CTF ist nun aufgeräumt

This commit is contained in:
Yamagi Burmeister 2009-03-09 17:12:35 +00:00
parent a7e02622ba
commit 273995acad
28 changed files with 309 additions and 539 deletions

View file

@ -79,7 +79,7 @@ CFLAGS_OPENGL += -DBROKEN_GL -fPIC -Werror
# Game # Game
CFLAGS_GAME = $(CFLAGS_BASE) CFLAGS_GAME = $(CFLAGS_BASE)
CFLAGS_GAME += -fPIC CFLAGS_GAME += -fPIC -Werror
# ---------- # ----------
@ -108,7 +108,7 @@ GAMELDFLAGS = -shared
# Targets # Targets
all: client dedicated_server ref_gl baseq2 all: client dedicated_server ref_gl baseq2 ctf
client: client:
@-mkdir -p build \ @-mkdir -p build \

View file

@ -426,12 +426,12 @@ qboolean FindTarget (edict_t *self)
if (self->monsterinfo.aiflags & AI_COMBAT_POINT) if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
return false; return false;
// if the first spawnflag bit is set, the monster will only wake up on // if the first spawnflag bit is set, the monster will only wake up on
// really seeing the player, not another monster getting angry or hearing // really seeing the player, not another monster getting angry or hearing
// something // something
// revised behavior so they will wake up if they "see" a player make a noise // revised behavior so they will wake up if they "see" a player make a noise
// but not weapon impact/explosion noises // but not weapon impact/explosion noises
heardit = false; heardit = false;
if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) ) if ((level.sight_entity_framenum >= (level.framenum - 1)) && !(self->spawnflags & 1) )
@ -493,7 +493,7 @@ qboolean FindTarget (edict_t *self)
if (r == RANGE_FAR) if (r == RANGE_FAR)
return false; return false;
// this is where we would check invisibility // this is where we would check invisibility
// is client in an spot too dark to be seen? // is client in an spot too dark to be seen?
if (client->light_level <= 5) if (client->light_level <= 5)
@ -571,9 +571,9 @@ qboolean FindTarget (edict_t *self)
self->enemy = client; self->enemy = client;
} }
// //
// got one // got one
// //
FoundTarget (self); FoundTarget (self);
if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight)) if (!(self->monsterinfo.aiflags & AI_SOUND_TARGET) && (self->monsterinfo.sight))
@ -638,7 +638,7 @@ qboolean M_CheckAttack (edict_t *self)
return true; return true;
} }
// missile attack // missile attack
if (!self->monsterinfo.attack) if (!self->monsterinfo.attack)
return false; return false;
@ -773,7 +773,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
vec3_t temp; vec3_t temp;
qboolean hesDeadJim; qboolean hesDeadJim;
// this causes monsters to run blindly to the combat point w/o firing // this causes monsters to run blindly to the combat point w/o firing
if (self->goalentity) if (self->goalentity)
{ {
if (self->monsterinfo.aiflags & AI_COMBAT_POINT) if (self->monsterinfo.aiflags & AI_COMBAT_POINT)
@ -804,7 +804,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
enemy_vis = false; enemy_vis = false;
// see if the enemy is dead // see if the enemy is dead
hesDeadJim = false; hesDeadJim = false;
if ((!self->enemy) || (!self->enemy->inuse)) if ((!self->enemy) || (!self->enemy->inuse))
{ {
@ -835,7 +835,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
if (hesDeadJim) if (hesDeadJim)
{ {
self->enemy = NULL; self->enemy = NULL;
// FIXME: look all around for other targets // FIXME: look all around for other targets
if (self->oldenemy && self->oldenemy->health > 0) if (self->oldenemy && self->oldenemy->health > 0)
{ {
self->enemy = self->oldenemy; self->enemy = self->oldenemy;
@ -864,7 +864,7 @@ qboolean ai_checkattack (edict_t *self, float dist)
self->show_hostile = level.time + 1; // wake up other monsters self->show_hostile = level.time + 1; // wake up other monsters
// check knowledge of enemy // check knowledge of enemy
enemy_vis = visible(self, self->enemy); enemy_vis = visible(self, self->enemy);
if (enemy_vis) if (enemy_vis)
{ {
@ -872,21 +872,12 @@ qboolean ai_checkattack (edict_t *self, float dist)
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting); VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
} }
// look for other coop players here
// if (coop && self->monsterinfo.search_time < level.time)
// {
// if (FindTarget (self))
// return true;
// }
enemy_infront = infront(self, self->enemy); enemy_infront = infront(self, self->enemy);
enemy_range = range(self, self->enemy); enemy_range = range(self, self->enemy);
VectorSubtract (self->enemy->s.origin, self->s.origin, temp); VectorSubtract (self->enemy->s.origin, self->s.origin, temp);
enemy_yaw = vectoyaw(temp); enemy_yaw = vectoyaw(temp);
// JDC self->ideal_yaw = enemy_yaw;
if (self->monsterinfo.attack_state == AS_MISSILE) if (self->monsterinfo.attack_state == AS_MISSILE)
{ {
ai_run_missile (self); ai_run_missile (self);
@ -960,8 +951,6 @@ void ai_run (edict_t *self, float dist)
if (enemy_vis) if (enemy_vis)
{ {
// if (self.aiflags & AI_LOST_SIGHT)
// dprint("regained sight\n");
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
self->monsterinfo.aiflags &= ~AI_LOST_SIGHT; self->monsterinfo.aiflags &= ~AI_LOST_SIGHT;
VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting); VectorCopy (self->enemy->s.origin, self->monsterinfo.last_sighting);
@ -980,7 +969,6 @@ void ai_run (edict_t *self, float dist)
{ {
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
self->monsterinfo.search_time = 0; self->monsterinfo.search_time = 0;
// dprint("search timeout\n");
return; return;
} }
@ -993,7 +981,6 @@ void ai_run (edict_t *self, float dist)
if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT)) if (!(self->monsterinfo.aiflags & AI_LOST_SIGHT))
{ {
// just lost sight of the player, decide where to go first // just lost sight of the player, decide where to go first
// dprint("lost sight of player, last seen at "); dprint(vtos(self.last_sighting)); dprint("\n");
self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN); self->monsterinfo.aiflags |= (AI_LOST_SIGHT | AI_PURSUIT_LAST_SEEN);
self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP); self->monsterinfo.aiflags &= ~(AI_PURSUE_NEXT | AI_PURSUE_TEMP);
new = true; new = true;
@ -1002,14 +989,12 @@ void ai_run (edict_t *self, float dist)
if (self->monsterinfo.aiflags & AI_PURSUE_NEXT) if (self->monsterinfo.aiflags & AI_PURSUE_NEXT)
{ {
self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT; self->monsterinfo.aiflags &= ~AI_PURSUE_NEXT;
// dprint("reached current goal: "); dprint(vtos(self.origin)); dprint(" "); dprint(vtos(self.last_sighting)); dprint(" "); dprint(ftos(vlen(self.origin - self.last_sighting))); dprint("\n");
// give ourself more time since we got this far // give ourself more time since we got this far
self->monsterinfo.search_time = level.time + 5; self->monsterinfo.search_time = level.time + 5;
if (self->monsterinfo.aiflags & AI_PURSUE_TEMP) if (self->monsterinfo.aiflags & AI_PURSUE_TEMP)
{ {
// dprint("was temp goal; retrying original\n");
self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP; self->monsterinfo.aiflags &= ~AI_PURSUE_TEMP;
marker = NULL; marker = NULL;
VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting); VectorCopy (self->monsterinfo.saved_goal, self->monsterinfo.last_sighting);
@ -1030,9 +1015,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (marker->s.origin, self->monsterinfo.last_sighting); VectorCopy (marker->s.origin, self->monsterinfo.last_sighting);
self->monsterinfo.trail_time = marker->timestamp; self->monsterinfo.trail_time = marker->timestamp;
self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW]; self->s.angles[YAW] = self->ideal_yaw = marker->s.angles[YAW];
// dprint("heading is "); dprint(ftos(self.ideal_yaw)); dprint("\n");
// debug_drawline(self.origin, self.last_sighting, 52);
new = true; new = true;
} }
} }
@ -1049,8 +1031,6 @@ void ai_run (edict_t *self, float dist)
if (new) if (new)
{ {
// gi.dprintf("checking for course correction\n");
tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID); tr = gi.trace(self->s.origin, self->mins, self->maxs, self->monsterinfo.last_sighting, self, MASK_PLAYERSOLID);
if (tr.fraction < 1) if (tr.fraction < 1)
{ {
@ -1078,7 +1058,6 @@ void ai_run (edict_t *self, float dist)
{ {
VectorSet(v, d2 * left * 0.5, -16, 0); VectorSet(v, d2 * left * 0.5, -16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target); G_ProjectSource (self->s.origin, v, v_forward, v_right, left_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
} }
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal); VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP; self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1086,8 +1065,6 @@ void ai_run (edict_t *self, float dist)
VectorCopy (left_target, self->monsterinfo.last_sighting); VectorCopy (left_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v); VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v); self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted left\n");
// debug_drawline(self.origin, self.last_sighting, 152);
} }
else if (right >= center && right > left) else if (right >= center && right > left)
{ {
@ -1095,7 +1072,6 @@ void ai_run (edict_t *self, float dist)
{ {
VectorSet(v, d2 * right * 0.5, 16, 0); VectorSet(v, d2 * right * 0.5, 16, 0);
G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target); G_ProjectSource (self->s.origin, v, v_forward, v_right, right_target);
// gi.dprintf("incomplete path, go part way and adjust again\n");
} }
VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal); VectorCopy (self->monsterinfo.last_sighting, self->monsterinfo.saved_goal);
self->monsterinfo.aiflags |= AI_PURSUE_TEMP; self->monsterinfo.aiflags |= AI_PURSUE_TEMP;
@ -1103,11 +1079,8 @@ void ai_run (edict_t *self, float dist)
VectorCopy (right_target, self->monsterinfo.last_sighting); VectorCopy (right_target, self->monsterinfo.last_sighting);
VectorSubtract (self->goalentity->s.origin, self->s.origin, v); VectorSubtract (self->goalentity->s.origin, self->s.origin, v);
self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v); self->s.angles[YAW] = self->ideal_yaw = vectoyaw(v);
// gi.dprintf("adjusted right\n");
// debug_drawline(self.origin, self.last_sighting, 152);
} }
} }
// else gi.dprintf("course was fine\n");
} }
M_MoveToGoal (self, dist); M_MoveToGoal (self, dist);
@ -1117,3 +1090,4 @@ void ai_run (edict_t *self, float dist)
if (self) if (self)
self->goalentity = save; self->goalentity = save;
} }

View file

@ -155,3 +155,4 @@ void ChasePrev(edict_t *ent)
ent->client->chase_target = e; ent->client->chase_target = e;
ent->client->update_chase = true; ent->client->update_chase = true;
} }

