
|
||||
PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
|
||||
PFNGLCOLORMASKPROC glad_glColorMask;
|
||||
PFNGLHINTPROC glad_glHint;
|
||||
PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
|
||||
PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
|
||||
PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
|
||||
PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
|
||||
PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
|
||||
PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
|
||||
PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
|
||||
PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
|
||||
PFNGLCULLFACEPROC glad_glCullFace;
|
||||
PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
|
||||
PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
|
||||
PFNGLUNIFORM4FVPROC glad_glUniform4fv;
|
||||
PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
|
||||
PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
|
||||
PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
|
||||
PFNGLPOINTSIZEPROC glad_glPointSize;
|
||||
PFNGLGETSTRINGIPROC glad_glGetStringi;
|
||||
PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
|
||||
PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
|
||||
PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
|
||||
PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
|
||||
PFNGLGENQUERIESPROC glad_glGenQueries;
|
||||
PFNGLWAITSYNCPROC glad_glWaitSync;
|
||||
PFNGLATTACHSHADERPROC glad_glAttachShader;
|
||||
PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
|
||||
PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
|
||||
PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
|
||||
PFNGLUNIFORM3IPROC glad_glUniform3i;
|
||||
PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
|
||||
PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
|
||||
PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
|
||||
PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
|
||||
PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
|
||||
PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
|
||||
PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
|
||||
PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
|
||||
PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
|
||||
PFNGLUNIFORM3FPROC glad_glUniform3f;
|
||||
PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
|
||||
PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
|
||||
PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
|
||||
PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
|
||||
PFNGLDRAWELEMENTSPROC glad_glDrawElements;
|
||||
PFNGLCOLORMASKIPROC glad_glColorMaski;
|
||||
PFNGLISENABLEDIPROC glad_glIsEnabledi;
|
||||
PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
|
||||
PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
|
||||
PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
|
||||
PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
|
||||
PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
|
||||
PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
|
||||
PFNGLUNIFORM1IVPROC glad_glUniform1iv;
|
||||
PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
|
||||
PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
|
||||
PFNGLREADBUFFERPROC glad_glReadBuffer;
|
||||
PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
|
||||
PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
|
||||
PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
|
||||
PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
|
||||
PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
|
||||
PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
|
||||
PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
|
||||
PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
|
||||
PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
|
||||
PFNGLGETSHADERIVPROC glad_glGetShaderiv;
|
||||
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
|
||||
PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
|
||||
PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
|
||||
PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
|
||||
PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
|
||||
PFNGLBLENDCOLORPROC glad_glBlendColor;
|
||||
PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
|
||||
PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
|
||||
PFNGLDEPTHMASKPROC glad_glDepthMask;
|
||||
PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
|
||||
PFNGLDISABLEIPROC glad_glDisablei;
|
||||
PFNGLGETDOUBLEVPROC glad_glGetDoublev;
|
||||
PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
|
||||
PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
|
||||
PFNGLSHADERSOURCEPROC glad_glShaderSource;
|
||||
PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
|
||||
PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
|
||||
PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
|
||||
PFNGLDRAWARRAYSPROC glad_glDrawArrays;
|
||||
PFNGLUNIFORM1UIPROC glad_glUniform1ui;
|
||||
PFNGLISPROGRAMPROC glad_glIsProgram;
|
||||
PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
|
||||
PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
|
||||
PFNGLGETSYNCIVPROC glad_glGetSynciv;
|
||||
PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
|
||||
PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
|
||||
PFNGLUNIFORM4IPROC glad_glUniform4i;
|
||||
PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
|
||||
PFNGLCLEARPROC glad_glClear;
|
||||
PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
|
||||
PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
|
||||
PFNGLUNIFORM2FPROC glad_glUniform2f;
|
||||
PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
|
||||
PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
|
||||
PFNGLBEGINQUERYPROC glad_glBeginQuery;
|
||||
PFNGLUNIFORM2IVPROC glad_glUniform2iv;
|
||||
PFNGLBINDBUFFERPROC glad_glBindBuffer;
|
||||
PFNGLISENABLEDPROC glad_glIsEnabled;
|
||||
PFNGLSTENCILOPPROC glad_glStencilOp;
|
||||
PFNGLREADPIXELSPROC glad_glReadPixels;
|
||||
PFNGLCLEARDEPTHPROC glad_glClearDepth;
|
||||
PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
|
||||
PFNGLUNIFORM4FPROC glad_glUniform4f;
|
||||
PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
|
||||
PFNGLMAPBUFFERPROC glad_glMapBuffer;
|
||||
PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
|
||||
PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
|
||||
PFNGLUNIFORM3FVPROC glad_glUniform3fv;
|
||||
PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
|
||||
PFNGLBUFFERDATAPROC glad_glBufferData;
|
||||
PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
|
||||
PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
|
||||
PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
|
||||
PFNGLDELETESYNCPROC glad_glDeleteSync;
|
||||
PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
|
||||
PFNGLGETERRORPROC glad_glGetError;
|
||||
PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
|
||||
PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
|
||||
PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
|
||||
PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
|
||||
PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
|
||||
PFNGLGETFLOATVPROC glad_glGetFloatv;
|
||||
PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
|
||||
PFNGLUNIFORM3IVPROC glad_glUniform3iv;
|
||||
PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
|
||||
PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
|
||||
PFNGLUSEPROGRAMPROC glad_glUseProgram;
|
||||
PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
|
||||
PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
