Denis Pauk 2024-07-29 13:29:19 +03:00
parent 30a2045189
commit 0a774a4f75
13 changed files with 569 additions and 1 deletions

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@ -1101,6 +1101,7 @@ REFGL1_OBJS_ := \
src/client/refresh/files/maps.o \ src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \ src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \ src/client/refresh/files/models_md5.o \
src/client/refresh/files/models_mdr.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \ src/client/refresh/files/warp.o \
@ -1140,6 +1141,7 @@ REFGL3_OBJS_ := \
src/client/refresh/files/maps.o \ src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \ src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \ src/client/refresh/files/models_md5.o \
src/client/refresh/files/models_mdr.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \ src/client/refresh/files/warp.o \
@ -1185,6 +1187,7 @@ REFGL4_OBJS_ := \
src/client/refresh/files/maps.o \ src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \ src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \ src/client/refresh/files/models_md5.o \
src/client/refresh/files/models_mdr.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \ src/client/refresh/files/warp.o \
@ -1231,6 +1234,7 @@ REFSOFT_OBJS_ := \
src/client/refresh/files/maps.o \ src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \ src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \ src/client/refresh/files/models_md5.o \
src/client/refresh/files/models_mdr.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \ src/client/refresh/files/warp.o \
@ -1277,6 +1281,7 @@ REFVK_OBJS_ := \
src/client/refresh/files/maps.o \ src/client/refresh/files/maps.o \
src/client/refresh/files/models.o \ src/client/refresh/files/models.o \
src/client/refresh/files/models_md5.o \ src/client/refresh/files/models_md5.o \
src/client/refresh/files/models_mdr.o \
src/client/refresh/files/stb.o \ src/client/refresh/files/stb.o \
src/client/refresh/files/wal.o \ src/client/refresh/files/wal.o \
src/client/refresh/files/warp.o \ src/client/refresh/files/warp.o \

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@ -43,6 +43,7 @@ Models support:
| dkm | Daikatana DKM1 | 8 bit | Multiple | Unchecked with game | | dkm | Daikatana DKM1 | 8 bit | Multiple | Unchecked with game |
| dkm | Daikatana DKM2 | 10 bit | Multiple | Unchecked with game | | dkm | Daikatana DKM2 | 10 bit | Multiple | Unchecked with game |
| md3 | Quake 3 | 16 bit | Multiple | No tags support | | md3 | Quake 3 | 16 bit | Multiple | No tags support |
| mdr | EliteForce | float | Multiple | No tags support. Uses first LOD only |
| md5 | Doom 3/Quake 4 | float | Multiple | Requires md2 for skins | | md5 | Doom 3/Quake 4 | float | Multiple | Requires md2 for skins |
| sbm | SiN | Part of sam | Multiple | Unchecked with game | | sbm | SiN | Part of sam | Multiple | Unchecked with game |
| sam | SiN | 8 bit | Multiple | Unchecked with game | | sam | SiN | 8 bit | Multiple | Unchecked with game |

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@ -5800,6 +5800,7 @@ PlayerModelList(void)
ContainsFile(s, "tris.def") == false && ContainsFile(s, "tris.def") == false &&
ContainsFile(s, "tris.md2") == false && ContainsFile(s, "tris.md2") == false &&
ContainsFile(s, "tris.md3") == false && ContainsFile(s, "tris.md3") == false &&
ContainsFile(s, "tris.mdr") == false &&
ContainsFile(s, "tris.md5mesh") == false && ContainsFile(s, "tris.md5mesh") == false &&
ContainsFile(s, "tris.mdx") == false && ContainsFile(s, "tris.mdx") == false &&
ContainsFile(s, "tris.mdl") == false) ContainsFile(s, "tris.mdl") == false)

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@ -1586,7 +1586,7 @@ Mod_LoadModel_MD3(const char *mod_name, const void *buffer, int modfilelen,
mesh_nodes[i].ofs_tris = num_tris; mesh_nodes[i].ofs_tris = num_tris;
mesh_nodes[i].num_tris = LittleLong(md3_mesh->num_tris); mesh_nodes[i].num_tris = LittleLong(md3_mesh->num_tris);
for (j = 0; j < LittleLong(md3_mesh->num_tris); j++) for (j = 0; j < mesh_nodes[i].num_tris; j++)
{ {
int k; int k;
@ -3088,6 +3088,11 @@ Mod_LoadModel(const char *mod_name, const void *buffer, int modfilelen,
skins, numskins, type); skins, numskins, type);
break; break;
case MDR_IDENT:
extradata = Mod_LoadModel_MDR(mod_name, buffer, modfilelen,
skins, numskins, type);
break;
case IDMD5HEADER: case IDMD5HEADER:
extradata = Mod_LoadModel_MD5(mod_name, buffer, modfilelen, extradata = Mod_LoadModel_MD5(mod_name, buffer, modfilelen,
skins, numskins, type); skins, numskins, type);