View file

@ -42,7 +42,6 @@ char *ClientTeam (edict_t *ent)
return value; return value;
} }
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p; return ++p;
} }
@ -71,7 +70,7 @@ void SelectNextItem (edict_t *ent, int itflags)
cl = ent->client; cl = ent->client;
//ZOID //ZOID
if (cl->menu) { if (cl->menu) {
PMenu_Next(ent); PMenu_Next(ent);
return; return;
@ -79,7 +78,7 @@ void SelectNextItem (edict_t *ent, int itflags)
ChaseNext(ent); ChaseNext(ent);
return; return;
} }
//ZOID //ZOID
// scan for the next valid one // scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++) for (i=1 ; i<=MAX_ITEMS ; i++)
@ -108,7 +107,7 @@ void SelectPrevItem (edict_t *ent, int itflags)
cl = ent->client; cl = ent->client;
//ZOID //ZOID
if (cl->menu) { if (cl->menu) {
PMenu_Prev(ent); PMenu_Prev(ent);
return; return;
@ -116,7 +115,7 @@ void SelectPrevItem (edict_t *ent, int itflags)
ChasePrev(ent); ChasePrev(ent);
return; return;
} }
//ZOID //ZOID
// scan for the next valid one // scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++) for (i=1 ; i<=MAX_ITEMS ; i++)
@ -445,12 +444,12 @@ void Cmd_Drop_f (edict_t *ent)
gitem_t *it; gitem_t *it;
char *s; char *s;
//ZOID--special case for tech powerups //ZOID--special case for tech powerups
if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) { if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) {
it->drop (ent, it); it->drop (ent, it);
return; return;
} }
//ZOID //ZOID
s = gi.args(); s = gi.args();
it = FindItem (s); it = FindItem (s);
@ -490,13 +489,13 @@ void Cmd_Inven_f (edict_t *ent)
cl->showscores = false; cl->showscores = false;
cl->showhelp = false; cl->showhelp = false;
//ZOID //ZOID
if (ent->client->menu) { if (ent->client->menu) {
PMenu_Close(ent); PMenu_Close(ent);
ent->client->update_chase = true; ent->client->update_chase = true;
return; return;
} }
//ZOID //ZOID
if (cl->showinventory) if (cl->showinventory)
{ {
@ -504,12 +503,12 @@ void Cmd_Inven_f (edict_t *ent)
return; return;
} }
//ZOID //ZOID
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) { if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) {
CTFOpenJoinMenu(ent); CTFOpenJoinMenu(ent);
return; return;
} }
//ZOID //ZOID
cl->showinventory = true; cl->showinventory = true;
@ -530,12 +529,12 @@ void Cmd_InvUse_f (edict_t *ent)
{ {
gitem_t *it; gitem_t *it;
//ZOID //ZOID
if (ent->client->menu) { if (ent->client->menu) {
PMenu_Select(ent); PMenu_Select(ent);
return; return;
} }
//ZOID //ZOID
ValidateSelectedItem (ent); ValidateSelectedItem (ent);
@ -705,10 +704,10 @@ Cmd_Kill_f
*/ */
void Cmd_Kill_f (edict_t *ent) void Cmd_Kill_f (edict_t *ent)
{ {
//ZOID //ZOID
if (ent->solid == SOLID_NOT) if (ent->solid == SOLID_NOT)
return; return;
//ZOID //ZOID
if((level.time - ent->client->respawn_time) < 5) if((level.time - ent->client->respawn_time) < 5)
return; return;
@ -728,11 +727,11 @@ void Cmd_PutAway_f (edict_t *ent)
ent->client->showscores = false; ent->client->showscores = false;
ent->client->showhelp = false; ent->client->showhelp = false;
ent->client->showinventory = false; ent->client->showinventory = false;
//ZOID //ZOID
if (ent->client->menu) if (ent->client->menu)
PMenu_Close(ent); PMenu_Close(ent);
ent->client->update_chase = true; ent->client->update_chase = true;
//ZOID //ZOID
} }
@ -1031,7 +1030,7 @@ void ClientCommand (edict_t *ent)
Cmd_PutAway_f (ent); Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0) else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent); Cmd_Wave_f (ent);
//ZOID //ZOID
else if (Q_stricmp (cmd, "team") == 0) else if (Q_stricmp (cmd, "team") == 0)
{ {
CTFTeam_f (ent); CTFTeam_f (ent);
@ -1060,7 +1059,8 @@ void ClientCommand (edict_t *ent)
} else if (Q_stricmp(cmd, "observer") == 0) { } else if (Q_stricmp(cmd, "observer") == 0) {
CTFObserver(ent); CTFObserver(ent);
} }
//ZOID //ZOID
else // anything that doesn't match a command will be a chat else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true); Cmd_Say_f (ent, false, true);
} }

View file

@ -34,7 +34,7 @@ qboolean CanDamage (edict_t *targ, edict_t *inflictor)
vec3_t dest; vec3_t dest;
trace_t trace; trace_t trace;
// bmodels need special checking because their origin is 0,0,0 // bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH) if (targ->movetype == MOVETYPE_PUSH)
{ {
VectorAdd (targ->absmin, targ->absmax, dest); VectorAdd (targ->absmin, targ->absmax, dest);
@ -98,7 +98,6 @@ void Killed (edict_t *targ, edict_t *inflictor, edict_t *attacker, int damage, v
if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD)) if ((targ->svflags & SVF_MONSTER) && (targ->deadflag != DEAD_DEAD))
{ {
// targ->svflags |= SVF_DEADMONSTER; // now treat as a different content type
if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY)) if (!(targ->monsterinfo.aiflags & AI_GOOD_GUY))
{ {
level.killed_monsters++; level.killed_monsters++;
@ -137,7 +136,6 @@ void SpawnDamage (int type, vec3_t origin, vec3_t normal, int damage)
damage = 255; damage = 255;
gi.WriteByte (svc_temp_entity); gi.WriteByte (svc_temp_entity);
gi.WriteByte (type); gi.WriteByte (type);
// gi.WriteByte (damage);
gi.WritePosition (origin); gi.WritePosition (origin);
gi.WriteDir (normal); gi.WriteDir (normal);
gi.multicast (origin, MULTICAST_PVS); gi.multicast (origin, MULTICAST_PVS);
@ -360,15 +358,14 @@ void M_ReactToDamage (edict_t *targ, edict_t *attacker)
qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker) qboolean CheckTeamDamage (edict_t *targ, edict_t *attacker)
{ {
//ZOID //ZOID
if (ctf->value && targ->client && attacker->client) if (ctf->value && targ->client && attacker->client)
if (targ->client->resp.ctf_team == attacker->client->resp.ctf_team && if (targ->client->resp.ctf_team == attacker->client->resp.ctf_team &&
targ != attacker) targ != attacker)
return true; return true;
//ZOID //ZOID
//FIXME make the next line real and uncomment this block //FIXME make the next line real and uncomment this block
// if ((ability to damage a teammate == OFF) && (targ's team == attacker's team))
return false; return false;
} }
@ -416,19 +413,19 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
VectorNormalize(dir); VectorNormalize(dir);
// bonus damage for suprising a monster // bonus damage for suprising a monster
if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0)) if (!(dflags & DAMAGE_RADIUS) && (targ->svflags & SVF_MONSTER) && (attacker->client) && (!targ->enemy) && (targ->health > 0))
damage *= 2; damage *= 2;
//ZOID //ZOID
//strength tech //strength tech
damage = CTFApplyStrength(attacker, damage); damage = CTFApplyStrength(attacker, damage);
//ZOID //ZOID
if (targ->flags & FL_NO_KNOCKBACK) if (targ->flags & FL_NO_KNOCKBACK)
knockback = 0; knockback = 0;
// figure momentum add // figure momentum add
if (!(dflags & DAMAGE_NO_KNOCKBACK)) if (!(dflags & DAMAGE_NO_KNOCKBACK))
{ {
if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP)) if ((knockback) && (targ->movetype != MOVETYPE_NONE) && (targ->movetype != MOVETYPE_BOUNCE) && (targ->movetype != MOVETYPE_PUSH) && (targ->movetype != MOVETYPE_STOP))
@ -473,17 +470,17 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
save = damage; save = damage;
} }
//ZOID //ZOID
//team armor protect //team armor protect
if (ctf->value && targ->client && attacker->client && if (ctf->value && targ->client && attacker->client &&
targ->client->resp.ctf_team == attacker->client->resp.ctf_team && targ->client->resp.ctf_team == attacker->client->resp.ctf_team &&
targ != attacker && ((int)dmflags->value & DF_ARMOR_PROTECT)) { targ != attacker && ((int)dmflags->value & DF_ARMOR_PROTECT)) {
psave = asave = 0; psave = asave = 0;
} else { } else {
//ZOID //ZOID
psave = CheckPowerArmor (targ, point, normal, take, dflags); psave = CheckPowerArmor (targ, point, normal, take, dflags);
take -= psave; take -= psave;
asave = CheckArmor (targ, point, normal, take, te_sparks, dflags); asave = CheckArmor (targ, point, normal, take, te_sparks, dflags);
take -= asave; take -= asave;
} }
@ -491,20 +488,20 @@ void T_Damage (edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
//treat cheat/powerup savings the same as armor //treat cheat/powerup savings the same as armor
asave += save; asave += save;
//ZOID //ZOID
//resistance tech //resistance tech
take = CTFApplyResistance(targ, take); take = CTFApplyResistance(targ, take);
//ZOID //ZOID
// team damage avoidance // team damage avoidance
if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker)) if (!(dflags & DAMAGE_NO_PROTECTION) && CheckTeamDamage (targ, attacker))
return; return;
//ZOID //ZOID
CTFCheckHurtCarrier(targ, attacker); CTFCheckHurtCarrier(targ, attacker);
//ZOID //ZOID
// do the damage // do the damage
if (take) if (take)
{ {
if ((targ->svflags & SVF_MONSTER) || (client)) if ((targ->svflags & SVF_MONSTER) || (client))
@ -595,3 +592,4 @@ void T_RadiusDamage (edict_t *inflictor, edict_t *attacker, float damage, edict_
} }
} }
} }

