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client: reuse combined colors in CL_BlasterParticles2
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db0328a251
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1d8de9a89a
3 changed files with 5 additions and 5 deletions
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@ -2925,7 +2925,7 @@ CL_ParticleSmokeEffect(vec3_t org, vec3_t dir, int color,
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* Wall impact puffs (Green)
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*/
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void
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CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int color)
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CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor)
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{
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int i, j;
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cparticle_t *p;
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@ -2950,8 +2950,8 @@ CL_BlasterParticles2(vec3_t org, vec3_t dir, unsigned int color)
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active_particles = p;
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p->time = time;
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p->color = VID_PaletteColor(color + (randk() & 7));
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d = (float)(randk() & 15);
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p->color = CombineColors(basecolor, finalcolor, d / 15.0);
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for (j = 0; j < 3; j++)
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{
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@ -1053,11 +1053,11 @@ CL_ParseTEnt(void)
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if (type == TE_BLASTER2)
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{
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CL_BlasterParticles2(pos, dir, 0xd0);
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CL_BlasterParticles2(pos, dir, 0xff00ff00, 0xffffffff);
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}
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else
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{
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CL_BlasterParticles2(pos, dir, 0x6f);
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CL_BlasterParticles2(pos, dir, 0xffb7a787, 0xff5b430f);
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}
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ex = CL_AllocExplosion();
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@ -395,7 +395,7 @@ void CL_FlagTrail (vec3_t start, vec3_t end, int color);
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void CL_IonripperTrail (vec3_t start, vec3_t end);
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void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
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void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int basecolor, unsigned int finalcolor);
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void CL_BlasterTrail2 (vec3_t start, vec3_t end);
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void CL_DebugTrail (vec3_t start, vec3_t end);
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void CL_SmokeTrail (vec3_t start, vec3_t end, int colorStart, int colorRun, int spacing);
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