|
||||
PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
|
||||
PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
|
||||
PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
|
||||
PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
|
||||
PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
|
||||
PFNGLSTENCILFUNCPROC glad_glStencilFunc;
|
||||
PFNGLGETINTEGERVPROC glad_glGetIntegerv;
|
||||
PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
|
||||
PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
|
||||
PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
|
||||
PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
|
||||
PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
|
||||
PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
|
||||
PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
|
||||
PFNGLUNIFORM1FVPROC glad_glUniform1fv;
|
||||
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
|
||||
PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
|
||||
PFNGLISQUERYPROC glad_glIsQuery;
|
||||
PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
|
||||
PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
|
||||
PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
|
||||
PFNGLGETQUERYIVPROC glad_glGetQueryiv;
|
||||
PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
|
||||
PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
|
||||
PFNGLSTENCILMASKPROC glad_glStencilMask;
|
||||
PFNGLUNIFORM4UIPROC glad_glUniform4ui;
|
||||
PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
|
||||
PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
|
||||
PFNGLISTEXTUREPROC glad_glIsTexture;
|
||||
PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
|
||||
PFNGLISSHADERPROC glad_glIsShader;
|
||||
PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
|
||||
PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
|
||||
PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
|
||||
PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
|
||||
PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
|
||||
PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
|
||||
PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
|
||||
PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
|
||||
PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
|
||||
PFNGLENABLEPROC glad_glEnable;
|
||||
PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
|
||||
PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
|
||||
PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
|
||||
PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
|
||||
PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
|
||||
PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
|
||||
PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
|
||||
PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
|
||||
PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
|
||||
PFNGLFINISHPROC glad_glFinish;
|
||||
PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
|
||||
PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
|
||||
PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
|
||||
PFNGLDELETESHADERPROC glad_glDeleteShader;
|
||||
PFNGLBLENDFUNCPROC glad_glBlendFunc;
|
||||
PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
|
||||
PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
|
||||
PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
|
||||
PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
|
||||
PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
|
||||
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
|
||||
PFNGLVIEWPORTPROC glad_glViewport;
|
||||
PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
|
||||
PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
|
||||
PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
|
||||
PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
|
||||
PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
|
||||
PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
|
||||
PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
|
||||
PFNGLUNIFORM2UIPROC glad_glUniform2ui;
|
||||
PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
|
||||
PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
|
||||
PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
|
||||
PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
|
||||
PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
|
||||
PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
|
||||
PFNGLDEPTHRANGEPROC glad_glDepthRange;
|
||||
PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
|
||||
PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
|
||||
PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
|
||||
PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
|
||||
PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
|
||||
PFNGLFRONTFACEPROC glad_glFrontFace;
|
||||
PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
|
||||
PFNGLSCISSORPROC glad_glScissor;
|
||||
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
|
||||
PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
|
||||
PFNGLTEXBUFFERPROC glad_glTexBuffer;
|
||||
PFNGLPIXELSTOREIPROC glad_glPixelStorei;
|
||||
PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
|
||||
PFNGLPIXELSTOREFPROC glad_glPixelStoref;
|
||||
PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
|
||||
PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
|
||||
PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
|
||||
PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
|
||||
int GLAD_GL_ARB_debug_output;
|
||||
int GLAD_GL_EXT_texture_filter_anisotropic;
|
||||
PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
|
||||
PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
|
||||
PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
|
||||
PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
|
||||
static void load_GL_VERSION_1_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_0) return;
|
||||
glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
|
||||
glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
|
||||
glad_glHint = (PFNGLHINTPROC)load("glHint");
|
||||
glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
|
||||
glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
|
||||
glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
|
||||
glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
|
||||
glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
|
||||
glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
|
||||
glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
|
||||
glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
|
||||
glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
|
||||
glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
|
||||
glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
|
||||
glad_glClear = (PFNGLCLEARPROC)load("glClear");
|
||||
glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
|
||||
glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
|
||||
glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
|
||||
glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
|
||||
glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
|
||||
glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
|
||||
glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
|
||||
glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
|
||||
glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
|
||||
glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
|
||||
glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
|
||||
glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
|
||||
glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
|
||||
glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
|
||||
glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
|
||||
glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
|
||||
glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
|
||||
glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
|
||||
glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
|
||||
glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
|
||||
glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
|
||||
glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
|
||||
glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
|
||||
glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
|
||||
glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
||||
glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
|
||||
glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
|
||||
glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
|
||||
glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
|
||||
glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
|
||||
glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
|
||||
glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
|
||||
glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
|
||||
}
|
||||
static void load_GL_VERSION_1_1(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_1) return;
|
||||
glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
|
||||
glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
|
||||
glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
|
||||
glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
|
||||
glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
|
||||
glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
|
||||
glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
|
||||
glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
|
||||
glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
|
||||
glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
|
||||
glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
|
||||
glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
|
||||
glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
|
||||
}
|
||||
static void load_GL_VERSION_1_2(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_2) return;
|
||||
glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
|
||||
glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
|
||||
glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
|
||||
glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
|
||||
}
|
||||
static void load_GL_VERSION_1_3(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_3) return;
|
||||
glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
|
||||
glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
|
||||
glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
|
||||
glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
|
||||
glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
|
||||
glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
|
||||
glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
|
||||
glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
|
||||
glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
|
||||
}
|
||||
static void load_GL_VERSION_1_4(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_4) return;
|
||||
glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
|
||||
glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
|
||||
glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
|
||||
glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
|
||||
glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
|
||||
glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
|
||||
glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
|
||||
glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
|
||||
glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
|
||||
}
|
||||
static void load_GL_VERSION_1_5(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_1_5) return;
|
||||
glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
|
||||
glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
|
||||
glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
|
||||
glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
|
||||
glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
|
||||
glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
|
||||
glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
|
||||
glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
|
||||
glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
|
||||
glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
|
||||
glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
|
||||
glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
|
||||
glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
|
||||
glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
|
||||
glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
|
||||
glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
|
||||
glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
|
||||
glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
|
||||
glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
|
||||
}
|
||||
static void load_GL_VERSION_2_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_2_0) return;
|
||||
glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
|
||||
glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
|
||||
glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
|
||||
glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
|
||||
glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
|
||||
glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
|
||||
glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
|
||||
glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
|
||||
glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
|
||||
glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
|
||||
glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
|
||||
glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
|
||||
glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
|
||||
glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
|
||||
glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
|
||||
glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
|
||||
glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
|
||||
glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
|
||||
glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
|
||||
glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
|
||||
glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
|
||||
glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
|
||||
glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
|
||||
glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
|
||||
glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
|
||||
glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
|
||||
glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
|
||||
glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
|
||||
glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
|
||||
glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
|
||||
glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
|
||||
glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
|
||||
glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
|
||||
glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
|
||||
glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
|
||||
glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
