Rename gl_particle* to gl1_particle*.

This commit is contained in:
Yamagi Burmeister 2018-01-09 14:26:11 +01:00
parent 4061e85cd7
commit 171e592693
5 changed files with 37 additions and 31 deletions

View file

@ -180,12 +180,12 @@ extern cvar_t *gl1_overbrightbits;
extern cvar_t *gl1_palettedtexture; extern cvar_t *gl1_palettedtexture;
extern cvar_t *gl_pointparameters; extern cvar_t *gl_pointparameters;
extern cvar_t *gl_particle_min_size; extern cvar_t *gl1_particle_min_size;
extern cvar_t *gl_particle_max_size; extern cvar_t *gl1_particle_max_size;
extern cvar_t *gl_particle_size; extern cvar_t *gl1_particle_size;
extern cvar_t *gl_particle_att_a; extern cvar_t *gl1_particle_att_a;
extern cvar_t *gl_particle_att_b; extern cvar_t *gl1_particle_att_b;
extern cvar_t *gl_particle_att_c; extern cvar_t *gl1_particle_att_c;
extern cvar_t *r_mode; extern cvar_t *r_mode;
extern cvar_t *r_customwidth; extern cvar_t *r_customwidth;

View file

@ -82,12 +82,12 @@ cvar_t *r_farsee;
cvar_t *r_lightlevel; cvar_t *r_lightlevel;
cvar_t *gl1_overbrightbits; cvar_t *gl1_overbrightbits;
cvar_t *gl_particle_min_size; cvar_t *gl1_particle_min_size;
cvar_t *gl_particle_max_size; cvar_t *gl1_particle_max_size;
cvar_t *gl_particle_size; cvar_t *gl1_particle_size;
cvar_t *gl_particle_att_a; cvar_t *gl1_particle_att_a;
cvar_t *gl_particle_att_b; cvar_t *gl1_particle_att_b;
cvar_t *gl_particle_att_c; cvar_t *gl1_particle_att_c;
cvar_t *gl1_palettedtexture; cvar_t *gl1_palettedtexture;
cvar_t *gl_pointparameters; cvar_t *gl_pointparameters;
@ -534,7 +534,7 @@ R_DrawParticles(void)
glDisable(GL_TEXTURE_2D); glDisable(GL_TEXTURE_2D);
// assume the particle size looks good with window height 480px and scale according to real resolution // assume the particle size looks good with window height 480px and scale according to real resolution
glPointSize(gl_particle_size->value * (float)r_newrefdef.height/480.0f); glPointSize(gl1_particle_size->value * (float)r_newrefdef.height/480.0f);
for ( i = 0, p = r_newrefdef.particles; i < r_newrefdef.num_particles; i++, p++ ) for ( i = 0, p = r_newrefdef.particles; i < r_newrefdef.num_particles; i++, p++ )
{ {
@ -1211,12 +1211,12 @@ R_Register(void)
r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0); r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
gl1_overbrightbits = ri.Cvar_Get("gl1_overbrightbits", "0", CVAR_ARCHIVE); gl1_overbrightbits = ri.Cvar_Get("gl1_overbrightbits", "0", CVAR_ARCHIVE);
gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE); gl1_particle_min_size = ri.Cvar_Get("gl1_particle_min_size", "2", CVAR_ARCHIVE);
gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE); gl1_particle_max_size = ri.Cvar_Get("gl1_particle_max_size", "40", CVAR_ARCHIVE);
gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE); gl1_particle_size = ri.Cvar_Get("gl1_particle_size", "40", CVAR_ARCHIVE);
gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", CVAR_ARCHIVE); gl1_particle_att_a = ri.Cvar_Get("gl1_particle_att_a", "0.01", CVAR_ARCHIVE);
gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", CVAR_ARCHIVE); gl1_particle_att_b = ri.Cvar_Get("gl1_particle_att_b", "0.0", CVAR_ARCHIVE);
gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE); gl1_particle_att_c = ri.Cvar_Get("gl1_particle_att_c", "0.01", CVAR_ARCHIVE);
r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE); r_modulate = ri.Cvar_Get("r_modulate", "1", CVAR_ARCHIVE);
r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE); r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);