View file

@ -259,10 +259,6 @@ static edict_t *loc_findradius (edict_t *from, vec3_t org, float rad)
{ {
if (!from->inuse) if (!from->inuse)
continue; continue;
#if 0
if (from->solid == SOLID_NOT)
continue;
#endif
for (j=0 ; j<3 ; j++) for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5); eorg[j] = org[j] - (from->s.origin[j] + (from->mins[j] + from->maxs[j])*0.5);
if (VectorLength(eorg) > rad) if (VectorLength(eorg) > rad)
@ -300,7 +296,7 @@ static qboolean loc_CanSee (edict_t *targ, edict_t *inflictor)
int i; int i;
vec3_t viewpoint; vec3_t viewpoint;
// bmodels need special checking because their origin is 0,0,0 // bmodels need special checking because their origin is 0,0,0
if (targ->movetype == MOVETYPE_PUSH) if (targ->movetype == MOVETYPE_PUSH)
return false; // bmodels not supported return false; // bmodels not supported
@ -441,7 +437,6 @@ void CTFAssignSkin(edict_t *ent, char *s)
va("%s\\%s", ent->client->pers.netname, s) ); va("%s\\%s", ent->client->pers.netname, s) );
break; break;
} }
// gi.cprintf(ent, PRINT_HIGH, "You have been assigned to %s team.\n", ent->client->pers.netname);
} }
void CTFAssignTeam(gclient_t *who) void CTFAssignTeam(gclient_t *who)
@ -636,9 +631,7 @@ void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker)
} }
// flag and flag carrier area defense bonuses // flag and flag carrier area defense bonuses
// we have to find the flag and carrier entities // we have to find the flag and carrier entities
// find the flag // find the flag
switch (attacker->client->resp.ctf_team) { switch (attacker->client->resp.ctf_team) {
case CTF_TEAM1: case CTF_TEAM1:
@ -1343,46 +1336,15 @@ void CTFGrappleDrawCable(edict_t *self)
if (distance < 64) if (distance < 64)
return; return;
#if 0
if (distance > 256)
return;
// check for min/max pitch
vectoangles (dir, angles);
if (angles[0] < -180)
angles[0] += 360;
if (fabs(angles[0]) > 45)
return;
trace_t tr; //!!
tr = gi.trace (start, NULL, NULL, self->s.origin, self, MASK_SHOT);
if (tr.ent != self) {
CTFResetGrapple(self);
return;
}
#endif
// adjust start for beam origin being in middle of a segment // adjust start for beam origin being in middle of a segment
// VectorMA (start, 8, f, start);
VectorCopy (self->s.origin, end); VectorCopy (self->s.origin, end);
// adjust end z for end spot since the monster is currently dead
// end[2] = self->absmin[2] + self->size[2] / 2;
gi.WriteByte (svc_temp_entity); gi.WriteByte (svc_temp_entity);
#if 1 //def USE_GRAPPLE_CABLE
gi.WriteByte (TE_GRAPPLE_CABLE); gi.WriteByte (TE_GRAPPLE_CABLE);
gi.WriteShort (self->owner - g_edicts); gi.WriteShort (self->owner - g_edicts);
gi.WritePosition (self->owner->s.origin); gi.WritePosition (self->owner->s.origin);
gi.WritePosition (end); gi.WritePosition (end);
gi.WritePosition (offset); gi.WritePosition (offset);
#else
gi.WriteByte (TE_MEDIC_CABLE_ATTACK);
gi.WriteShort (self - g_edicts);
gi.WritePosition (end);
gi.WritePosition (start);
#endif
gi.multicast (self->s.origin, MULTICAST_PVS); gi.multicast (self->s.origin, MULTICAST_PVS);
} }
@ -1485,11 +1447,8 @@ void CTFFireGrapple (edict_t *self, vec3_t start, vec3_t dir, int damage, int sp
VectorClear (grapple->mins); VectorClear (grapple->mins);
VectorClear (grapple->maxs); VectorClear (grapple->maxs);
grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2"); grapple->s.modelindex = gi.modelindex ("models/weapons/grapple/hook/tris.md2");
// grapple->s.sound = gi.soundindex ("misc/lasfly.wav");
grapple->owner = self; grapple->owner = self;
grapple->touch = CTFGrappleTouch; grapple->touch = CTFGrappleTouch;
// grapple->nextthink = level.time + FRAMETIME;
// grapple->think = CTFGrappleThink;
grapple->dmg = damage; grapple->dmg = damage;
self->client->ctf_grapple = grapple; self->client->ctf_grapple = grapple;
self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook self->client->ctf_grapplestate = CTF_GRAPPLE_STATE_FLY; // we're firing, not on hook
@ -1514,7 +1473,6 @@ void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
return; // it's already out return; // it's already out
AngleVectors (ent->client->v_angle, forward, right, NULL); AngleVectors (ent->client->v_angle, forward, right, NULL);
// VectorSet(offset, 24, 16, ent->viewheight-8+2);
VectorSet(offset, 24, 8, ent->viewheight-8+2); VectorSet(offset, 24, 8, ent->viewheight-8+2);
VectorAdd (offset, g_offset, offset); VectorAdd (offset, g_offset, offset);
P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start); P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
@ -1527,15 +1485,6 @@ void CTFGrappleFire (edict_t *ent, vec3_t g_offset, int damage, int effect)
gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0); gi.sound (ent, CHAN_RELIABLE+CHAN_WEAPON, gi.soundindex("weapons/grapple/grfire.wav"), volume, ATTN_NORM, 0);
CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect); CTFFireGrapple (ent, start, forward, damage, CTF_GRAPPLE_SPEED, effect);
#if 0
// send muzzle flash
gi.WriteByte (svc_muzzleflash);
gi.WriteShort (ent-g_edicts);
gi.WriteByte (MZ_BLASTER);
gi.multicast (ent->s.origin, MULTICAST_PVS);
#endif
PlayerNoise(ent, start, PNOISE_WEAPON); PlayerNoise(ent, start, PNOISE_WEAPON);
} }
@ -1625,7 +1574,6 @@ void CTFTeam_f (edict_t *ent)
return; return;
} }
////
ent->svflags = 0; ent->svflags = 0;
ent->flags &= ~FL_GODMODE; ent->flags &= ~FL_GODMODE;
ent->client->resp.ctf_team = desired_team; ent->client->resp.ctf_team = desired_team;
@ -1731,33 +1679,13 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (i >= total[0] && i >= total[1]) if (i >= total[0] && i >= total[1])
break; // we're done break; // we're done
#if 0 //ndef NEW_SCORE
// set up y
sprintf(entry, "yv %d ", 42 + i * 8);
if (maxsize - len > strlen(entry)) {
strcat(string, entry);
len = strlen(string);
}
#else
*entry = 0; *entry = 0;
#endif
// left side // left side
if (i < total[0]) { if (i < total[0]) {
cl = &game.clients[sorted[0][i]]; cl = &game.clients[sorted[0][i]];
cl_ent = g_edicts + 1 + sorted[0][i]; cl_ent = g_edicts + 1 + sorted[0][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 0 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
strcat(entry, "xv 56 picn sbfctf2 ");
#else
sprintf(entry+strlen(entry), sprintf(entry+strlen(entry),
"ctf 0 %d %d %d %d ", "ctf 0 %d %d %d %d ",
42 + i * 8, 42 + i * 8,
@ -1768,7 +1696,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)]) if (cl_ent->client->pers.inventory[ITEM_INDEX(flag2_item)])
sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ", sprintf(entry + strlen(entry), "xv 56 yv %d picn sbfctf2 ",
42 + i * 8); 42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) { if (maxsize - len > strlen(entry)) {
strcat(string, entry); strcat(string, entry);
@ -1782,19 +1709,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
cl = &game.clients[sorted[1][i]]; cl = &game.clients[sorted[1][i]];
cl_ent = g_edicts + 1 + sorted[1][i]; cl_ent = g_edicts + 1 + sorted[1][i];
#if 0 //ndef NEW_SCORE
sprintf(entry+strlen(entry),
"xv 160 %s \"%3d %3d %-12.12s\" ",
(cl_ent == ent) ? "string2" : "string",
cl->resp.score,
(cl->ping > 999) ? 999 : cl->ping,
cl->pers.netname);
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
strcat(entry, "xv 216 picn sbfctf1 ");
#else
sprintf(entry+strlen(entry), sprintf(entry+strlen(entry),
"ctf 160 %d %d %d %d ", "ctf 160 %d %d %d %d ",
42 + i * 8, 42 + i * 8,
@ -1805,7 +1719,6 @@ void CTFScoreboardMessage (edict_t *ent, edict_t *killer)
if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)]) if (cl_ent->client->pers.inventory[ITEM_INDEX(flag1_item)])
sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ", sprintf(entry + strlen(entry), "xv 216 yv %d picn sbfctf1 ",
42 + i * 8); 42 + i * 8);
#endif
if (maxsize - len > strlen(entry)) { if (maxsize - len > strlen(entry)) {
strcat(string, entry); strcat(string, entry);
len = strlen(string); len = strlen(string);
@ -3530,16 +3443,15 @@ static void old_teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane
return; return;
} }
//ZOID //ZOID
CTFPlayerResetGrapple(other); CTFPlayerResetGrapple(other);
//ZOID //ZOID
// unlink to make sure it can't possibly interfere with KillBox // unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other); gi.unlinkentity (other);
VectorCopy (dest->s.origin, other->s.origin); VectorCopy (dest->s.origin, other->s.origin);
VectorCopy (dest->s.origin, other->s.old_origin); VectorCopy (dest->s.origin, other->s.old_origin);
// other->s.origin[2] += 10;
// clear the velocity and hold them in place briefly // clear the velocity and hold them in place briefly
VectorClear (other->velocity); VectorClear (other->velocity);
@ -3958,9 +3870,6 @@ void CTFOpenAdminMenu(edict_t *ent)
} }
// if (ent->client->menu)
// PMenu_Close(ent->client->menu);
PMenu_Open(ent, adminmenu, -1, sizeof(adminmenu) / sizeof(pmenu_t), NULL); PMenu_Open(ent, adminmenu, -1, sizeof(adminmenu) / sizeof(pmenu_t), NULL);
} }
@ -4064,22 +3973,6 @@ void CTFPlayerList(edict_t *ent)
char text[1400]; char text[1400];
edict_t *e2; edict_t *e2;
#if 0
*text = 0;
if (ctfgame.match == MATCH_SETUP) {
for (i = 1; i <= maxclients->value; i++) {
e2 = g_edicts + i;
if (!e2->inuse)
continue;
if (!e2->client->resp.ready && e2->client->resp.ctf_team != CTF_NOTEAM) {
sprintf(st, "%s is not ready.\n", e2->client->pers.netname);
if (strlen(text) + strlen(st) < sizeof(text) - 50)
strcat(text, st);
}
}
}
#endif
// number, name, connect time, ping, score, admin // number, name, connect time, ping, score, admin
*text = 0; *text = 0;

View file

@ -453,9 +453,9 @@ void plat_spawn_inside_trigger (edict_t *ent)
edict_t *trigger; edict_t *trigger;
vec3_t tmin, tmax; vec3_t tmin, tmax;
// //
// middle trigger // middle trigger
// //
trigger = G_Spawn(); trigger = G_Spawn();
trigger->touch = Touch_Plat_Center; trigger->touch = Touch_Plat_Center;
trigger->movetype = MOVETYPE_NONE; trigger->movetype = MOVETYPE_NONE;
@ -646,8 +646,6 @@ void SP_func_rotating (edict_t *ent)
if (!ent->dmg) if (!ent->dmg)
ent->dmg = 2; ent->dmg = 2;
// ent->moveinfo.sound_middle = "doors/hydro1.wav";
ent->use = rotating_use; ent->use = rotating_use;
if (ent->dmg) if (ent->dmg)
ent->blocked = rotating_blocked; ent->blocked = rotating_blocked;
@ -1093,8 +1091,8 @@ void door_blocked (edict_t *self, edict_t *other)
return; return;
// if a door has a negative wait, it would never come back if blocked, // if a door has a negative wait, it would never come back if blocked,
// so let it just squash the object to death real fast // so let it just squash the object to death real fast
if (self->moveinfo.wait >= 0) if (self->moveinfo.wait >= 0)
{ {
if (self->moveinfo.state == STATE_DOWN) if (self->moveinfo.state == STATE_DOWN)
@ -1536,7 +1534,6 @@ void train_next (edict_t *self)
again: again:
if (!self->target) if (!self->target)
{ {
// gi.dprintf ("train_next: no next target\n");
return; return;
} }
@ -1701,7 +1698,6 @@ void trigger_elevator_use (edict_t *self, edict_t *other, edict_t *activator)
if (self->movetarget->nextthink) if (self->movetarget->nextthink)
{ {
// gi.dprintf("elevator busy\n");
return; return;
} }

View file

@ -126,15 +126,15 @@ void DoRespawn (edict_t *ent)
master = ent->teammaster; master = ent->teammaster;
//ZOID //ZOID
//in ctf, when we are weapons stay, only the master of a team of weapons //in ctf, when we are weapons stay, only the master of a team of weapons
//is spawned //is spawned
if (ctf->value && if (ctf->value &&
((int)dmflags->value & DF_WEAPONS_STAY) && ((int)dmflags->value & DF_WEAPONS_STAY) &&
master->item && (master->item->flags & IT_WEAPON)) master->item && (master->item->flags & IT_WEAPON))
ent = master; ent = master;
else { else {
//ZOID //ZOID
for (count = 0, ent = master; ent; ent = ent->chain, count++) for (count = 0, ent = master; ent; ent = ent->chain, count++)
; ;
@ -384,7 +384,6 @@ void Use_Breather (edict_t *ent, gitem_t *item)
else else
ent->client->breather_framenum = level.framenum + 300; ent->client->breather_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -399,7 +398,6 @@ void Use_Envirosuit (edict_t *ent, gitem_t *item)
else else
ent->client->enviro_framenum = level.framenum + 300; ent->client->enviro_framenum = level.framenum + 300;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -424,8 +422,6 @@ void Use_Silencer (edict_t *ent, gitem_t *item)
ent->client->pers.inventory[ITEM_INDEX(item)]--; ent->client->pers.inventory[ITEM_INDEX(item)]--;
ValidateSelectedItem (ent); ValidateSelectedItem (ent);
ent->client->silencer_shots += 30; ent->client->silencer_shots += 30;
// gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage.wav"), 1, ATTN_NORM, 0);
} }
//====================================================================== //======================================================================
@ -542,9 +538,9 @@ void Drop_Ammo (edict_t *ent, gitem_t *item)
void MegaHealth_think (edict_t *self) void MegaHealth_think (edict_t *self)
{ {
if (self->owner->health > self->owner->max_health if (self->owner->health > self->owner->max_health
//ZOID //ZOID
&& !CTFHasRegeneration(self->owner) && !CTFHasRegeneration(self->owner)
//ZOID //ZOID
) )
{ {
self->nextthink = level.time + 1; self->nextthink = level.time + 1;
@ -564,17 +560,17 @@ qboolean Pickup_Health (edict_t *ent, edict_t *other)
if (other->health >= other->max_health) if (other->health >= other->max_health)
return false; return false;
//ZOID //ZOID
if (other->health >= 250 && ent->count > 25) if (other->health >= 250 && ent->count > 25)
return false; return false;
//ZOID //ZOID
other->health += ent->count; other->health += ent->count;
//ZOID //ZOID
if (other->health > 250 && ent->count > 25) if (other->health > 250 && ent->count > 25)
other->health = 250; other->health = 250;
//ZOID //ZOID
if (!(ent->style & HEALTH_IGNORE_MAX)) if (!(ent->style & HEALTH_IGNORE_MAX))
{ {
@ -582,11 +578,11 @@ qboolean Pickup_Health (edict_t *ent, edict_t *other)
other->health = other->max_health; other->health = other->max_health;
} }
//ZOID //ZOID
if ((ent->style & HEALTH_TIMED) if ((ent->style & HEALTH_TIMED)
&& !CTFHasRegeneration(other) && !CTFHasRegeneration(other)
//ZOID //ZOID
) )
{ {
ent->think = MegaHealth_think; ent->think = MegaHealth_think;
ent->nextthink = level.time + 5; ent->nextthink = level.time + 5;
@ -1142,15 +1138,15 @@ void SpawnItem (edict_t *ent, gitem_t *item)
item->drop = NULL; item->drop = NULL;
} }
//ZOID //ZOID
//Don't spawn the flags unless enabled //Don't spawn the flags unless enabled
if (!ctf->value && if (!ctf->value &&
(strcmp(ent->classname, "item_flag_team1") == 0 || (strcmp(ent->classname, "item_flag_team1") == 0 ||
strcmp(ent->classname, "item_flag_team2") == 0)) { strcmp(ent->classname, "item_flag_team2") == 0)) {
G_FreeEdict(ent); G_FreeEdict(ent);
return; return;
} }
//ZOID //ZOID
ent->item = item; ent->item = item;
ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids ent->nextthink = level.time + 2 * FRAMETIME; // items start after other solids
@ -1160,13 +1156,13 @@ void SpawnItem (edict_t *ent, gitem_t *item)
if (ent->model) if (ent->model)
gi.modelindex (ent->model); gi.modelindex (ent->model);
//ZOID //ZOID
//flags are server animated and have special handling //flags are server animated and have special handling
if (strcmp(ent->classname, "item_flag_team1") == 0 || if (strcmp(ent->classname, "item_flag_team1") == 0 ||
strcmp(ent->classname, "item_flag_team2") == 0) { strcmp(ent->classname, "item_flag_team2") == 0) {
ent->think = CTFFlagSetup; ent->think = CTFFlagSetup;
} }
//ZOID //ZOID
} }
@ -2444,3 +2440,4 @@ void SetItemNames (void)
power_screen_index = ITEM_INDEX(FindItem("Power Screen")); power_screen_index = ITEM_INDEX(FindItem("Power Screen"));
power_shield_index = ITEM_INDEX(FindItem("Power Shield")); power_shield_index = ITEM_INDEX(FindItem("Power Shield"));
} }