|
||||
glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
|
||||
glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
|
||||
glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
|
||||
glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
|
||||
glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
|
||||
glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
|
||||
glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
|
||||
glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
|
||||
glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
|
||||
glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
|
||||
glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
|
||||
glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
|
||||
glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
|
||||
glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
|
||||
glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
|
||||
glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
|
||||
glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
|
||||
glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
|
||||
glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
|
||||
glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
|
||||
glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
|
||||
glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
|
||||
glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
|
||||
glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
|
||||
glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
|
||||
glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
|
||||
glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
|
||||
glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
|
||||
glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
|
||||
glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
|
||||
glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
|
||||
glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
|
||||
glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
|
||||
glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
|
||||
glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
|
||||
glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
|
||||
glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
|
||||
glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
|
||||
glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
|
||||
glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
|
||||
glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
|
||||
glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
|
||||
glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
|
||||
glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
|
||||
glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
|
||||
glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
|
||||
glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
|
||||
glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
|
||||
glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
|
||||
glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
|
||||
glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
|
||||
glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
|
||||
glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
|
||||
glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
|
||||
glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
|
||||
glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
|
||||
glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
|
||||
}
|
||||
static void load_GL_VERSION_2_1(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_2_1) return;
|
||||
glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
|
||||
glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
|
||||
glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
|
||||
glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
|
||||
glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
|
||||
glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
|
||||
}
|
||||
static void load_GL_VERSION_3_0(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_0) return;
|
||||
glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
|
||||
glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
||||
glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
|
||||
glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
|
||||
glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
|
||||
glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
|
||||
glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
||||
glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
|
||||
glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
|
||||
glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
|
||||
glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
|
||||
glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
|
||||
glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
|
||||
glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
|
||||
glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
|
||||
glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
|
||||
glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
|
||||
glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
|
||||
glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
|
||||
glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
|
||||
glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
|
||||
glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
|
||||
glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
|
||||
glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
|
||||
glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
|
||||
glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
|
||||
glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
|
||||
glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
|
||||
glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
|
||||
glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
|
||||
glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
|
||||
glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
|
||||
glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
|
||||
glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
|
||||
glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
|
||||
glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
|
||||
glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
|
||||
glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
|
||||
glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
|
||||
glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
|
||||
glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
|
||||
glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
|
||||
glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
|
||||
glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
|
||||
glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
|
||||
glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
|
||||
glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
|
||||
glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
|
||||
glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
|
||||
glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
|
||||
glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
|
||||
glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
|
||||
glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
|
||||
glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
|
||||
glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
|
||||
glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
|
||||
glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
|
||||
glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
|
||||
glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
|
||||
glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
|
||||
glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
|
||||
glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
|
||||
glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
|
||||
glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
|
||||
glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
|
||||
glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
|
||||
glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
|
||||
glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
|
||||
glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
|
||||
glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
|
||||
glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
|
||||
glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
|
||||
glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
|
||||
glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
|
||||
glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
|
||||
glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
|
||||
glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
|
||||
glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
|
||||
glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
|
||||
glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
|
||||
glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
|
||||
}
|
||||
static void load_GL_VERSION_3_1(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_1) return;
|
||||
glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
|
||||
glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
|
||||
glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
|
||||
glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
|
||||
glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
|
||||
glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
|
||||
glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
|
||||
glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
|
||||
glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
|
||||
glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
|
||||
glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
|
||||
glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
|
||||
glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
|
||||
glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
|
||||
glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
|
||||
}
|
||||
static void load_GL_VERSION_3_2(GLADloadproc load) {
|
||||
if(!GLAD_GL_VERSION_3_2) return;
|
||||
glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
|
||||
glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
|
||||
glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
|
||||
glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
|
||||
glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
|
||||
glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
|
||||
glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
|
||||
glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
|
||||
glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
|
||||
glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
|
||||
glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
|
||||
glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
|
||||
glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
|
||||
glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
|
||||
glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
|
||||
glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
|
||||
glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
|
||||
glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
|
||||
glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
|
||||
}
|
||||
static void load_GL_ARB_debug_output(GLADloadproc load) {
|
||||
if(!GLAD_GL_ARB_debug_output) return;
|
||||
glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
|
||||
glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
|
||||
glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
|
||||
glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
|
||||
}
|
||||
static int find_extensionsGL(void) {
|
||||
if (!get_exts()) return 0;
|
||||
GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
|
||||
GLAD_GL_EXT_texture_filter_anisotropic = has_ext("GL_EXT_texture_filter_anisotropic");
|
||||
free_exts();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void find_coreGL(void) {
|
||||
|
||||
/* Thank you @elmindreda
|
||||
* https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
|
||||
* https://github.com/glfw/glfw/blob/master/src/context.c#L36
|
||||
*/
|
||||
int i, major, minor;
|
||||
|
||||
const char* version;
|
||||
const char* prefixes[] = {
|
||||
"OpenGL ES-CM ",
|
||||
"OpenGL ES-CL ",
|
||||
"OpenGL ES ",
|
||||
NULL
|
||||
};
|
||||
|
||||
version = (const char*) glGetString(GL_VERSION);
|
||||
if (!version) return;
|
||||
|
||||
for (i = 0; prefixes[i]; i++) {
|
||||
const size_t length = strlen(prefixes[i]);
|
||||
if (strncmp(version, prefixes[i], length) == 0) {
|
||||
version += length;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* PR #18 */
|
||||
#ifdef _MSC_VER
|
||||
sscanf_s(version, "%d.%d", &major, &minor);
|
||||
#else
|
||||
sscanf(version, "%d.%d", &major, &minor);
|
||||
#endif
|
||||
|
||||
GLVersion.major = major; GLVersion.minor = minor;
|
||||
max_loaded_major = major; max_loaded_minor = minor;
|
||||
GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
|
||||
GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
|
||||
GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
|
||||
GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
|
||||
GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
|
||||
GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
|
||||
GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
|
||||
GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
|
||||
GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
|
||||
GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
|
||||
GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
|
||||
if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
|
||||
max_loaded_major = 3;
|
||||
max_loaded_minor = 2;
|
||||
}
|
||||
}
|
||||
|
||||
int gladLoadGLLoader(GLADloadproc load) {
|
||||
GLVersion.major = 0; GLVersion.minor = 0;
|
||||
glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
|
||||
if(glGetString == NULL) return 0;
|
||||
if(glGetString(GL_VERSION) == NULL) return 0;
|
||||
find_coreGL();
|
||||
load_GL_VERSION_1_0(load);
|
||||
load_GL_VERSION_1_1(load);
|
||||
load_GL_VERSION_1_2(load);
|
||||
load_GL_VERSION_1_3(load);
|
||||
load_GL_VERSION_1_4(load);
|
||||
load_GL_VERSION_1_5(load);
|
||||
load_GL_VERSION_2_0(load);
|
||||
load_GL_VERSION_2_1(load);
|
||||
load_GL_VERSION_3_0(load);
|
||||
load_GL_VERSION_3_1(load);
|
||||
load_GL_VERSION_3_2(load);
|
||||
|
||||
if (!find_extensionsGL()) return 0;
|
||||
load_GL_ARB_debug_output(load);
|
||||
return GLVersion.major != 0 || GLVersion.minor != 0;
|
||||
}
|
||||
|
101
src/client/refresh/gl3/header/local.h
Normal file
101
src/client/refresh/gl3/header/local.h
Normal file
|
@ -0,0 +1,101 @@
|
|||
/*
|
||||
* Copyright (C) 1997-2001 Id Software, Inc.
|
||||
* Copyright (C) 2016 Daniel Gibson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
*
|
||||
* See the GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
||||
* 02111-1307, USA.
