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Update the CHANGELOG for 8.00.
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34
CHANGELOG
34
CHANGELOG
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@ -1,3 +1,37 @@
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Quake II 7.45 to 8.00:
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- Client side support for the optional Vulkan renderer library.
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- Non existent renderer librarys are now skipped over by the menu.
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- Fix several bugs when loading autosaves.
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- Bump the maximal number of OGG/Vorbis files to 128.
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- Several fixes to the Baracude Shark. (by BjossiAlfreds)
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- 'vid_fullscreen' and 'r_mode' are no longer special, they require an
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explicit 'vid_restart' like every other cvar.
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- Remove hardcoded map fixes and replace them by optional entity files.
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Add several newly discovered map fixes. (by BjossiAlfreds)
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- Send the network protocol version to the server. This can be used
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by the server to support clients with different network protocol
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version. (by Knightmare)
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- Force SDL to minimize the window when it's focus is lost. This fixes
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several problem under Windows with SDL 2.0.14 and newer.
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- Switch the semantics of the 'vid'fullscreen' cvar. '1' is now native
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fullscreen, like it was in Vanilla Quake II. '2' is now desktop
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fullscreen. When desktop fullscreen is selected through the menu,
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'r_mode' is forced to '-2'.
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- Add 'g_footsteps' to control the generation of footstep sound. This
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cvar is cheat protected. '1' is Vanilla Quake II behavior and the
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default. '0' never generated footstep sound, '2' always generates
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them.
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- Support stereo wave files. (by 0lvin)
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- Add 'cl_r1q2_lighstyle'. When set to '1' Yamagi Quake II uses the
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Vanilla Quake II light styles (for example yellow light for the
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hyperblaster) instead if the r1q2 light styles.
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- Add a submenu to configure gamepad and joystick sensitivities. (by
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Larry Davis)
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- Ensure that the config is written before changing the active mod.
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This prevents config changes from getting lost.
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- Overhaul the search path logic. Make sure that each directory is
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added only one.
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Quake II 7.44 to 7.45:
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- Fix a crash under windows when opening the games menu with mods
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installed.
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