View file

@ -510,10 +510,10 @@ extern int meansOfDeath;
extern edict_t *g_edicts; extern edict_t *g_edicts;
#define FOFS(x) (int)&(((edict_t *)0)->x) #define FOFS(x) (size_t)&(((edict_t *)0)->x)
#define STOFS(x) (int)&(((spawn_temp_t *)0)->x) #define STOFS(x) (size_t)&(((spawn_temp_t *)0)->x)
#define LLOFS(x) (int)&(((level_locals_t *)0)->x) #define LLOFS(x) (size_t)&(((level_locals_t *)0)->x)
#define CLOFS(x) (int)&(((gclient_t *)0)->x) #define CLOFS(x) (size_t)&(((gclient_t *)0)->x)
#define random() ((rand () & 0x7fff) / ((float)0x7fff)) #define random() ((rand () & 0x7fff) / ((float)0x7fff))
#define crandom() (2.0 * (random() - 0.5)) #define crandom() (2.0 * (random() - 0.5))
@ -871,7 +871,7 @@ typedef struct
client_persistant_t coop_respawn; // what to set client->pers to on a respawn client_persistant_t coop_respawn; // what to set client->pers to on a respawn
int enterframe; // level.framenum the client entered the game int enterframe; // level.framenum the client entered the game
int score; // frags, etc int score; // frags, etc
//ZOID //ZOID
int ctf_team; // CTF team int ctf_team; // CTF team
int ctf_state; int ctf_state;
float ctf_lasthurtcarrier; float ctf_lasthurtcarrier;
@ -884,7 +884,7 @@ typedef struct
qboolean ready; qboolean ready;
qboolean admin; qboolean admin;
struct ghost_s *ghost; // for ghost codes struct ghost_s *ghost; // for ghost codes
//ZOID //ZOID
vec3_t cmd_angles; // angles sent over in the last command vec3_t cmd_angles; // angles sent over in the last command
int game_helpchanged; int game_helpchanged;
int helpchanged; int helpchanged;
@ -904,10 +904,10 @@ struct gclient_s
pmove_state_t old_pmove; // for detecting out-of-pmove changes pmove_state_t old_pmove; // for detecting out-of-pmove changes
qboolean showscores; // set layout stat qboolean showscores; // set layout stat
//ZOID //ZOID
qboolean inmenu; // in menu qboolean inmenu; // in menu
pmenuhnd_t *menu; // current menu pmenuhnd_t *menu; // current menu
//ZOID //ZOID
qboolean showinventory; // set layout stat qboolean showinventory; // set layout stat
qboolean showhelp; qboolean showhelp;
qboolean showhelpicon; qboolean showhelpicon;
@ -976,7 +976,7 @@ struct gclient_s
float respawn_time; // can respawn when time > this float respawn_time; // can respawn when time > this
//ZOID //ZOID
void *ctf_grapple; // entity of grapple void *ctf_grapple; // entity of grapple
int ctf_grapplestate; // true if pulling int ctf_grapplestate; // true if pulling
float ctf_grapplereleasetime; // time of grapple release float ctf_grapplereleasetime; // time of grapple release
@ -987,7 +987,7 @@ struct gclient_s
qboolean update_chase; qboolean update_chase;
float menutime; // time to update menu float menutime; // time to update menu
qboolean menudirty; qboolean menudirty;
//ZOID //ZOID
}; };

View file

@ -291,14 +291,14 @@ void CheckDMRules (void)
if (!deathmatch->value) if (!deathmatch->value)
return; return;
//ZOID //ZOID
if (ctf->value && CTFCheckRules()) { if (ctf->value && CTFCheckRules()) {
EndDMLevel (); EndDMLevel ();
return; return;
} }
if (CTFInMatch()) if (CTFInMatch())
return; // no checking in match mode return; // no checking in match mode
//ZOID //ZOID
if (timelimit->value) if (timelimit->value)
{ {

View file

@ -308,18 +308,18 @@ void ThrowDebris (edict_t *self, char *modelname, float speed, vec3_t origin)
void BecomeExplosion1 (edict_t *self) void BecomeExplosion1 (edict_t *self)
{ {
//ZOID //ZOID
//flags are important //flags are important
if (strcmp(self->classname, "item_flag_team1") == 0) { if (strcmp(self->classname, "item_flag_team1") == 0) {
CTFResetFlag(CTF_TEAM1); // this will free self! CTFResetFlag(CTF_TEAM1); // this will free self!
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n", gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1)); CTFTeamName(CTF_TEAM1));
return; return;
} }
if (strcmp(self->classname, "item_flag_team2") == 0) { if (strcmp(self->classname, "item_flag_team2") == 0) {
CTFResetFlag(CTF_TEAM2); // this will free self! CTFResetFlag(CTF_TEAM2); // this will free self!
gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n", gi.bprintf(PRINT_HIGH, "The %s flag has returned!\n",
CTFTeamName(CTF_TEAM1)); CTFTeamName(CTF_TEAM1));
return; return;
} }
// techs are important too // techs are important too
@ -327,7 +327,7 @@ void BecomeExplosion1 (edict_t *self)
CTFRespawnTech(self); // this frees self! CTFRespawnTech(self); // this frees self!
return; return;
} }
//ZOID //ZOID
gi.WriteByte (svc_temp_entity); gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_EXPLOSION1); gi.WriteByte (TE_EXPLOSION1);
@ -510,9 +510,7 @@ static int robotron[4];
void TH_viewthing(edict_t *ent) void TH_viewthing(edict_t *ent)
{ {
ent->s.frame = (ent->s.frame + 1) % 7; ent->s.frame = (ent->s.frame + 1) % 7;
// ent->s.frame = (ent->s.frame + 1) % 9;
ent->nextthink = level.time + FRAMETIME; ent->nextthink = level.time + FRAMETIME;
// return;
if (ent->spawnflags) if (ent->spawnflags)
{ {
@ -533,7 +531,6 @@ void SP_viewthing(edict_t *ent)
ent->s.renderfx = RF_FRAMELERP; ent->s.renderfx = RF_FRAMELERP;
VectorSet (ent->mins, -16, -16, -24); VectorSet (ent->mins, -16, -16, -24);
VectorSet (ent->maxs, 16, 16, 32); VectorSet (ent->maxs, 16, 16, 32);
// ent->s.modelindex = gi.modelindex ("models/player_y/tris.md2");
ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2"); ent->s.modelindex = gi.modelindex ("models/objects/banner/tris.md2");
gi.linkentity (ent); gi.linkentity (ent);
ent->nextthink = level.time + 0.5; ent->nextthink = level.time + 0.5;
@ -659,7 +656,6 @@ void SP_func_wall (edict_t *self)
// it must be TRIGGER_SPAWN // it must be TRIGGER_SPAWN
if (!(self->spawnflags & 1)) if (!(self->spawnflags & 1))
{ {
// gi.dprintf("func_wall missing TRIGGER_SPAWN\n");
self->spawnflags |= 1; self->spawnflags |= 1;
} }
@ -1049,12 +1045,6 @@ void SP_misc_explobox (edict_t *self)
void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator) void misc_blackhole_use (edict_t *ent, edict_t *other, edict_t *activator)
{ {
/*
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_BOSSTPORT);
gi.WritePosition (ent->s.origin);
gi.multicast (ent->s.origin, MULTICAST_PVS);
*/
G_FreeEdict (ent); G_FreeEdict (ent);
} }
@ -1823,9 +1813,9 @@ void teleporter_touch (edict_t *self, edict_t *other, cplane_t *plane, csurface_
return; return;
} }
//ZOID //ZOID
CTFPlayerResetGrapple(other); CTFPlayerResetGrapple(other);
//ZOID //ZOID
// unlink to make sure it can't possibly interfere with KillBox // unlink to make sure it can't possibly interfere with KillBox
gi.unlinkentity (other); gi.unlinkentity (other);
@ -1901,7 +1891,6 @@ void SP_misc_teleporter_dest (edict_t *ent)
gi.setmodel (ent, "models/objects/dmspot/tris.md2"); gi.setmodel (ent, "models/objects/dmspot/tris.md2");
ent->s.skinnum = 0; ent->s.skinnum = 0;
ent->solid = SOLID_BBOX; ent->solid = SOLID_BBOX;
// ent->s.effects |= EF_FLIES;
VectorSet (ent->mins, -32, -32, -24); VectorSet (ent->mins, -32, -32, -24);
VectorSet (ent->maxs, 32, 32, -16); VectorSet (ent->maxs, 32, 32, -16);
gi.linkentity (ent); gi.linkentity (ent);

View file

@ -152,7 +152,7 @@ void M_CheckGround (edict_t *ent)
return; return;
} }
// if the hull point one-quarter unit down is solid the entity is on ground // if the hull point one-quarter unit down is solid the entity is on ground
point[0] = ent->s.origin[0]; point[0] = ent->s.origin[0];
point[1] = ent->s.origin[1]; point[1] = ent->s.origin[1];
point[2] = ent->s.origin[2] - 0.25; point[2] = ent->s.origin[2] - 0.25;
@ -166,10 +166,6 @@ void M_CheckGround (edict_t *ent)
return; return;
} }
// ent->groundentity = trace.ent;
// ent->groundentity_linkcount = trace.ent->linkcount;
// if (!trace.startsolid && !trace.allsolid)
// VectorCopy (trace.endpos, ent->s.origin);
if (!trace.startsolid && !trace.allsolid) if (!trace.startsolid && !trace.allsolid)
{ {
VectorCopy (trace.endpos, ent->s.origin); VectorCopy (trace.endpos, ent->s.origin);
@ -185,9 +181,9 @@ void M_CatagorizePosition (edict_t *ent)
vec3_t point; vec3_t point;
int cont; int cont;
// //
// get waterlevel // get waterlevel
// //
point[0] = ent->s.origin[0]; point[0] = ent->s.origin[0];
point[1] = ent->s.origin[1]; point[1] = ent->s.origin[1];
point[2] = ent->s.origin[2] + ent->mins[2] + 1; point[2] = ent->s.origin[2] + ent->mins[2] + 1;
@ -449,7 +445,7 @@ void monster_use (edict_t *self, edict_t *other, edict_t *activator)
if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY)) if (!(activator->client) && !(activator->monsterinfo.aiflags & AI_GOOD_GUY))
return; return;
// delay reaction so if the monster is teleported, its sound is still heard // delay reaction so if the monster is teleported, its sound is still heard
self->enemy = activator; self->enemy = activator;
FoundTarget (self); FoundTarget (self);
} }
@ -544,7 +540,6 @@ qboolean monster_start (edict_t *self)
{ {
self->spawnflags &= ~4; self->spawnflags &= ~4;
self->spawnflags |= 1; self->spawnflags |= 1;
// gi.dprintf("fixed spawnflags on %s at %s\n", self->classname, vtos(self->s.origin));
} }
if (!(self->monsterinfo.aiflags & AI_GOOD_GUY)) if (!(self->monsterinfo.aiflags & AI_GOOD_GUY))
@ -739,3 +734,4 @@ void swimmonster_start (edict_t *self)
self->think = swimmonster_start_go; self->think = swimmonster_start_go;
monster_start (self); monster_start (self);
} }