|
||||
*
|
||||
* =======================================================================
|
||||
*
|
||||
* Local header for the OpenGL3 refresher.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
|
||||
#ifndef SRC_CLIENT_REFRESH_GL3_HEADER_LOCAL_H_
|
||||
#define SRC_CLIENT_REFRESH_GL3_HEADER_LOCAL_H_
|
||||
|
||||
#include "../../../header/ref.h"
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *renderer_string;
|
||||
const char *vendor_string;
|
||||
const char *version_string;
|
||||
//const char *extensions_string; deprecated in GL3
|
||||
|
||||
int major_version;
|
||||
int minor_version;
|
||||
|
||||
// ----
|
||||
|
||||
qboolean anisotropic; // is GL_EXT_texture_filter_anisotropic supported?
|
||||
qboolean debug_output; // is GL_ARB_debug_output supported?
|
||||
|
||||
// ----
|
||||
|
||||
float max_anisotropy;
|
||||
} gl3config_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// TODO: what of this do we need?
|
||||
float inverse_intensity;
|
||||
qboolean fullscreen;
|
||||
|
||||
int prev_mode;
|
||||
|
||||
unsigned char *d_16to8table;
|
||||
|
||||
int lightmap_textures;
|
||||
|
||||
int currenttextures[2];
|
||||
int currenttmu;
|
||||
//GLenum currenttarget;
|
||||
|
||||
//float camera_separation;
|
||||
//enum stereo_modes stereo_mode;
|
||||
|
||||
//qboolean hwgamma;
|
||||
} gl3state_t;
|
||||
|
||||
extern gl3config_t gl3config;
|
||||
extern gl3state_t gl3state;
|
||||
|
||||
extern int GL3_PrepareForWindow(void);
|
||||
extern int GL3_InitContext(void* win);
|
||||
extern void GL3_EndFrame(void);
|
||||
extern void GL3_ShutdownWindow(qboolean contextOnly);
|
||||
|
||||
extern int GL3_Draw_GetPalette(void);
|
||||
|
||||
extern void R_Printf(int level, const char* msg, ...) __attribute__((format (printf, 2, 3)));
|
||||
|
||||
extern void LoadPCX(char *filename, byte **pic, byte **palette, int *width, int *height);
|
||||
|
||||
extern cvar_t *gl_msaa_samples;
|
||||
extern cvar_t *gl_swapinterval;
|
||||
extern cvar_t *gl_retexturing;
|
||||
extern cvar_t *vid_fullscreen;
|
||||
extern cvar_t *gl_mode;
|
||||
extern cvar_t *gl_customwidth;
|
||||
extern cvar_t *gl_customheight;
|
||||
extern cvar_t *vid_gamma;
|
||||
|
||||
extern cvar_t *gl3_debugcontext;
|
||||
|
||||
#endif /* SRC_CLIENT_REFRESH_GL3_HEADER_LOCAL_H_ */
|
17
src/client/refresh/gl3/header/qgl.h
Normal file
17
src/client/refresh/gl3/header/qgl.h
Normal file
|
@ -0,0 +1,17 @@
|
|||
|
||||
#ifndef SRC_CLIENT_REFRESH_GL3_HEADER_QGL_H_
|
||||
#define SRC_CLIENT_REFRESH_GL3_HEADER_QGL_H_
|
||||
|
||||
// this is just a hack to get proper auto-completion in IDEs:
|
||||
// using system headers for their parsers/indexers but glad for real build
|
||||
// (in glad glFoo is just a #define to glad_glFoo or sth, which screws up autocompletion)
|
||||
// (you may have to configure your IDE to #define IN_IDE_PARSER, but not for building!)
|
||||
#ifdef IN_IDE_PARSER
|
||||
#define GL_GLEXT_PROTOTYPES 1
|
||||
#include <GL/glext.h>
|
||||
#include <GL/gl.h>
|
||||
#else
|
||||
#include <glad/glad.h>
|
||||
#endif
|
||||
|
||||
#endif /* SRC_CLIENT_REFRESH_GL3_HEADER_QGL_H_ */
|
Loading…
Reference in a new issue