Reformat the CHANGELOG to 72 characters width

This commit is contained in:
Yamagi Burmeister 2016-12-03 09:21:29 +01:00
parent 20caca09e3
commit 21035bef8d

175
CHANGELOG
View file

@ -2,13 +2,12 @@ Quake II 5.34 to 6.00:
- Make the client asynchronous. The old behaviour can be forced by
setting cl_async to 0. Please note that asynchronicity can lead to
problems if the old SDL 1.2 backend is used and vsync is enabled.
- Implement gl_overbrightbits in the non multitexturing case. A
value of 1 just fixes lighting on water surfaces, higher values
increase the brightness of everything.
- Implement gl_overbrightbits in the non multitexturing case. A value
of 1 just fixes lighting on water surfaces, higher values increase
the brightness of everything.
- General renderer overhaul for better compatibility with modern GPUs.
OpenGL 1.4 is now required, older versions are no longer supported.
Multitexturing was deprecated and will be removed in a future
release.
Multitexturing was deprecated and will be removed in a future release.
- Fix some longstanding AI problems.
- Several general gameplay fixes.
@ -37,8 +36,8 @@ Quake II 5.31 to 5.32:
- Some smaller bugfixes.
Quake II 5.30 to 5.31:
- Enabled hud scaling by default and added an option to the video
menu to switch scaling off.
- Enabled hud scaling by default and added an option to the video menu
to switch scaling off.
- Fixed animated textures on transparent surfaces.
- Added CMake as an optional build system.
- Implemented a persistent console history. (by caedes)
@ -55,51 +54,42 @@ Quake II 5.24 to 5.30:
Quake II 5.23 to 5.24:
- Fix keyboard layouts in the console.
- Use GL_ARB_texture_non_power_of_two if it's
supported by the GPU.
- Provide gl_consolescale and gl_menuscale cvars to
change the scale of the console and the menu.
- Several bugfixes and improvements to the sound system.
Some bugs were fixed and the underwater effect is now
supported in the SDL backend. (by bibendovsky)
- Use GL_ARB_texture_non_power_of_two if it's supported by the GPU.
- Provide gl_consolescale and gl_menuscale cvars to change the scale
of the console and the menu.
- Several bugfixes and improvements to the sound system. Some bugs
were fixed and the underwater effect is now supported in the SDL
backend. (by bibendovsky)
Quake II 5.22 to 5.23:
- Provide gl_hudscale cvar that can be changed to
scale the HUD, for high resolutions etc. (by caedes)
- Provide gl_hudscale cvar that can be changed to scale the HUD, for
high resolutions etc. (by caedes)
- Several menu improvements.
- A better work around for the "the mouse cursor hits the
window border" SDL2 problem.
- A better work around for the "the mouse cursor hits the window
border" SDL2 problem.
Quake II 5.21 to 5.22:
- Provide a fallback if SDL2s relative mouse mode
cannot be activated.
- Add support for MSAA through the gl_msaa_samples
cvar.
- Provide a fallback if SDL2s relative mouse mode cannot be activated.
- Add support for MSAA through the gl_msaa_samples cvar.
Quake II 5.20 to 5.21:
- Fix a bug regaring mouse key handling (reported
by phenixia2003)
- Correct MS Windows builds. Add official support
for Win64. This still needs some testing.
- Allow to shutdown the client by pressing ctrl-c
or sending SIGTERM. Unix / Linux only.
- Fix a bug regaring mouse key handling (reported by phenixia2003)
- Correct MS Windows builds. Add official support for Win64. This
still needs some testing.
- Allow to shutdown the client by pressing ctrl-c or sending SIGTERM.
Unix / Linux only.
Quake II 5.11 to 5.20
- Integrate the refresher into the client and
remove QGL. This means that ref_gl.so is gone
and libGL is now linked like every other lib.
- Integrate the refresher into the client and remove QGL. This means
that ref_gl.so is gone and libGL is now linked like every other lib.