View file

@ -74,9 +74,9 @@ void SV_CheckVelocity (edict_t *ent)
{ {
int i; int i;
// //
// bound velocity // bound velocity
// //
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
{ {
if (ent->velocity[i] > sv_maxvelocity->value) if (ent->velocity[i] > sv_maxvelocity->value)
@ -245,9 +245,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
blocked |= 2; // step blocked |= 2; // step
} }
// //
// run the impact function // run the impact function
// //
SV_Impact (ent, &trace); SV_Impact (ent, &trace);
if (!ent->inuse) if (!ent->inuse)
break; // removed by the impact function break; // removed by the impact function
@ -255,7 +255,7 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
time_left -= time_left * trace.fraction; time_left -= time_left * trace.fraction;
// cliped to another plane // cliped to another plane
if (numplanes >= MAX_CLIP_PLANES) if (numplanes >= MAX_CLIP_PLANES)
{ // this shouldn't really happen { // this shouldn't really happen
VectorCopy (vec3_origin, ent->velocity); VectorCopy (vec3_origin, ent->velocity);
@ -265,9 +265,9 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
VectorCopy (trace.plane.normal, planes[numplanes]); VectorCopy (trace.plane.normal, planes[numplanes]);
numplanes++; numplanes++;
// //
// modify original_velocity so it parallels all of the clip planes // modify original_velocity so it parallels all of the clip planes
// //
for (i=0 ; i<numplanes ; i++) for (i=0 ; i<numplanes ; i++)
{ {
ClipVelocity (original_velocity, planes[i], new_velocity, 1); ClipVelocity (original_velocity, planes[i], new_velocity, 1);
@ -289,7 +289,6 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
{ // go along the crease { // go along the crease
if (numplanes != 2) if (numplanes != 2)
{ {
// gi.dprintf ("clip velocity, numplanes == %i\n",numplanes);
VectorCopy (vec3_origin, ent->velocity); VectorCopy (vec3_origin, ent->velocity);
return 7; return 7;
} }
@ -298,10 +297,10 @@ int SV_FlyMove (edict_t *ent, float time, int mask)
VectorScale (dir, d, ent->velocity); VectorScale (dir, d, ent->velocity);
} }
// //
// if original velocity is against the original velocity, stop dead // if original velocity is against the original velocity, stop dead
// to avoid tiny occilations in sloping corners // to avoid tiny occilations in sloping corners
// //
if (DotProduct (ent->velocity, primal_velocity) <= 0) if (DotProduct (ent->velocity, primal_velocity) <= 0)
{ {
VectorCopy (vec3_origin, ent->velocity); VectorCopy (vec3_origin, ent->velocity);
@ -428,11 +427,11 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
maxs[i] = pusher->absmax[i] + move[i]; maxs[i] = pusher->absmax[i] + move[i];
} }
// we need this for pushing things later // we need this for pushing things later
VectorSubtract (vec3_origin, amove, org); VectorSubtract (vec3_origin, amove, org);
AngleVectors (org, forward, right, up); AngleVectors (org, forward, right, up);
// save the pusher's original position // save the pusher's original position
pushed_p->ent = pusher; pushed_p->ent = pusher;
VectorCopy (pusher->s.origin, pushed_p->origin); VectorCopy (pusher->s.origin, pushed_p->origin);
VectorCopy (pusher->s.angles, pushed_p->angles); VectorCopy (pusher->s.angles, pushed_p->angles);
@ -440,12 +439,12 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW]; pushed_p->deltayaw = pusher->client->ps.pmove.delta_angles[YAW];
pushed_p++; pushed_p++;
// move the pusher to it's final position // move the pusher to it's final position
VectorAdd (pusher->s.origin, move, pusher->s.origin); VectorAdd (pusher->s.origin, move, pusher->s.origin);
VectorAdd (pusher->s.angles, amove, pusher->s.angles); VectorAdd (pusher->s.angles, amove, pusher->s.angles);
gi.linkentity (pusher); gi.linkentity (pusher);
// see if any solid entities are inside the final position // see if any solid entities are inside the final position
check = g_edicts+1; check = g_edicts+1;
for (e = 1; e < globals.num_edicts; e++, check++) for (e = 1; e < globals.num_edicts; e++, check++)
{ {
@ -460,7 +459,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
if (!check->area.prev) if (!check->area.prev)
continue; // not linked in anywhere continue; // not linked in anywhere
// if the entity is standing on the pusher, it will definitely be moved // if the entity is standing on the pusher, it will definitely be moved
if (check->groundentity != pusher) if (check->groundentity != pusher)
{ {
// see if the ent needs to be tested // see if the ent needs to be tested
@ -543,7 +542,7 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
return false; return false;
} }
//FIXME: is there a better way to handle this? //FIXME: is there a better way to handle this?
// see if anything we moved has touched a trigger // see if anything we moved has touched a trigger
for (p=pushed_p-1 ; p>=pushed ; p--) for (p=pushed_p-1 ; p>=pushed ; p--)
G_TouchTriggers (p->ent); G_TouchTriggers (p->ent);
@ -571,7 +570,6 @@ void SV_Physics_Pusher (edict_t *ent)
// make sure all team slaves can move before commiting // make sure all team slaves can move before commiting
// any moves or calling any think functions // any moves or calling any think functions
// if the move is blocked, all moved objects will be backed out // if the move is blocked, all moved objects will be backed out
//retry:
pushed_p = pushed; pushed_p = pushed;
for (part = ent ; part ; part=part->teamchain) for (part = ent ; part ; part=part->teamchain)
{ {
@ -602,11 +600,6 @@ void SV_Physics_Pusher (edict_t *ent)
// otherwise, just stay in place until the obstacle is gone // otherwise, just stay in place until the obstacle is gone
if (part->blocked) if (part->blocked)
part->blocked (part, obstacle); part->blocked (part, obstacle);
#if 0
// if the pushed entity went away and the pusher is still there
if (!obstacle->inuse && part->inuse)
goto retry;
#endif
} }
else else
{ {
@ -629,7 +622,7 @@ Non moving objects can only think
*/ */
void SV_Physics_None (edict_t *ent) void SV_Physics_None (edict_t *ent)
{ {
// regular thinking // regular thinking
SV_RunThink (ent); SV_RunThink (ent);
} }
@ -642,7 +635,7 @@ A moving object that doesn't obey physics
*/ */
void SV_Physics_Noclip (edict_t *ent) void SV_Physics_Noclip (edict_t *ent)
{ {
// regular thinking // regular thinking
if (!SV_RunThink (ent)) if (!SV_RunThink (ent))
return; return;
@ -677,7 +670,7 @@ void SV_Physics_Toss (edict_t *ent)
qboolean isinwater; qboolean isinwater;
vec3_t old_origin; vec3_t old_origin;
// regular thinking // regular thinking
SV_RunThink (ent); SV_RunThink (ent);
// if not a team captain, so movement will be handled elsewhere // if not a team captain, so movement will be handled elsewhere
@ -687,12 +680,12 @@ void SV_Physics_Toss (edict_t *ent)
if (ent->velocity[2] > 0) if (ent->velocity[2] > 0)
ent->groundentity = NULL; ent->groundentity = NULL;
// check for the groundentity going away // check for the groundentity going away
if (ent->groundentity) if (ent->groundentity)
if (!ent->groundentity->inuse) if (!ent->groundentity->inuse)
ent->groundentity = NULL; ent->groundentity = NULL;
// if onground, return without moving // if onground, return without moving
if ( ent->groundentity ) if ( ent->groundentity )
return; return;
@ -700,15 +693,15 @@ void SV_Physics_Toss (edict_t *ent)
SV_CheckVelocity (ent); SV_CheckVelocity (ent);
// add gravity // add gravity
if (ent->movetype != MOVETYPE_FLY if (ent->movetype != MOVETYPE_FLY
&& ent->movetype != MOVETYPE_FLYMISSILE) && ent->movetype != MOVETYPE_FLYMISSILE)
SV_AddGravity (ent); SV_AddGravity (ent);
// move angles // move angles
VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles); VectorMA (ent->s.angles, FRAMETIME, ent->avelocity, ent->s.angles);
// move origin // move origin
VectorScale (ent->velocity, FRAMETIME, move); VectorScale (ent->velocity, FRAMETIME, move);
trace = SV_PushEntity (ent, move); trace = SV_PushEntity (ent, move);
if (!ent->inuse) if (!ent->inuse)
@ -723,7 +716,7 @@ void SV_Physics_Toss (edict_t *ent)
ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff); ClipVelocity (ent->velocity, trace.plane.normal, ent->velocity, backoff);
// stop if on ground // stop if on ground
if (trace.plane.normal[2] > 0.7) if (trace.plane.normal[2] > 0.7)
{ {
if (ent->velocity[2] < 60 || ent->movetype != MOVETYPE_BOUNCE ) if (ent->velocity[2] < 60 || ent->movetype != MOVETYPE_BOUNCE )
@ -734,12 +727,9 @@ void SV_Physics_Toss (edict_t *ent)
VectorCopy (vec3_origin, ent->avelocity); VectorCopy (vec3_origin, ent->avelocity);
} }
} }
// if (ent->touch)
// ent->touch (ent, trace.ent, &trace.plane, trace.surface);
} }
// check for water transition // check for water transition
wasinwater = (ent->watertype & MASK_WATER); wasinwater = (ent->watertype & MASK_WATER);
ent->watertype = gi.pointcontents (ent->s.origin); ent->watertype = gi.pointcontents (ent->s.origin);
isinwater = ent->watertype & MASK_WATER; isinwater = ent->watertype & MASK_WATER;
@ -754,7 +744,7 @@ void SV_Physics_Toss (edict_t *ent)
else if (wasinwater && !isinwater) else if (wasinwater && !isinwater)
gi.positioned_sound (ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0); gi.positioned_sound (ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);
// move teamslaves // move teamslaves
for (slave = ent->teamchain; slave; slave = slave->teamchain) for (slave = ent->teamchain; slave; slave = slave->teamchain)
{ {
VectorCopy (ent->s.origin, slave->s.origin); VectorCopy (ent->s.origin, slave->s.origin);
@ -957,3 +947,4 @@ void G_RunEntity (edict_t *ent)
gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype); gi.error ("SV_Physics: bad movetype %i", (int)ent->movetype);
} }
} }

View file

@ -172,8 +172,8 @@ void InitGame (void)
skill = gi.cvar ("skill", "1", CVAR_LATCH); skill = gi.cvar ("skill", "1", CVAR_LATCH);
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH); maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
//ZOID //ZOID
//This game.dll only supports deathmatch //This game.dll only supports deathmatch
if (!deathmatch->value) { if (!deathmatch->value) {
gi.dprintf("Forcing deathmatch.\n"); gi.dprintf("Forcing deathmatch.\n");
gi.cvar_set("deathmatch", "1"); gi.cvar_set("deathmatch", "1");
@ -181,17 +181,17 @@ void InitGame (void)
//force coop off //force coop off
if (coop->value) if (coop->value)
gi.cvar_set("coop", "0"); gi.cvar_set("coop", "0");
//ZOID //ZOID
// change anytime vars // change anytime vars
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO); dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO); fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO); timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
//ZOID //ZOID
capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO); capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO);
instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO); instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO);
//ZOID //ZOID
password = gi.cvar ("password", "", CVAR_USERINFO); password = gi.cvar ("password", "", CVAR_USERINFO);
filterban = gi.cvar ("filterban", "1", 0); filterban = gi.cvar ("filterban", "1", 0);
@ -229,9 +229,9 @@ void InitGame (void)
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME); game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
globals.num_edicts = game.maxclients+1; globals.num_edicts = game.maxclients+1;
//ZOID //ZOID
CTFInit(); CTFInit();
//ZOID //ZOID
} }
//========================================================= //=========================================================

