Update the CHANGELOG for 8.00.

This commit is contained in:
Yamagi 2021-06-06 17:46:41 +02:00
parent 7ae9655f3a
commit 228c6060f3

View file

@ -1,3 +1,37 @@
Quake II 7.45 to 8.00:
- Client side support for the optional Vulkan renderer library.
- Non existent renderer librarys are now skipped over by the menu.
- Fix several bugs when loading autosaves.
- Bump the maximal number of OGG/Vorbis files to 128.
- Several fixes to the Baracude Shark. (by BjossiAlfreds)
- 'vid_fullscreen' and 'r_mode' are no longer special, they require an
explicit 'vid_restart' like every other cvar.
- Remove hardcoded map fixes and replace them by optional entity files.
Add several newly discovered map fixes. (by BjossiAlfreds)
- Send the network protocol version to the server. This can be used
by the server to support clients with different network protocol
version. (by Knightmare)
- Force SDL to minimize the window when it's focus is lost. This fixes
several problem under Windows with SDL 2.0.14 and newer.
- Switch the semantics of the 'vid'fullscreen' cvar. '1' is now native
fullscreen, like it was in Vanilla Quake II. '2' is now desktop
fullscreen. When desktop fullscreen is selected through the menu,
'r_mode' is forced to '-2'.
- Add 'g_footsteps' to control the generation of footstep sound. This
cvar is cheat protected. '1' is Vanilla Quake II behavior and the
default. '0' never generated footstep sound, '2' always generates
them.
- Support stereo wave files. (by 0lvin)
- Add 'cl_r1q2_lighstyle'. When set to '1' Yamagi Quake II uses the
Vanilla Quake II light styles (for example yellow light for the
hyperblaster) instead if the r1q2 light styles.
- Add a submenu to configure gamepad and joystick sensitivities. (by
Larry Davis)
- Ensure that the config is written before changing the active mod.
This prevents config changes from getting lost.
- Overhaul the search path logic. Make sure that each directory is
added only one.
Quake II 7.44 to 7.45:
- Fix a crash under windows when opening the games menu with mods
installed.