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@ -40,6 +40,8 @@ extern void PrepareFrameVertex(dmdx_vert_t *vertexArray, int num_verts,
daliasxframe_t *frame_out); daliasxframe_t *frame_out);
extern void *Mod_LoadModel_MD5(const char *mod_name, const void *buffer, extern void *Mod_LoadModel_MD5(const char *mod_name, const void *buffer,
int modfilelen, struct image_s ***skins, int *numskins, modtype_t *type); int modfilelen, struct image_s ***skins, int *numskins, modtype_t *type);
extern void *Mod_LoadModel_MDR(const char *mod_name, const void *buffer,
int modfilelen, struct image_s ***skins, int *numskins, modtype_t *type);
extern int Mod_LoadCmdCompress(const dstvert_t *texcoords, dtriangle_t *triangles, extern int Mod_LoadCmdCompress(const dstvert_t *texcoords, dtriangle_t *triangles,
int num_tris, int *commands, int skinwidth, int skinheight); int num_tris, int *commands, int skinwidth, int skinheight);
extern void Mod_LoadCmdGenerate(dmdx_t *pheader); extern void Mod_LoadCmdGenerate(dmdx_t *pheader);

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@ -0,0 +1,420 @@
/*
* Copyright (C) 1997-2005 Id Software, Inc.
* Copyright (C) 2010 Matthew Baranowski, Sander van Rossen & Raven software.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* The MDR models file format
*
* =======================================================================
*/
#include "models.h"
#define MC_BITS_X (16)
#define MC_BITS_Y (16)
#define MC_BITS_Z (16)
#define MC_BITS_VECT (16)
#define MC_SCALE_X (1.0f/64)
#define MC_SCALE_Y (1.0f/64)
#define MC_SCALE_Z (1.0f/64)
#define MC_MASK_X ((1<<(MC_BITS_X))-1)
#define MC_MASK_Y ((1<<(MC_BITS_Y))-1)
#define MC_MASK_Z ((1<<(MC_BITS_Z))-1)
#define MC_MASK_VECT ((1<<(MC_BITS_VECT))-1)
#define MC_SCALE_VECT (1.0f/(float)((1<<(MC_BITS_VECT-1))-2))
#define MC_POS_X (0)
#define MC_SHIFT_X (0)
#define MC_POS_Y ((((MC_BITS_X))/8))
#define MC_SHIFT_Y ((((MC_BITS_X)%8)))
#define MC_POS_Z ((((MC_BITS_X+MC_BITS_Y))/8))
#define MC_SHIFT_Z ((((MC_BITS_X+MC_BITS_Y)%8)))
#define MC_POS_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z))/8))
#define MC_SHIFT_V11 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z)%8)))
#define MC_POS_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT))/8))
#define MC_SHIFT_V12 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT)%8)))
#define MC_POS_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2))/8))
#define MC_SHIFT_V13 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*2)%8)))
#define MC_POS_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3))/8))
#define MC_SHIFT_V21 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*3)%8)))
#define MC_POS_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4))/8))
#define MC_SHIFT_V22 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*4)%8)))
#define MC_POS_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5))/8))
#define MC_SHIFT_V23 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*5)%8)))
#define MC_POS_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6))/8))
#define MC_SHIFT_V31 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*6)%8)))
#define MC_POS_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7))/8))
#define MC_SHIFT_V32 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*7)%8)))
#define MC_POS_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8))/8))
#define MC_SHIFT_V33 ((((MC_BITS_X+MC_BITS_Y+MC_BITS_Z+MC_BITS_VECT*8)%8)))
static void
MC_UnCompress(float mat[3][4],const unsigned char * comp)
{
int val;
val=(int)((unsigned short *)(comp))[0];
val-=1<<(MC_BITS_X-1);
mat[0][3]=((float)(val))*MC_SCALE_X;
val=(int)((unsigned short *)(comp))[1];
val-=1<<(MC_BITS_Y-1);
mat[1][3]=((float)(val))*MC_SCALE_Y;
val=(int)((unsigned short *)(comp))[2];
val-=1<<(MC_BITS_Z-1);
mat[2][3]=((float)(val))*MC_SCALE_Z;
val=(int)((unsigned short *)(comp))[3];
val-=1<<(MC_BITS_VECT-1);
mat[0][0]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[4];
val-=1<<(MC_BITS_VECT-1);
mat[0][1]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[5];
val-=1<<(MC_BITS_VECT-1);