View file

@ -155,10 +155,10 @@ spawn_t spawns[] = {
{"info_player_deathmatch", SP_info_player_deathmatch}, {"info_player_deathmatch", SP_info_player_deathmatch},
{"info_player_coop", SP_info_player_coop}, {"info_player_coop", SP_info_player_coop},
{"info_player_intermission", SP_info_player_intermission}, {"info_player_intermission", SP_info_player_intermission},
//ZOID //ZOID
{"info_player_team1", SP_info_player_team1}, {"info_player_team1", SP_info_player_team1},
{"info_player_team2", SP_info_player_team2}, {"info_player_team2", SP_info_player_team2},
//ZOID //ZOID
{"func_plat", SP_func_plat}, {"func_plat", SP_func_plat},
{"func_button", SP_func_button}, {"func_button", SP_func_button},
@ -202,9 +202,6 @@ spawn_t spawns[] = {
{"target_crosslevel_target", SP_target_crosslevel_target}, {"target_crosslevel_target", SP_target_crosslevel_target},
{"target_laser", SP_target_laser}, {"target_laser", SP_target_laser},
{"target_help", SP_target_help}, {"target_help", SP_target_help},
#if 0 // remove monster code
{"target_actor", SP_target_actor},
#endif
{"target_lightramp", SP_target_lightramp}, {"target_lightramp", SP_target_lightramp},
{"target_earthquake", SP_target_earthquake}, {"target_earthquake", SP_target_earthquake},
{"target_character", SP_target_character}, {"target_character", SP_target_character},
@ -224,67 +221,29 @@ spawn_t spawns[] = {
{"misc_explobox", SP_misc_explobox}, {"misc_explobox", SP_misc_explobox},
{"misc_banner", SP_misc_banner}, {"misc_banner", SP_misc_banner},
//ZOID //ZOID
{"misc_ctf_banner", SP_misc_ctf_banner}, {"misc_ctf_banner", SP_misc_ctf_banner},
{"misc_ctf_small_banner", SP_misc_ctf_small_banner}, {"misc_ctf_small_banner", SP_misc_ctf_small_banner},
//ZOID //ZOID
{"misc_satellite_dish", SP_misc_satellite_dish}, {"misc_satellite_dish", SP_misc_satellite_dish},
#if 0 // remove monster code
{"misc_actor", SP_misc_actor},
#endif
{"misc_gib_arm", SP_misc_gib_arm}, {"misc_gib_arm", SP_misc_gib_arm},
{"misc_gib_leg", SP_misc_gib_leg}, {"misc_gib_leg", SP_misc_gib_leg},
{"misc_gib_head", SP_misc_gib_head}, {"misc_gib_head", SP_misc_gib_head},
#if 0 // remove monster code
{"misc_insane", SP_misc_insane},
#endif
{"misc_deadsoldier", SP_misc_deadsoldier},
{"misc_viper", SP_misc_viper}, {"misc_viper", SP_misc_viper},
{"misc_viper_bomb", SP_misc_viper_bomb}, {"misc_viper_bomb", SP_misc_viper_bomb},
{"misc_bigviper", SP_misc_bigviper}, {"misc_bigviper", SP_misc_bigviper},
{"misc_strogg_ship", SP_misc_strogg_ship}, {"misc_strogg_ship", SP_misc_strogg_ship},
{"misc_teleporter", SP_misc_teleporter}, {"misc_teleporter", SP_misc_teleporter},
{"misc_teleporter_dest", SP_misc_teleporter_dest}, {"misc_teleporter_dest", SP_misc_teleporter_dest},
//ZOID //ZOID
{"trigger_teleport", SP_trigger_teleport}, {"trigger_teleport", SP_trigger_teleport},
{"info_teleport_destination", SP_info_teleport_destination}, {"info_teleport_destination", SP_info_teleport_destination},
//ZOID //ZOID
{"misc_blackhole", SP_misc_blackhole}, {"misc_blackhole", SP_misc_blackhole},
{"misc_eastertank", SP_misc_eastertank}, {"misc_eastertank", SP_misc_eastertank},
{"misc_easterchick", SP_misc_easterchick}, {"misc_easterchick", SP_misc_easterchick},
{"misc_easterchick2", SP_misc_easterchick2}, {"misc_easterchick2", SP_misc_easterchick2},
#if 0 // remove monster code
{"monster_berserk", SP_monster_berserk},
{"monster_gladiator", SP_monster_gladiator},
{"monster_gunner", SP_monster_gunner},
{"monster_infantry", SP_monster_infantry},
{"monster_soldier_light", SP_monster_soldier_light},
{"monster_soldier", SP_monster_soldier},
{"monster_soldier_ss", SP_monster_soldier_ss},
{"monster_tank", SP_monster_tank},
{"monster_tank_commander", SP_monster_tank},
{"monster_medic", SP_monster_medic},
{"monster_flipper", SP_monster_flipper},
{"monster_chick", SP_monster_chick},
{"monster_parasite", SP_monster_parasite},
{"monster_flyer", SP_monster_flyer},
{"monster_brain", SP_monster_brain},
{"monster_floater", SP_monster_floater},
{"monster_hover", SP_monster_hover},
{"monster_mutant", SP_monster_mutant},
{"monster_supertank", SP_monster_supertank},
{"monster_boss2", SP_monster_boss2},
{"monster_boss3_stand", SP_monster_boss3_stand},
{"monster_jorg", SP_monster_jorg},
{"monster_commander_body", SP_monster_commander_body},
{"turret_breach", SP_turret_breach},
{"turret_base", SP_turret_base},
{"turret_driver", SP_turret_driver},
#endif
{NULL, NULL} {NULL, NULL}
}; };
@ -442,10 +401,10 @@ char *ED_ParseEdict (char *data, edict_t *ent)
init = false; init = false;
memset (&st, 0, sizeof(st)); memset (&st, 0, sizeof(st));
// go through all the dictionary pairs // go through all the dictionary pairs
while (1) while (1)
{ {
// parse key // parse key
com_token = COM_Parse (&data); com_token = COM_Parse (&data);
if (com_token[0] == '}') if (com_token[0] == '}')
break; break;
@ -454,7 +413,7 @@ char *ED_ParseEdict (char *data, edict_t *ent)
strncpy (keyname, com_token, sizeof(keyname)-1); strncpy (keyname, com_token, sizeof(keyname)-1);
// parse value // parse value
com_token = COM_Parse (&data); com_token = COM_Parse (&data);
if (!data) if (!data)
gi.error ("ED_ParseEntity: EOF without closing brace"); gi.error ("ED_ParseEntity: EOF without closing brace");
@ -464,8 +423,8 @@ char *ED_ParseEdict (char *data, edict_t *ent)
init = true; init = true;
// keynames with a leading underscore are used for utility comments, // keynames with a leading underscore are used for utility comments,
// and are immediately discarded by quake // and are immediately discarded by quake
if (keyname[0] == '_') if (keyname[0] == '_')
continue; continue;
@ -572,7 +531,7 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
ent = NULL; ent = NULL;
inhibit = 0; inhibit = 0;
// parse ents // parse ents
while (1) while (1)
{ {
// parse the opening brace // parse the opening brace
@ -630,37 +589,14 @@ void SpawnEntities (char *mapname, char *entities, char *spawnpoint)
PlayerTrail_Init (); PlayerTrail_Init ();
//ZOID //ZOID
CTFSpawn(); CTFSpawn();
//ZOID //ZOID
} }
//=================================================================== //===================================================================
#if 0
// cursor positioning
xl <value>
xr <value>
yb <value>
yt <value>
xv <value>
yv <value>
// drawing
statpic <name>
pic <stat>
num <fieldwidth> <stat>
string <stat>
// control
if <stat>
ifeq <stat> <value>
ifbit <stat> <value>
endif
#endif
char *single_statusbar = char *single_statusbar =
"yb -24 " "yb -24 "
@ -837,12 +773,12 @@ void SP_worldspawn (edict_t *ent)
// status bar program // status bar program
if (deathmatch->value) if (deathmatch->value)
//ZOID //ZOID
if (ctf->value) { if (ctf->value) {
gi.configstring (CS_STATUSBAR, ctf_statusbar); gi.configstring (CS_STATUSBAR, ctf_statusbar);
CTFPrecache(); CTFPrecache();
} else } else
//ZOID //ZOID
gi.configstring (CS_STATUSBAR, dm_statusbar); gi.configstring (CS_STATUSBAR, dm_statusbar);
else else
gi.configstring (CS_STATUSBAR, single_statusbar); gi.configstring (CS_STATUSBAR, single_statusbar);
@ -943,9 +879,9 @@ void SP_worldspawn (edict_t *ent)
gi.modelindex ("models/objects/gibs/skull/tris.md2"); gi.modelindex ("models/objects/gibs/skull/tris.md2");
gi.modelindex ("models/objects/gibs/head2/tris.md2"); gi.modelindex ("models/objects/gibs/head2/tris.md2");
// //
// Setup light animation tables. 'a' is total darkness, 'z' is doublebright. // Setup light animation tables. 'a' is total darkness, 'z' is doublebright.
// //
// 0 normal // 0 normal
gi.configstring(CS_LIGHTS+0, "m"); gi.configstring(CS_LIGHTS+0, "m");

View file

@ -807,3 +807,4 @@ void SP_target_earthquake (edict_t *self)
self->noise_index = gi.soundindex ("world/quake.wav"); self->noise_index = gi.soundindex ("world/quake.wav");
} }

View file

@ -572,7 +572,7 @@ void trigger_monsterjump_touch (edict_t *self, edict_t *other, cplane_t *plane,
if ( !(other->svflags & SVF_MONSTER)) if ( !(other->svflags & SVF_MONSTER))
return; return;
// set XY even if not on ground, so the jump will clear lips // set XY even if not on ground, so the jump will clear lips
other->velocity[0] = self->movedir[0] * self->speed; other->velocity[0] = self->movedir[0] * self->speed;
other->velocity[1] = self->movedir[1] * self->speed; other->velocity[1] = self->movedir[1] * self->speed;

View file

@ -174,9 +174,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
{ {
edict_t *t; edict_t *t;
// //
// check for a delay // check for a delay
// //
if (ent->delay) if (ent->delay)
{ {
// create a temp object to fire at a later time // create a temp object to fire at a later time
@ -194,9 +194,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
} }
// //
// print the message // print the message
// //
if ((ent->message) && !(activator->svflags & SVF_MONSTER)) if ((ent->message) && !(activator->svflags & SVF_MONSTER))
{ {
gi.centerprintf (activator, "%s", ent->message); gi.centerprintf (activator, "%s", ent->message);
@ -206,9 +206,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0); gi.sound (activator, CHAN_AUTO, gi.soundindex ("misc/talk1.wav"), 1, ATTN_NORM, 0);
} }
// //
// kill killtargets // kill killtargets
// //
if (ent->killtarget) if (ent->killtarget)
{ {
t = NULL; t = NULL;
@ -223,11 +223,9 @@ void G_UseTargets (edict_t *ent, edict_t *activator)
} }
} }
// gi.dprintf("TARGET: activating %s\n", ent->target); //
// fire targets
// //
// fire targets
//
if (ent->target) if (ent->target)
{ {
t = NULL; t = NULL;
@ -457,7 +455,6 @@ void G_FreeEdict (edict_t *ed)
if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE)) if ((ed - g_edicts) <= (maxclients->value + BODY_QUEUE_SIZE))
{ {
// gi.dprintf("tried to free special edict\n");
return; return;
} }
@ -568,3 +565,4 @@ qboolean KillBox (edict_t *ent)
return true; // all clear return true; // all clear
} }

View file

@ -695,7 +695,6 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
gi.WritePosition (start); gi.WritePosition (start);
gi.WritePosition (tr.endpos); gi.WritePosition (tr.endpos);
gi.multicast (self->s.origin, MULTICAST_PHS); gi.multicast (self->s.origin, MULTICAST_PHS);
// gi.multicast (start, MULTICAST_PHS);
if (water) if (water)
{ {
gi.WriteByte (svc_temp_entity); gi.WriteByte (svc_temp_entity);
@ -829,13 +828,13 @@ void bfg_think (edict_t *self)
if (!(ent->svflags & SVF_MONSTER) && (!ent->client) && (strcmp(ent->classname, "misc_explobox") != 0)) if (!(ent->svflags & SVF_MONSTER) && (!ent->client) && (strcmp(ent->classname, "misc_explobox") != 0))
continue; continue;
//ZOID //ZOID
//don't target players in CTF //don't target players in CTF
if (ctf->value && ent->client && if (ctf->value && ent->client &&
self->owner->client && self->owner->client &&
ent->client->resp.ctf_team == self->owner->client->resp.ctf_team) ent->client->resp.ctf_team == self->owner->client->resp.ctf_team)
continue; continue;
//ZOID //ZOID
VectorMA (ent->absmin, 0.5, ent->size, point); VectorMA (ent->absmin, 0.5, ent->size, point);
@ -919,3 +918,4 @@ void fire_bfg (edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, f
gi.linkentity (bfg); gi.linkentity (bfg);
} }

View file

@ -240,3 +240,4 @@ typedef struct
} game_export_t; } game_export_t;
game_export_t *GetGameApi (game_import_t *import); game_export_t *GetGameApi (game_import_t *import);