(by Alejandro Ricoveri)
- Port the client to SDL 2.0. The newer SDL version
solves some long standing problems, like broken
keyboard layouts and non working SDL sound on
Windows. While SDL 2.0 is enabled by default,
one can switch back to SDL 1.2 by editing the
Makefile.
- OS X support was put to hold. While OS X support
is nice to have, non of the deveolpers has
interest in maintaining it. Until someone steps
up and takes responsibility, no OS X versions
will be released.
- Port the client to SDL 2.0. The newer SDL version solves some long
standing problems, like broken keyboard layouts and non working SDL
sound on Windows. While SDL 2.0 is enabled by default, one can switch
back to SDL 1.2 by editing the Makefile.
- OS X support was put to hold. While OS X support is nice to have,
non of the deveolpers has interest in maintaining it. Until someone
steps up and takes responsibility, no OS X versions will be released.
Quake II 5.10 to 5.11
- A lot of bugfixes.
@ -117,43 +107,39 @@ Quake II 4.21 to 5.00
- Support for OpenBSD. (by Jonathan Gray)
- Aspect ration can be set via the video menu.
- A better random number generator.
- The SDL sound driver is now selectable by
"s_sdldriver".
- The SDL sound driver is now selectable by "s_sdldriver".
Quake II 4.20 to 4.21
- Fix several segfaults with OpenAL. (reported by
Joran and mxmvasilyev0)
- Fix several segfaults with OpenAL. (reported by Joran and
mxmvasilyev0)
- Add a file CONTRIBUTE.
- Some minor changes to the Makefile.
Quake II 4.10 to 4.20
- Add an options framework to allow disabling most
option features (OGG/Vorbis, ZIP file loading,
OpenAL, etc) at compile time.
- Integrate OpenAL support, enabling surround sound
and better stereo sound calculations.
- Enforce the "C" locale to prevent libraries like
broken LADSPA plugins to override it and break
printf, scanf, etc.
- Add an options framework to allow disabling most option features
(OGG/Vorbis, ZIP file loading, OpenAL, etc) at compile time.
- Integrate OpenAL support, enabling surround sound and better stereo
sound calculations.
- Enforce the "C" locale to prevent libraries like broken LADSPA
plugins to override it and break printf, scanf, etc.
Quake II 4.03 to 4.10
- Change the behavior of hotkey menus to fix some
strange bugs and memory leaks in the menu system.
- Add the "gl_farsee" cvar. When set to "1" Quake II
renders maps up to 4096x4096 units instead of being
limited to 2300x2300. The default is "0". (by Richard
Allen)
- Change the behavior of hotkey menus to fix some strange bugs and
memory leaks in the menu system.
- Add the "gl_farsee" cvar. When set to "1" Quake II renders maps up
to 4096x4096 units instead of being limited to 2300x2300. The
default is "0". (by Richard Allen)
- Add support for the high resolution retexturing pack.
- Reenable support for gamma via SDL, since the upstream
bug was fixed with SDL 1.2.15. Gamma via X11 can be
forced by defining X11GAMMA at compile time.
- Add support for big endian architectures and enable
the build on SPARC64 CPUs. (by Kieron Gillespie)
- Reenable support for gamma via SDL, since the upstream bug was fixed
with SDL 1.2.15. Gamma via X11 can be forced by defining X11GAMMA at
compile time.
- Add support for big endian architectures and enable the build on
SPARC64 CPUs. (by Kieron Gillespie)
Quake II 4.02 to 4.03
- Fix wrong function call in the Quake II file system.
- Fix gl_ext_multitexture set to 1. (reported by Richard Allen
and Lukas Sabota)
- Fix gl_ext_multitexture set to 1. (reported by Richard Allen and
Lukas Sabota)
- Print the version number in the window title.
Quake II 4.01 to 4.02
@ -169,11 +155,12 @@ Quake II 3.00 to 4.00
- Add support for system wide installations.
- ctf was moved into a separate download.
- All open bugs were fixed.
- Fix spawnpoint selection if single player maps are loaded via console.
