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Force SDL to minimize the window when focus is lost.
This was the default until 2.0.12 and is what the expects. It changed with 2.0.14, casing problems with window ordering under windows and some X11 window managers like kwin. Do it unconditionally. So we're shure that we're ending with a minimized windows, no matter what SDL does. Fixes part of #647.
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@ -89,6 +89,15 @@ CreateSDLWindow(int flags, int w, int h)
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last_position_x = last_position_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY((int)vid_displayindex->value);
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last_position_x = last_position_y = SDL_WINDOWPOS_UNDEFINED_DISPLAY((int)vid_displayindex->value);
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}
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}
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/* Force the window to minimize when focus is lost. This was the
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* default behavior until SDL 2.0.12 and changed with 2.0.14.
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* The windows staying maximized has some odd implications for
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* window ordering under Windows and some X11 window managers
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* like kwin. See:
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* * https://github.com/libsdl-org/SDL/issues/4039
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* * https://github.com/libsdl-org/SDL/issues/3656 */
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "1");
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window = SDL_CreateWindow("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
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window = SDL_CreateWindow("Yamagi Quake II", last_position_x, last_position_y, w, h, flags);
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if (window)
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if (window)
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