View file

@ -44,9 +44,9 @@ qboolean M_CheckBottom (edict_t *ent)
VectorAdd (ent->s.origin, ent->mins, mins); VectorAdd (ent->s.origin, ent->mins, mins);
VectorAdd (ent->s.origin, ent->maxs, maxs); VectorAdd (ent->s.origin, ent->maxs, maxs);
// if all of the points under the corners are solid world, don't bother // if all of the points under the corners are solid world, don't bother
// with the tougher checks // with the tougher checks
// the corners must be within 16 of the midpoint // the corners must be within 16 of the midpoint
start[2] = mins[2] - 1; start[2] = mins[2] - 1;
for (x=0 ; x<=1 ; x++) for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++) for (y=0 ; y<=1 ; y++)
@ -62,12 +62,12 @@ qboolean M_CheckBottom (edict_t *ent)
realcheck: realcheck:
c_no++; c_no++;
// //
// check it for real... // check it for real...
// //
start[2] = mins[2]; start[2] = mins[2];
// the midpoint must be within 16 of the bottom // the midpoint must be within 16 of the bottom
start[0] = stop[0] = (mins[0] + maxs[0])*0.5; start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
start[1] = stop[1] = (mins[1] + maxs[1])*0.5; start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
stop[2] = start[2] - 2*STEPSIZE; stop[2] = start[2] - 2*STEPSIZE;
@ -76,8 +76,8 @@ realcheck:
if (trace.fraction == 1.0) if (trace.fraction == 1.0)
return false; return false;
mid = bottom = trace.endpos[2]; mid = bottom = trace.endpos[2];
// the corners must be within 16 of the midpoint // the corners must be within 16 of the midpoint
for (x=0 ; x<=1 ; x++) for (x=0 ; x<=1 ; x++)
for (y=0 ; y<=1 ; y++) for (y=0 ; y<=1 ; y++)
{ {
@ -119,11 +119,11 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
vec3_t test; vec3_t test;
int contents; int contents;
// try the move // try the move
VectorCopy (ent->s.origin, oldorg); VectorCopy (ent->s.origin, oldorg);
VectorAdd (ent->s.origin, move, neworg); VectorAdd (ent->s.origin, move, neworg);
// flying monsters don't step up // flying monsters don't step up
if ( ent->flags & (FL_SWIM | FL_FLY) ) if ( ent->flags & (FL_SWIM | FL_FLY) )
{ {
// try one move with vertical motion, then one without // try one move with vertical motion, then one without
@ -203,7 +203,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false; return false;
} }
// push down from a step height above the wished position // push down from a step height above the wished position
if (!(ent->monsterinfo.aiflags & AI_NOSTEP)) if (!(ent->monsterinfo.aiflags & AI_NOSTEP))
stepsize = STEPSIZE; stepsize = STEPSIZE;
else else
@ -257,7 +257,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
return false; // walked off an edge return false; // walked off an edge
} }
// check point traces down for dangling corners // check point traces down for dangling corners
VectorCopy (trace.endpos, ent->s.origin); VectorCopy (trace.endpos, ent->s.origin);
if (!M_CheckBottom (ent)) if (!M_CheckBottom (ent))
@ -283,7 +283,7 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
ent->groundentity = trace.ent; ent->groundentity = trace.ent;
ent->groundentity_linkcount = trace.ent->linkcount; ent->groundentity_linkcount = trace.ent->linkcount;
// the move is ok // the move is ok
if (relink) if (relink)
{ {
gi.linkentity (ent); gi.linkentity (ent);
@ -428,7 +428,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
else else
d[2]= DI_NODIR; d[2]= DI_NODIR;
// try direct route // try direct route
if (d[1] != DI_NODIR && d[2] != DI_NODIR) if (d[1] != DI_NODIR && d[2] != DI_NODIR)
{ {
if (d[1] == 0) if (d[1] == 0)
@ -440,7 +440,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
return; return;
} }
// try other directions // try other directions
if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax)) if ( ((rand()&3) & 1) || abs(deltay)>abs(deltax))
{ {
tdir=d[1]; tdir=d[1];
@ -456,7 +456,7 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
&& SV_StepDirection(actor, d[2], dist)) && SV_StepDirection(actor, d[2], dist))
return; return;
/* there is no direct path to the player, so pick another direction */ /* there is no direct path to the player, so pick another direction */
if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist)) if (olddir!=DI_NODIR && SV_StepDirection(actor, olddir, dist))
return; return;
@ -479,8 +479,8 @@ void SV_NewChaseDir (edict_t *actor, edict_t *enemy, float dist)
actor->ideal_yaw = olddir; // can't move actor->ideal_yaw = olddir; // can't move
// if a bridge was pulled out from underneath a monster, it may not have // if a bridge was pulled out from underneath a monster, it may not have
// a valid standing position at all // a valid standing position at all
if (!M_CheckBottom (actor)) if (!M_CheckBottom (actor))
SV_FixCheckBottom (actor); SV_FixCheckBottom (actor);
@ -521,11 +521,11 @@ void M_MoveToGoal (edict_t *ent, float dist)
if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM))) if (!ent->groundentity && !(ent->flags & (FL_FLY|FL_SWIM)))
return; return;
// if the next step hits the enemy, return immediately // if the next step hits the enemy, return immediately
if (ent->enemy && SV_CloseEnough (ent, ent->enemy, dist) ) if (ent->enemy && SV_CloseEnough (ent, ent->enemy, dist) )
return; return;
// bump around... // bump around...
if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->ideal_yaw, dist)) if ( (rand()&3)==1 || !SV_StepDirection (ent, ent->ideal_yaw, dist))
{ {
if (ent->inuse) if (ent->inuse)
@ -554,3 +554,4 @@ qboolean M_walkmove (edict_t *ent, float yaw, float dist)
return SV_movestep(ent, move, true); return SV_movestep(ent, move, true);
} }

View file

@ -53,7 +53,6 @@ static void SP_FixCoopSpots (edict_t *self)
{ {
if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0) if ((!self->targetname) || Q_stricmp(self->targetname, spot->targetname) != 0)
{ {
// gi.dprintf("FixCoopSpots changed %s at %s targetname from %s to %s\n", self->classname, vtos(self->s.origin), self->targetname, spot->targetname);
self->targetname = spot->targetname; self->targetname = spot->targetname;
} }
return; return;
@ -364,12 +363,12 @@ void ClientObituary (edict_t *self, edict_t *inflictor, edict_t *attacker)
message = "tried to invade"; message = "tried to invade";
message2 = "'s personal space"; message2 = "'s personal space";
break; break;
//ZOID //ZOID
case MOD_GRAPPLE: case MOD_GRAPPLE:
message = "was caught by"; message = "was caught by";
message2 = "'s grapple"; message2 = "'s grapple";
break; break;
//ZOID //ZOID
} }
if (message) if (message)
@ -494,9 +493,9 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->movetype = MOVETYPE_TOSS; self->movetype = MOVETYPE_TOSS;
self->s.modelindex2 = 0; // remove linked weapon model self->s.modelindex2 = 0; // remove linked weapon model
//ZOID //ZOID
self->s.modelindex3 = 0; // remove linked ctf flag self->s.modelindex3 = 0; // remove linked ctf flag
//ZOID //ZOID
self->s.angles[0] = 0; self->s.angles[0] = 0;
self->s.angles[2] = 0; self->s.angles[2] = 0;
@ -506,7 +505,6 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
self->maxs[2] = -8; self->maxs[2] = -8;
// self->solid = SOLID_NOT;
self->svflags |= SVF_DEADMONSTER; self->svflags |= SVF_DEADMONSTER;
if (!self->deadflag) if (!self->deadflag)
@ -515,7 +513,7 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
LookAtKiller (self, inflictor, attacker); LookAtKiller (self, inflictor, attacker);
self->client->ps.pmove.pm_type = PM_DEAD; self->client->ps.pmove.pm_type = PM_DEAD;
ClientObituary (self, inflictor, attacker); ClientObituary (self, inflictor, attacker);
//ZOID //ZOID
// if at start and same team, clear // if at start and same team, clear
if (ctf->value && meansOfDeath == MOD_TELEFRAG && if (ctf->value && meansOfDeath == MOD_TELEFRAG &&
self->client->resp.ctf_state < 2 && self->client->resp.ctf_state < 2 &&
@ -525,13 +523,13 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
} }
CTFFragBonuses(self, inflictor, attacker); CTFFragBonuses(self, inflictor, attacker);
//ZOID //ZOID
TossClientWeapon (self); TossClientWeapon (self);
//ZOID //ZOID
CTFPlayerResetGrapple(self); CTFPlayerResetGrapple(self);
CTFDeadDropFlag(self); CTFDeadDropFlag(self);
CTFDeadDropTech(self); CTFDeadDropTech(self);
//ZOID //ZOID
if (deathmatch->value && !self->client->showscores) if (deathmatch->value && !self->client->showscores)
Cmd_Help_f (self); // show scores Cmd_Help_f (self); // show scores
} }
@ -552,10 +550,10 @@ void player_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damag
for (n= 0; n < 4; n++) for (n= 0; n < 4; n++)
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
ThrowClientHead (self, damage); ThrowClientHead (self, damage);
//ZOID //ZOID
self->client->anim_priority = ANIM_DEATH; self->client->anim_priority = ANIM_DEATH;
self->client->anim_end = 0; self->client->anim_end = 0;
//ZOID //ZOID
self->takedamage = DAMAGE_NO; self->takedamage = DAMAGE_NO;
} }
else else
@ -617,14 +615,14 @@ void InitClientPersistant (gclient_t *client)
client->pers.inventory[client->pers.selected_item] = 1; client->pers.inventory[client->pers.selected_item] = 1;
client->pers.weapon = item; client->pers.weapon = item;
//ZOID //ZOID
client->pers.lastweapon = item; client->pers.lastweapon = item;
//ZOID //ZOID
//ZOID //ZOID
item = FindItem("Grapple"); item = FindItem("Grapple");
client->pers.inventory[ITEM_INDEX(item)] = 1; client->pers.inventory[ITEM_INDEX(item)] = 1;
//ZOID //ZOID
client->pers.health = 100; client->pers.health = 100;
client->pers.max_health = 100; client->pers.max_health = 100;
@ -642,25 +640,25 @@ void InitClientPersistant (gclient_t *client)
void InitClientResp (gclient_t *client) void InitClientResp (gclient_t *client)
{ {
//ZOID //ZOID
int ctf_team = client->resp.ctf_team; int ctf_team = client->resp.ctf_team;
qboolean id_state = client->resp.id_state; qboolean id_state = client->resp.id_state;
//ZOID //ZOID
memset (&client->resp, 0, sizeof(client->resp)); memset (&client->resp, 0, sizeof(client->resp));
//ZOID //ZOID
client->resp.ctf_team = ctf_team; client->resp.ctf_team = ctf_team;
client->resp.id_state = id_state; client->resp.id_state = id_state;
//ZOID //ZOID
client->resp.enterframe = level.framenum; client->resp.enterframe = level.framenum;
client->resp.coop_respawn = client->pers; client->resp.coop_respawn = client->pers;
//ZOID //ZOID
if (ctf->value && client->resp.ctf_team < CTF_TEAM1) if (ctf->value && client->resp.ctf_team < CTF_TEAM1)
CTFAssignTeam(client); CTFAssignTeam(client);
//ZOID //ZOID
} }
/* /*
@ -903,11 +901,11 @@ void SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles)
edict_t *spot = NULL; edict_t *spot = NULL;
if (deathmatch->value) if (deathmatch->value)
//ZOID //ZOID
if (ctf->value) if (ctf->value)
spot = SelectCTFSpawnPoint(ent); spot = SelectCTFSpawnPoint(ent);
else else
//ZOID //ZOID
spot = SelectDeathmatchSpawnPoint (); spot = SelectDeathmatchSpawnPoint ();
else if (coop->value) else if (coop->value)
spot = SelectCoopSpawnPoint (ent); spot = SelectCoopSpawnPoint (ent);
@ -1139,9 +1137,9 @@ void PutClientInServer (edict_t *ent)
client->ps.pmove.origin[0] = spawn_origin[0]*8; client->ps.pmove.origin[0] = spawn_origin[0]*8;
client->ps.pmove.origin[1] = spawn_origin[1]*8; client->ps.pmove.origin[1] = spawn_origin[1]*8;
client->ps.pmove.origin[2] = spawn_origin[2]*8; client->ps.pmove.origin[2] = spawn_origin[2]*8;
//ZOID //ZOID
client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION; client->ps.pmove.pm_flags &= ~PMF_NO_PREDICTION;
//ZOID //ZOID
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV)) if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
{ {
@ -1182,10 +1180,10 @@ void PutClientInServer (edict_t *ent)
VectorCopy (ent->s.angles, client->ps.viewangles); VectorCopy (ent->s.angles, client->ps.viewangles);
VectorCopy (ent->s.angles, client->v_angle); VectorCopy (ent->s.angles, client->v_angle);
//ZOID //ZOID
if (CTFStartClient(ent)) if (CTFStartClient(ent))
return; return;
//ZOID //ZOID
if (!KillBox (ent)) if (!KillBox (ent))
{ // could't spawn in? { // could't spawn in?
@ -1330,17 +1328,17 @@ void ClientUserinfoChanged (edict_t *ent, char *userinfo)
playernum = ent-g_edicts-1; playernum = ent-g_edicts-1;
// combine name and skin into a configstring // combine name and skin into a configstring
//ZOID //ZOID
if (ctf->value) if (ctf->value)
CTFAssignSkin(ent, s); CTFAssignSkin(ent, s);
else else
//ZOID //ZOID
gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s", ent->client->pers.netname, s) ); gi.configstring (CS_PLAYERSKINS+playernum, va("%s\\%s", ent->client->pers.netname, s) );
//ZOID //ZOID
// set player name field (used in id_state view) // set player name field (used in id_state view)
gi.configstring (CS_GENERAL+playernum, ent->client->pers.netname); gi.configstring (CS_GENERAL+playernum, ent->client->pers.netname);
//ZOID //ZOID
// fov // fov
if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV)) if (deathmatch->value && ((int)dmflags->value & DF_FIXED_FOV))
@ -1408,10 +1406,10 @@ qboolean ClientConnect (edict_t *ent, char *userinfo)
if (ent->inuse == false) if (ent->inuse == false)
{ {
// clear the respawning variables // clear the respawning variables
//ZOID -- force team join //ZOID -- force team join
ent->client->resp.ctf_team = -1; ent->client->resp.ctf_team = -1;
ent->client->resp.id_state = true; ent->client->resp.id_state = true;
//ZOID //ZOID
InitClientResp (ent->client); InitClientResp (ent->client);
if (!game.autosaved || !ent->client->pers.weapon) if (!game.autosaved || !ent->client->pers.weapon)
InitClientPersistant (ent->client); InitClientPersistant (ent->client);
@ -1443,10 +1441,10 @@ void ClientDisconnect (edict_t *ent)
gi.bprintf (PRINT_HIGH, "%s disconnected\n", ent->client->pers.netname); gi.bprintf (PRINT_HIGH, "%s disconnected\n", ent->client->pers.netname);
//ZOID //ZOID
CTFDeadDropFlag(ent); CTFDeadDropFlag(ent);
CTFDeadDropTech(ent); CTFDeadDropTech(ent);
//ZOID //ZOID
// send effect // send effect
gi.WriteByte (svc_muzzleflash); gi.WriteByte (svc_muzzleflash);
@ -1527,14 +1525,14 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
pm_passent = ent; pm_passent = ent;
//ZOID //ZOID
if (ent->client->chase_target) { if (ent->client->chase_target) {
client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]); client->resp.cmd_angles[0] = SHORT2ANGLE(ucmd->angles[0]);
client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]); client->resp.cmd_angles[1] = SHORT2ANGLE(ucmd->angles[1]);
client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]); client->resp.cmd_angles[2] = SHORT2ANGLE(ucmd->angles[2]);
return; return;
} }
//ZOID //ZOID
// set up for pmove // set up for pmove
memset (&pm, 0, sizeof(pm)); memset (&pm, 0, sizeof(pm));
@ -1560,7 +1558,6 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s))) if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))
{ {
pm.snapinitial = true; pm.snapinitial = true;
// gi.dprintf ("pmove changed!\n");
} }
pm.cmd = *ucmd; pm.cmd = *ucmd;
@ -1613,10 +1610,10 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
VectorCopy (pm.viewangles, client->ps.viewangles); VectorCopy (pm.viewangles, client->ps.viewangles);
} }
//ZOID //ZOID
if (client->ctf_grapple) if (client->ctf_grapple)
CTFGrapplePull(client->ctf_grapple); CTFGrapplePull(client->ctf_grapple);
//ZOID //ZOID
gi.linkentity (ent); gi.linkentity (ent);
@ -1648,9 +1645,9 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
// fire weapon from final position if needed // fire weapon from final position if needed
if (client->latched_buttons & BUTTON_ATTACK if (client->latched_buttons & BUTTON_ATTACK
//ZOID //ZOID
&& ent->movetype != MOVETYPE_NOCLIP && ent->movetype != MOVETYPE_NOCLIP
//ZOID //ZOID
) )
{ {
if (!client->weapon_thunk) if (!client->weapon_thunk)
@ -1660,12 +1657,12 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
} }
} }
//ZOID //ZOID
//regen tech //regen tech
CTFApplyRegeneration(ent); CTFApplyRegeneration(ent);
//ZOID //ZOID
//ZOID //ZOID
for (i = 1; i <= maxclients->value; i++) { for (i = 1; i <= maxclients->value; i++) {
other = g_edicts + i; other = g_edicts + i;
if (other->inuse && other->client->chase_target == ent) if (other->inuse && other->client->chase_target == ent)
@ -1678,7 +1675,7 @@ void ClientThink (edict_t *ent, usercmd_t *ucmd)
client->menutime = level.time; client->menutime = level.time;
client->menudirty = false; client->menudirty = false;
} }
//ZOID //ZOID
} }
@ -1702,9 +1699,9 @@ void ClientBeginServerFrame (edict_t *ent)
// run weapon animations if it hasn't been done by a ucmd_t // run weapon animations if it hasn't been done by a ucmd_t
if (!client->weapon_thunk if (!client->weapon_thunk
//ZOID //ZOID
&& ent->movetype != MOVETYPE_NOCLIP && ent->movetype != MOVETYPE_NOCLIP
//ZOID //ZOID
) )
Think_Weapon (ent); Think_Weapon (ent);
else else
@ -1739,3 +1736,4 @@ void ClientBeginServerFrame (edict_t *ent)
client->latched_buttons = 0; client->latched_buttons = 0;
} }