- Fix spawnpoint selection if single player maps are loaded via
console.
- Rename ~/.quake2 to ~/.yq2 to ease parallel installation with other
Quake II clients.
- The client does no longer crash if the menu is opened while connecting
to remote server.
- The client does no longer crash if the menu is opened while
connecting to remote server.
- The game code received a code audit and major rework.
Quake II 3.00RC2 to 3.00
@ -184,11 +171,9 @@ Quake II 3.00RC1 to 3.00RC2
- The map command now works even when a server is running.
Quake II 2.11 to 3.00RC1
- Complete refactoring and code audit of the client, leading
to much cleaner and more maintainable code and improved
stability.
- Fixed a wrong cast under linux. This could result in
sudden crashes.
- Complete refactoring and code audit of the client, leading to much
cleaner and more maintainable code and improved stability.
- Fixed a wrong cast under linux. This could result in sudden crashes.
- Reworked the input system.
- Much improved console tab completion.
- Better TTY output of the startup and shutdown.
@ -200,20 +185,20 @@ Quake II 2.11 to 3.00RC1
- Rewrote the low level backend from scratch.
- Major rework of the refresher:
- Added multitexturing and paletted textures back (this was
requested by many, many people).
requested by many, many people).
- Rewrote the SDL backend.
- Reimplemented the gamma control using native X11 calls.
This should fix the gamma for all setups.
- Reimplemented the gamma control using native X11 calls. This
should fix the gamma for all setups.
- Support for overbright bits.
- Changed the window title to "Yamagi Quake II".
Quake II 2.10 to 2.11
- Fix a bug in the client. This fixes the strange crashes
under Ubuntu. (Reported by many, special thanks to jhansonxi
for his help)
- Add a null pointer check in cl_view.c. This fixes a rare
case crash in Ground Zero when files are missing. (by Sascha K.)
- Add a script as possible work around for Ubuntu bug 32452 (by caedes)
- Fix a bug in the client. This fixes the strange crashes under
Ubuntu. (Reported by many, special thanks to jhansonxi for his help)
- Add a null pointer check in cl_view.c. This fixes a rare case crash
in Ground Zero when files are missing. (by Sascha K.)
- Add a script as possible work around for Ubuntu bug 32452 (by
caedes)
Quake II 2.10RC3 to 2.10:
- Fix blending
@ -223,29 +208,27 @@ Quake II 2.10RC2 to 2.10RC3:
- Saner standard configuration
- Fix a bug when a video follows a video (like in Ground Zero)
- Fix a crash when enabling OGG/Vorbis in the menu
- Fix a crash when changing level after deactivating
OGG/Vorbis playback
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
- Fix a crash when changing level after deactivating OGG/Vorbis
playback
- Do not show the gun symbol when fov is bigger than 91 and cl_gun is
set to 2
Quake II 2.10RC to 2.10RC2:
- Fix a problem with machine gun soldiers deadlocking
- Change CFLAGS to a saner default
- Quake II now creates ~/.quake2 if it doesn't exist (reported
by N. Tsakiris)
- Quake II now creates ~/.quake2 if it doesn't exist (reported by N.
Tsakiris)
- Slightly better game performance (~10 FPS)
Quake II 2.00 to 2.10RC:
- Automagical releases the mouse when the console is opened
- Increased the maximal amount of file descriptores from 64
to 256. This should fix some very rare crashes with 'The
Reconing' and possible similar problems with mods.
(reported by E. Müller)
- Increased the maximal amount of file descriptores from 64 to 256.
This should fix some very rare crashes with 'The Reconing' and
possible similar problems with mods. (reported by E. Müller)
- Support for custom resolutions (by caedes and Yamagi)
Quake II 1.05 to 2.00:
- Ogg/Vorbis Support as an optional replacement for the
CD playback
- Ogg/Vorbis Support as an optional replacement for the CD playback
- Support for hardware gamma via SDL
- Support for grabbing the mouse
- Some bugfixes