mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-26 14:30:48 +00:00
Move patches authors to about menu
With whole respect to original authors
This commit is contained in:
parent
fbe42511c1
commit
0f9e3cc69a
13 changed files with 30 additions and 95 deletions
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@ -1559,6 +1559,11 @@ static const char *idcredits[] = {
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"Marty Stratton",
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"Henk Hartong",
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"",
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"+Patches authors:"
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"PGM",
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"PMM",
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"eliasm",
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"",
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"+YAMAGI QUAKE II BY",
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"Yamagi Burmeister",
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"Daniel Gibson",
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@ -364,7 +364,7 @@ extern float d_sdivzorigin, d_tdivzorigin, d_ziorigin;
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void D_DrawSpansPow2(espan_t *pspans);
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void D_DrawZSpans(espan_t *pspans);
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void TurbulentPow2(espan_t *pspan);
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void NonTurbulentPow2(espan_t *pspan); //PGM
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void NonTurbulentPow2(espan_t *pspan);
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surfcache_t *D_CacheSurface(const entity_t *currententity, msurface_t *surface, int miplevel);
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@ -387,7 +387,7 @@ extern int r_drawnpolycount;
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extern int *sintable;
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extern int *intsintable;
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extern int *blanktable; // PGM
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extern int *blanktable;
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extern vec3_t vup, base_vup;
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extern vec3_t vpn, base_vpn;
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@ -68,7 +68,7 @@ typedef struct mplane_s
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#define SURF_DRAWBACKGROUND 0x40
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#define SURF_DRAWSKYBOX 0x80 // sky box
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#define SURF_FLOW 0x100 //PGM
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#define SURF_FLOW 0x100
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typedef struct
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{
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@ -404,7 +404,7 @@ R_AliasTransformFinalVerts(const entity_t *currententity, int numpoints, finalve
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plightnormal = r_avertexnormals[newv->lightnormalindex];
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// PMM - added double damage shell
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// added double damage shell
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if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
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{
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lerped_vert[0] += plightnormal[0] * POWERSUIT_SCALE;
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@ -762,16 +762,16 @@ R_AliasDrawModel(entity_t *currententity, const model_t *currentmodel)
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/*
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** select the proper span routine based on translucency
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*/
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// PMM - added double damage shell
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// PMM - reordered to handle blending
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// added double damage shell
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// reordered to handle blending
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if ( currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM) )
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{
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int color;
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// PMM - added double
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// added double
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color = currententity->flags & ( RF_SHELL_RED | RF_SHELL_GREEN | RF_SHELL_BLUE | RF_SHELL_DOUBLE | RF_SHELL_HALF_DAM);
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// PMM - reordered, new shells after old shells (so they get overriden)
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// reordered, new shells after old shells (so they get overriden)
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if ( color == RF_SHELL_RED )
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r_aliasblendcolor = SHELL_RED_COLOR;
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else if ( color == RF_SHELL_GREEN )
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@ -784,40 +784,13 @@ R_AliasDrawModel(entity_t *currententity, const model_t *currentmodel)
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r_aliasblendcolor = SHELL_RB_COLOR;
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else if ( color == (RF_SHELL_BLUE | RF_SHELL_GREEN) )
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r_aliasblendcolor = SHELL_BG_COLOR;
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// PMM - added this .. it's yellowish
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// added this .. it's yellowish
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else if ( color == (RF_SHELL_DOUBLE) )
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r_aliasblendcolor = SHELL_DOUBLE_COLOR;
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else if ( color == (RF_SHELL_HALF_DAM) )
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r_aliasblendcolor = SHELL_HALF_DAM_COLOR;
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// pmm
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else
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r_aliasblendcolor = SHELL_WHITE_COLOR;
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/*
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if ( color & RF_SHELL_RED )
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{
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if ( ( color & RF_SHELL_BLUE) && ( color & RF_SHELL_GREEN) )
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r_aliasblendcolor = SHELL_WHITE_COLOR;
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else if ( color & (RF_SHELL_BLUE | RF_SHELL_DOUBLE))
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r_aliasblendcolor = SHELL_RB_COLOR;
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else
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r_aliasblendcolor = SHELL_RED_COLOR;
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}
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else if ( color & RF_SHELL_BLUE)
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{
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if ( color & RF_SHELL_DOUBLE )
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r_aliasblendcolor = SHELL_CYAN_COLOR;
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else
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r_aliasblendcolor = SHELL_BLUE_COLOR;
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}
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else if ( color & (RF_SHELL_DOUBLE) )
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r_aliasblendcolor = SHELL_DOUBLE_COLOR;
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else if ( color & (RF_SHELL_HALF_DAM) )
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r_aliasblendcolor = SHELL_HALF_DAM_COLOR;
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else if ( color & RF_SHELL_GREEN )
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r_aliasblendcolor = SHELL_GREEN_COLOR;
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else
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r_aliasblendcolor = SHELL_WHITE_COLOR;
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*/
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if ( currententity->alpha > 0.33 )
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d_pdrawspans = R_PolysetDrawSpansConstant8_66;
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@ -96,7 +96,7 @@ RE_Draw_CharScaled(int x, int y, int num, float scale)
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if (y <= -8)
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return; // totally off screen
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if ( ( y + 8 ) > vid.height ) // PGM - status text was missing in sw...