View file

@ -78,10 +78,10 @@ void BeginIntermission (edict_t *targ)
if (level.intermissiontime) if (level.intermissiontime)
return; // allready activated return; // allready activated
//ZOID //ZOID
if (deathmatch->value && ctf->value) if (deathmatch->value && ctf->value)
CTFCalcScores(); CTFCalcScores();
//ZOID //ZOID
game.autosaved = false; game.autosaved = false;
@ -181,12 +181,12 @@ void DeathmatchScoreboardMessage (edict_t *ent, edict_t *killer)
edict_t *cl_ent; edict_t *cl_ent;
char *tag; char *tag;
//ZOID //ZOID
if (ctf->value) { if (ctf->value) {
CTFScoreboardMessage (ent, killer); CTFScoreboardMessage (ent, killer);
return; return;
} }
//ZOID //ZOID
// sort the clients by score // sort the clients by score
total = 0; total = 0;
@ -289,10 +289,10 @@ void Cmd_Score_f (edict_t *ent)
{ {
ent->client->showinventory = false; ent->client->showinventory = false;
ent->client->showhelp = false; ent->client->showhelp = false;
//ZOID //ZOID
if (ent->client->menu) if (ent->client->menu)
PMenu_Close(ent); PMenu_Close(ent);
//ZOID //ZOID
if (!deathmatch->value && !coop->value) if (!deathmatch->value && !coop->value)
return; return;
@ -539,8 +539,8 @@ void G_SetStats (edict_t *ent)
else else
ent->client->ps.stats[STAT_HELPICON] = 0; ent->client->ps.stats[STAT_HELPICON] = 0;
//ZOID //ZOID
SetCTFStats(ent); SetCTFStats(ent);
//ZOID //ZOID
} }

View file

@ -254,3 +254,4 @@ void PMenu_Select(edict_t *ent)
if (p->SelectFunc) if (p->SelectFunc)
p->SelectFunc(ent, hnd); p->SelectFunc(ent, hnd);
} }

View file

@ -47,3 +47,4 @@ void PMenu_Update(edict_t *ent);
void PMenu_Next(edict_t *ent); void PMenu_Next(edict_t *ent);
void PMenu_Prev(edict_t *ent); void PMenu_Prev(edict_t *ent);
void PMenu_Select(edict_t *ent); void PMenu_Select(edict_t *ent);

View file

@ -144,3 +144,4 @@ edict_t *PlayerTrail_LastSpot (void)
{ {
return trail[PREV(trail_head)]; return trail[PREV(trail_head)];
} }

View file

@ -311,7 +311,6 @@ void SV_CalcViewOffset (edict_t *ent)
bob = bobfracsin * xyspeed * bob_up->value; bob = bobfracsin * xyspeed * bob_up->value;
if (bob > 6) if (bob > 6)
bob = 6; bob = 6;
//gi.DebugGraph (bob *2, 255);
v[2] += bob; v[2] += bob;
// add kick offset // add kick offset
@ -377,7 +376,6 @@ void SV_CalcGunOffset (edict_t *ent)
// gun height // gun height
VectorClear (ent->client->ps.gunoffset); VectorClear (ent->client->ps.gunoffset);
// ent->ps->gunorigin[2] += bob;
// gun_x / gun_y / gun_z are development tools // gun_x / gun_y / gun_z are development tools
for (i=0 ; i<3 ; i++) for (i=0 ; i<3 ; i++)
@ -522,13 +520,13 @@ void P_FallingDamage (edict_t *ent)
} }
delta = delta*delta * 0.0001; delta = delta*delta * 0.0001;
//ZOID //ZOID
// never take damage if just release grapple or on grapple // never take damage if just release grapple or on grapple
if (level.time - ent->client->ctf_grapplereleasetime <= FRAMETIME * 2 || if (level.time - ent->client->ctf_grapplereleasetime <= FRAMETIME * 2 ||
(ent->client->ctf_grapple && (ent->client->ctf_grapple &&
ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY)) ent->client->ctf_grapplestate > CTF_GRAPPLE_STATE_FLY))
return; return;
//ZOID //ZOID
// never take falling damage if completely underwater // never take falling damage if completely underwater
if (ent->waterlevel == 3) if (ent->waterlevel == 3)
@ -775,15 +773,14 @@ void G_SetClientEffects (edict_t *ent)
} }
} }
//ZOID //ZOID
CTFEffects(ent); CTFEffects(ent);
//ZOID //ZOID
if (ent->client->quad_framenum > level.framenum) if (ent->client->quad_framenum > level.framenum)
{ {
remaining = ent->client->quad_framenum - level.framenum; remaining = ent->client->quad_framenum - level.framenum;
if (remaining > 30 || (remaining & 4) ) if (remaining > 30 || (remaining & 4) )
// ent->s.effects |= EF_QUAD;
CTFSetPowerUpEffect(ent, EF_QUAD); CTFSetPowerUpEffect(ent, EF_QUAD);
} }
@ -791,7 +788,6 @@ void G_SetClientEffects (edict_t *ent)
{ {
remaining = ent->client->invincible_framenum - level.framenum; remaining = ent->client->invincible_framenum - level.framenum;
if (remaining > 30 || (remaining & 4) ) if (remaining > 30 || (remaining & 4) )
// ent->s.effects |= EF_PENT;
CTFSetPowerUpEffect(ent, EF_PENT); CTFSetPowerUpEffect(ent, EF_PENT);
} }
@ -927,13 +923,13 @@ newanim:
if (!ent->groundentity) if (!ent->groundentity)
{ {
//ZOID: if on grapple, don't go into jump frame, go into standing //ZOID: if on grapple, don't go into jump frame, go into standing
//frame //frame
if (client->ctf_grapple) { if (client->ctf_grapple) {
ent->s.frame = FRAME_stand01; ent->s.frame = FRAME_stand01;
client->anim_end = FRAME_stand40; client->anim_end = FRAME_stand40;
} else { } else {
//ZOID //ZOID
client->anim_priority = ANIM_JUMP; client->anim_priority = ANIM_JUMP;
if (ent->s.frame != FRAME_jump2) if (ent->s.frame != FRAME_jump2)
ent->s.frame = FRAME_jump1; ent->s.frame = FRAME_jump1;
@ -1077,24 +1073,24 @@ void ClientEndServerFrame (edict_t *ent)
// should be determined by the client // should be determined by the client
SV_CalcBlend (ent); SV_CalcBlend (ent);
//ZOID //ZOID
if (!ent->client->chase_target) if (!ent->client->chase_target)
//ZOID //ZOID
G_SetStats (ent); G_SetStats (ent);
//ZOID //ZOID
//update chasecam follower stats //update chasecam follower stats
for (i = 1; i <= maxclients->value; i++) { for (i = 1; i <= maxclients->value; i++) {
edict_t *e = g_edicts + i; edict_t *e = g_edicts + i;
if (!e->inuse || e->client->chase_target != ent) if (!e->inuse || e->client->chase_target != ent)
continue; continue;
memcpy(e->client->ps.stats, memcpy(e->client->ps.stats,
ent->client->ps.stats, ent->client->ps.stats,
sizeof(ent->client->ps.stats)); sizeof(ent->client->ps.stats));
e->client->ps.stats[STAT_LAYOUTS] = 1; e->client->ps.stats[STAT_LAYOUTS] = 1;
break; break;
} }
//ZOID //ZOID
G_SetClientEvent (ent); G_SetClientEvent (ent);
@ -1115,13 +1111,13 @@ void ClientEndServerFrame (edict_t *ent)
// if the scoreboard is up, update it // if the scoreboard is up, update it
if (ent->client->showscores && !(level.framenum & 31) ) if (ent->client->showscores && !(level.framenum & 31) )
{ {
//ZOID //ZOID
if (ent->client->menu) { if (ent->client->menu) {
PMenu_Do_Update(ent); PMenu_Do_Update(ent);
ent->client->menudirty = false; ent->client->menudirty = false;
ent->client->menutime = level.time; ent->client->menutime = level.time;
} else } else
//ZOID //ZOID
DeathmatchScoreboardMessage (ent, ent->enemy); DeathmatchScoreboardMessage (ent, ent->enemy);
gi.unicast (ent, false); gi.unicast (ent, false);
} }

View file

@ -518,14 +518,14 @@ static void Weapon_Generic2 (edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FI
{ {
if (ent->client->ps.gunframe == fire_frames[n]) if (ent->client->ps.gunframe == fire_frames[n])
{ {
//ZOID //ZOID
if (!CTFApplyStrengthSound(ent)) if (!CTFApplyStrengthSound(ent))
//ZOID //ZOID
if (ent->client->quad_framenum > level.framenum) if (ent->client->quad_framenum > level.framenum)
gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0); gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0);
//ZOID //ZOID
CTFApplyHasteSound(ent); CTFApplyHasteSound(ent);
//ZOID //ZOID
fire (ent); fire (ent);
break; break;
@ -1463,3 +1463,4 @@ void Weapon_BFG (edict_t *ent)
//====================================================================== //======================================================================