View file

@ -185,17 +185,17 @@ R_SetDefaultState(void)
{ {
float attenuations[3]; float attenuations[3];
attenuations[0] = gl_particle_att_a->value; attenuations[0] = gl1_particle_att_a->value;
attenuations[1] = gl_particle_att_b->value; attenuations[1] = gl1_particle_att_b->value;
attenuations[2] = gl_particle_att_c->value; attenuations[2] = gl1_particle_att_c->value;
/* GL_POINT_SMOOTH is not implemented by some OpenGL /* GL_POINT_SMOOTH is not implemented by some OpenGL
drivers, especially the crappy Mesa3D backends like drivers, especially the crappy Mesa3D backends like
i915.so. That the points are squares and not circles i915.so. That the points are squares and not circles
is not a problem by Quake II! */ is not a problem by Quake II! */
glEnable(GL_POINT_SMOOTH); glEnable(GL_POINT_SMOOTH);
qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value); qglPointParameterfARB(GL_POINT_SIZE_MIN_EXT, gl1_particle_min_size->value);
qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value); qglPointParameterfARB(GL_POINT_SIZE_MAX_EXT, gl1_particle_max_size->value);
qglPointParameterfvARB(GL_DISTANCE_ATTENUATION_EXT, attenuations); qglPointParameterfvARB(GL_DISTANCE_ATTENUATION_EXT, attenuations);
} }

View file

@ -255,12 +255,12 @@ GL3_Register(void)
//r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0); //r_lightlevel = ri.Cvar_Get("r_lightlevel", "0", 0);
//gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE); //gl_overbrightbits = ri.Cvar_Get("gl_overbrightbits", "0", CVAR_ARCHIVE);
gl_particle_min_size = ri.Cvar_Get("gl_particle_min_size", "2", CVAR_ARCHIVE); gl1_particle_min_size = ri.Cvar_Get("gl1_particle_min_size", "2", CVAR_ARCHIVE);
gl_particle_max_size = ri.Cvar_Get("gl_particle_max_size", "40", CVAR_ARCHIVE); gl1_particle_max_size = ri.Cvar_Get("gl1_particle_max_size", "40", CVAR_ARCHIVE);
//gl_particle_size = ri.Cvar_Get("gl_particle_size", "40", CVAR_ARCHIVE); //gl1_particle_size = ri.Cvar_Get("gl1_particle_size", "40", CVAR_ARCHIVE);
gl_particle_att_a = ri.Cvar_Get("gl_particle_att_a", "0.01", CVAR_ARCHIVE); gl1_particle_att_a = ri.Cvar_Get("gl1_particle_att_a", "0.01", CVAR_ARCHIVE);
gl_particle_att_b = ri.Cvar_Get("gl_particle_att_b", "0.0", CVAR_ARCHIVE); gl1_particle_att_b = ri.Cvar_Get("gl1_particle_att_b", "0.0", CVAR_ARCHIVE);
gl_particle_att_c = ri.Cvar_Get("gl_particle_att_c", "0.01", CVAR_ARCHIVE); gl1_particle_att_c = ri.Cvar_Get("gl1_particle_att_c", "0.01", CVAR_ARCHIVE);
//gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE); //gl_modulate = ri.Cvar_Get("gl_modulate", "1", CVAR_ARCHIVE);
//r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE); //r_mode = ri.Cvar_Get("r_mode", "4", CVAR_ARCHIVE);

View file

@ -60,7 +60,13 @@ replacement_t replacements[] = {
{"gl_mode", "r_mode"}, {"gl_mode", "r_mode"},
{"gl_modulate", "r_modulate"}, {"gl_modulate", "r_modulate"},
{"gl_overbrightbits", "gl1_overbrightbits"}, {"gl_overbrightbits", "gl1_overbrightbits"},
{"gl_palettedtextures", "gl1_palettedtextures"} {"gl_palettedtextures", "gl1_palettedtextures"},
{"gl_particle_min_size", "gl1_particle_min_size"},
{"gl_particle_max_size", "gl1_particle_max_size"},
{"gl_particle_size", "gl1_particle_size"},
{"gl_particle_att_a", "gl1_particle_att_a"},
{"gl_particle_att_b", "gl1_particle_att_b"},
{"gl_particle_att_c", "gl1_particle_att_c"}
}; };