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if ( ( y + 8 ) > vid.height ) // status text was missing in sw...
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return;
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row = num>>4;
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@ -828,7 +828,7 @@ D_CalcGradients (msurface_t *pface)
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((pface->texturemins[1] << SHIFT16XYZ) >> miplevel)
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+ pface->texinfo->vecs[1][3]*t;
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// PGM - changing flow speed for non-warping textures.
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// changing flow speed for non-warping textures.
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if (pface->texinfo->flags & SURF_FLOWING)
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{
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if(pface->texinfo->flags & SURF_WARP)
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@ -836,7 +836,6 @@ D_CalcGradients (msurface_t *pface)
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else
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sadjust += SHIFT16XYZ_MULT * (-128 * ( (r_newrefdef.time * 0.77) - (int)(r_newrefdef.time * 0.77) ));
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}
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// PGM
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//
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// -1 (-epsilon) so we never wander off the edge of the texture
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@ -902,13 +901,11 @@ D_TurbulentSurf(surf_t *s)
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D_CalcGradients (pface);
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//============
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//PGM
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// textures that aren't warping are just flowing. Use NonTurbulentPow2 instead
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if(!(pface->texinfo->flags & SURF_WARP))
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NonTurbulentPow2 (s->spans);
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else
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TurbulentPow2 (s->spans);
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//PGM
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//============
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D_DrawZSpans (s->spans);
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@ -48,20 +48,16 @@ R_MarkLights (dlight_t *light, int bit, mnode_t *node, int r_dlightframecount)
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splitplane = node->plane;
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dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
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//=====
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//PGM
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i=light->intensity;
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if(i<0)
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i=-i;
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//PGM
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//=====
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if (dist > i) // PGM (dist > light->intensity)
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if (dist > i) // (dist > light->intensity)
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{
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R_MarkLights (light, bit, node->children[0], r_dlightframecount);
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return;
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}
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if (dist < -i) // PGM (dist < -light->intensity)
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if (dist < -i) // (dist < -light->intensity)
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{
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R_MarkLights (light, bit, node->children[1], r_dlightframecount);
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return;
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@ -289,7 +285,7 @@ R_AddDynamicLights (drawsurf_t* drawsurf)
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int smax, tmax;
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mtexinfo_t *tex;
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dlight_t *dl;
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int negativeLight; //PGM
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int negativeLight;
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surf = drawsurf->surf;
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smax = (surf->extents[0]>>4)+1;
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@ -306,14 +302,12 @@ R_AddDynamicLights (drawsurf_t* drawsurf)
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rad = dl->intensity;
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//=====
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//PGM
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negativeLight = 0;
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if(rad < 0)
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{
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negativeLight = 1;
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rad = -rad;
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}
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//PGM
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//=====
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dist = DotProduct (dl->origin, surf->plane->normal) -
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@ -352,7 +346,6 @@ R_AddDynamicLights (drawsurf_t* drawsurf)
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dist = td + (sd>>1);
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//====
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//PGM
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if(!negativeLight)
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{
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if (dist < minlight)
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@ -365,7 +358,6 @@ R_AddDynamicLights (drawsurf_t* drawsurf)
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if(*plightdest < minlight)
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*plightdest = minlight;
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}
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//PGM
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//====
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plightdest ++;
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}
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@ -148,9 +148,7 @@ cvar_t *r_lightlevel; //FIXME HACK
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static cvar_t *vid_fullscreen;
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static cvar_t *vid_gamma;
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//PGM
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static cvar_t *r_lockpvs;
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//PGM
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// sw_vars.c
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@ -261,9 +259,7 @@ R_RegisterVariables (void)
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vid_gamma->modified = true; // force us to rebuild the gamma table later
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sw_overbrightbits->modified = true; // force us to rebuild palette later
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//PGM
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r_lockpvs = ri.Cvar_Get ("r_lockpvs", "0", 0);
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//PGM
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}
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static void
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@ -366,13 +366,10 @@ Mod_LoadVertexes (lump_t *l)
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count = l->filelen / sizeof(*in);
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out = Hunk_Alloc((count+8)*sizeof(*out)); // extra for skybox
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/*
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* PATCH: eliasm
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*
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* This patch fixes the problem where the games dumped core
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* when changing levels.
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*/
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memset( out, 0, (count + 6) * sizeof( *out ) );
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/* END OF PATCH */
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loadmodel->vertexes = out;
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loadmodel->numvertexes = count;
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@ -512,15 +509,12 @@ Mod_LoadTexinfo (lump_t *l)
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if (next > 0)
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out->next = loadmodel->texinfo + next;
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/*
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* PATCH: eliasm
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*
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* This patch fixes the problem where the game
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* domed core when loading a new level.
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*/
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else {
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out->next = NULL;
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}
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/* END OF PATCH */
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Com_sprintf (name, sizeof(name), "textures/%s.wal", in->texture);
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out->image = R_FindImage (name, it_wall);
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@ -683,7 +677,6 @@ Mod_LoadFaces (lump_t *l)
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}
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//==============
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//PGM
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// this marks flowing surfaces as turbulent, but with the new
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// SURF_FLOW flag.
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if (out->texinfo->flags & SURF_FLOWING)
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@ -696,7 +689,6 @@ Mod_LoadFaces (lump_t *l)
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}
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continue;
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}
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//PGM
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//==============
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}
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}
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@ -1339,9 +1331,7 @@ RE_RegisterModel (char *name)
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pheader = (dmdl_t *)mod->extradata;
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for (i=0 ; i<pheader->num_skins ; i++)
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mod->skins[i] = R_FindImage ((char *)pheader + pheader->ofs_skins + i*MAX_SKINNAME, it_skin);
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//PGM
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mod->numframes = pheader->num_frames;
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//PGM
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}
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else if (mod->type == mod_brush)
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{
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@ -589,7 +589,7 @@ R_ClipPolyFace (int nump, clipplane_t *pclipplane)
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/*
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** R_PolygonDrawSpans
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*/
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// PGM - iswater was qboolean. changed to allow passing more flags
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// iswater was qboolean. changed to allow passing more flags
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static void
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R_PolygonDrawSpans(espan_t *pspan, int iswater )
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{
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@ -600,13 +600,11 @@ R_PolygonDrawSpans(espan_t *pspan, int iswater )
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s_spanletvars.pbase = cacheblock;
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//PGM
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if ( iswater & SURF_WARP)
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r_turb_turb = sintable + ((int)(r_newrefdef.time*SPEED)&(CYCLE-1));
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else
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// iswater & SURF_FLOWING
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r_turb_turb = blanktable;
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//PGM
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sdivzspanletstepu = d_sdivzstepu * AFFINE_SPANLET_SIZE;
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tdivzspanletstepu = d_tdivzstepu * AFFINE_SPANLET_SIZE;
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@ -910,7 +908,7 @@ R_PolygonScanRightEdge(espan_t *s_polygon_spans)
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/*
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** R_ClipAndDrawPoly
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*/
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// PGM - isturbulent was qboolean. changed to int to allow passing more flags
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// isturbulent was qboolean. changed to int to allow passing more flags
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void
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R_ClipAndDrawPoly ( float alpha, int isturbulent, qboolean textured )
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{
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@ -1074,14 +1072,12 @@ R_BuildPolygonFromSurface(const entity_t *currententity, const model_t *currentm
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VectorSubtract( vec3_origin, r_polydesc.vpn, r_polydesc.vpn );
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}
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// PGM 09/16/98
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if ( fa->texinfo->flags & (SURF_WARP|SURF_FLOWING) )
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{
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r_polydesc.pixels = fa->texinfo->image->pixels[0];
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r_polydesc.pixel_width = fa->texinfo->image->width;
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r_polydesc.pixel_height = fa->texinfo->image->height;
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}
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// PGM 09/16/98
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else
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{
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surfcache_t *scache;
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@ -1153,7 +1149,7 @@ R_PolygonCalculateGradients (void)
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**
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** This should NOT be called externally since it doesn't do clipping!
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*/
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// PGM - iswater was qboolean. changed to support passing more flags
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// iswater was qboolean. changed to support passing more flags
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static void
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R_DrawPoly(int iswater)
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{
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@ -1225,20 +1221,11 @@ R_DrawAlphaSurfaces(const entity_t *currententity)
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{
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R_BuildPolygonFromSurface(currententity, currentmodel, s);
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//=======
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//PGM
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// if (s->texinfo->flags & SURF_TRANS66)
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// R_ClipAndDrawPoly( 0.60f, ( s->texinfo->flags & SURF_WARP) != 0, true );
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// else
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// R_ClipAndDrawPoly( 0.30f, ( s->texinfo->flags & SURF_WARP) != 0, true );
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// PGM - pass down all the texinfo flags, not just SURF_WARP.
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// pass down all the texinfo flags, not just SURF_WARP.
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if (s->texinfo->flags & SURF_TRANS66)
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R_ClipAndDrawPoly( 0.60f, (s->texinfo->flags & (SURF_WARP|SURF_FLOWING)), true );
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else
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R_ClipAndDrawPoly( 0.30f, (s->texinfo->flags & (SURF_WARP|SURF_FLOWING)), true );
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//PGM
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//=======
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s = s->nextalphasurface;
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}
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@ -86,7 +86,6 @@ static void R_PolysetSetEdgeTable(void);
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static void R_RasterizeAliasPolySmooth(const entity_t *currententity);
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// ======================
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// PGM
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// 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79
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static const byte irtable[256] = {
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79, 78, 77, 76, 75, 74, 73, 72, // black/white
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@ -129,7 +128,6 @@ static const byte irtable[256] = {
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208, 208, 64, 64, 70, 71, 72, 64, // mishmash1
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66, 68, 70, 64, 65, 66, 67, 68}; // mishmash2
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// PGM
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// ======================
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/*
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@ -698,12 +696,10 @@ R_PolysetDrawSpans8_Opaque (const entity_t *currententity, spanpackage_t *pspanp
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{
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if ((lzi >> SHIFT16XYZ) >= *lpz)
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{
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//PGM
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if(r_newrefdef.rdflags & RDF_IRGOGGLES && currententity->flags & RF_IR_VISIBLE)
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*lpdest = ((byte *)vid_colormap)[irtable[*lptex]];
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else
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*lpdest = ((byte *)vid_colormap)[*lptex + (llight & 0xFF00)];
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//PGM
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*lpz = lzi >> SHIFT16XYZ;
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}
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@ -46,7 +46,7 @@ static qboolean r_nearzionly;
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int *sintable;
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int *intsintable;
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int *blanktable; // PGM
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int *blanktable;
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static mvertex_t r_leftenter, r_leftexit;
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static mvertex_t r_rightenter, r_rightexit;
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@ -331,7 +331,6 @@ TurbulentPow2 (espan_t *pspan)
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}
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//====================
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//PGM
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/*
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=============
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NonTurbulentPow2 - this is for drawing scrolling textures. they're warping water textures
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@ -484,7 +483,7 @@ NonTurbulentPow2 (espan_t *pspan)
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} while ((pspan = pspan->pnext) != NULL);
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}
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//PGM
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//====================
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||||
|
||||
// Enable custom filtering
|
||||
|
|
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Reference in a new issue