mat[0][2]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[6];
val-=1<<(MC_BITS_VECT-1);
mat[1][0]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[7];
val-=1<<(MC_BITS_VECT-1);
mat[1][1]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[8];
val-=1<<(MC_BITS_VECT-1);
mat[1][2]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[9];
val-=1<<(MC_BITS_VECT-1);
mat[2][0]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[10];
val-=1<<(MC_BITS_VECT-1);
mat[2][1]=((float)(val))*MC_SCALE_VECT;
val=(int)((unsigned short *)(comp))[11];
val-=1<<(MC_BITS_VECT-1);
mat[2][2]=((float)(val))*MC_SCALE_VECT;
}
/*
=================
Mod_LoadModel_MDR
=================
*/
void *
Mod_LoadModel_MDR(const char *mod_name, const void *buffer, int modfilelen,
struct image_s ***skins, int *numskins, modtype_t *type)
{
int framesize, ofs_skins, ofs_frames, ofs_glcmds, ofs_meshes, ofs_tris,
ofs_st, ofs_end;
int num_xyz = 0, num_tris = 0, num_glcmds = 0, num_skins = 0, meshofs = 0;
mdr_header_t pinmodel;
dmdxmesh_t *mesh_nodes;
dtriangle_t *tris;
dstvert_t *st;
void *extradata = NULL;
dmdx_t *pheader = NULL;
dmdx_vert_t *vertx;
char *skin;
int i;
if (modfilelen < sizeof(pinmodel))
{
R_Printf(PRINT_ALL, "%s: %s has incorrect header size (%i should be " YQ2_COM_PRIdS ")\n",
__func__, mod_name, modfilelen, sizeof(pinmodel));
return NULL;
}
for (i = 0; i < sizeof(pinmodel) / sizeof(int); i++)
{
((int *)&pinmodel)[i] = LittleLong(((int *)buffer)[i]);
}
if (pinmodel.version != MDR_VERSION)
{
R_Printf(PRINT_ALL, "%s: %s has wrong version number (%i should be %i)\n",
__func__, mod_name, pinmodel.version, MDR_VERSION);
return NULL;
}
int unframesize = sizeof(mdr_frame_t) + sizeof(mdr_bone_t) * (pinmodel.num_bones - 1);
char *frames = malloc(unframesize * pinmodel.num_frames);
if (pinmodel.ofs_frames < 0)
{
int compframesize = sizeof(mdr_compframe_t) + sizeof(mdr_compbone_t) * (pinmodel.num_bones - 1);
for (i = 0; i < pinmodel.num_frames; i++)
{
mdr_compframe_t * inframe = (mdr_compframe_t*)(
(byte*)buffer + -pinmodel.ofs_frames +
(i * compframesize));
mdr_frame_t *outframe = (mdr_frame_t *)(frames + i * unframesize);
int j;
memset(outframe->name, 0, sizeof(outframe->name));
for (j = 0; j < 3; j++)
{
outframe->bounds[0][j] = LittleFloat(inframe->bounds[0][j]);
outframe->bounds[1][j] = LittleFloat(inframe->bounds[1][j]);
outframe->origin[j] = LittleFloat(inframe->origin[j]);
outframe->radius = LittleFloat(inframe->radius);
}
for (j = 0; j < pinmodel.num_bones; j ++)
{
MC_UnCompress(outframe->bones[j].matrix, inframe->bones[j].Comp);
}
}
}
else
{
for (i = 0; i < pinmodel.num_frames; i++)
{
mdr_frame_t * inframe = (mdr_frame_t*)(
(byte*)buffer + pinmodel.ofs_frames +
(i * unframesize));
mdr_frame_t *outframe = (mdr_frame_t *)(frames + i * unframesize);
int j;
memcpy(outframe->name, inframe->name, sizeof(outframe->name));
for (j = 0; j < 3; j++)
{
outframe->bounds[0][j] = LittleFloat(inframe->bounds[0][j]);
outframe->bounds[1][j] = LittleFloat(inframe->bounds[1][j]);
outframe->origin[j] = LittleFloat(inframe->origin[j]);
outframe->radius = LittleFloat(inframe->radius);
}
int float_count = pinmodel.num_bones * sizeof(mdr_bone_t);
float *infloat, *outfloat;
infloat = (float *)&inframe->bones;
outfloat = (float *)&outframe->bones;
for (j = 0; j < float_count; j ++)
{
outfloat[j] = LittleFloat(infloat[j]);
}
}
}
mdr_lod_t *inlod;
inlod = (mdr_lod_t*)(buffer + pinmodel.ofs_lods);
meshofs = inlod->ofs_surfaces;
for (i = 0; i < inlod->num_surfaces; i++)
{
mdr_surface_t* insurf;
insurf = (mdr_surface_t*)((char*)inlod + meshofs);
num_tris += LittleLong(insurf->num_tris);
num_xyz += LittleLong(insurf->num_verts);
meshofs += LittleLong(insurf->ofs_end);
}
num_skins = inlod->num_surfaces;
/* (count vert + 3 vert * (2 float + 1 int)) + final zero; */
num_glcmds = (10 * num_tris) + 1 * inlod->num_surfaces;
framesize = sizeof(daliasxframe_t) + sizeof(dxtrivertx_t) * num_xyz;
ofs_skins = sizeof(dmdx_t);
ofs_frames = ofs_skins + num_skins * MAX_SKINNAME;
ofs_glcmds = ofs_frames + framesize * pinmodel.num_frames;
ofs_meshes = ofs_glcmds + num_glcmds * sizeof(int);
ofs_tris = ofs_meshes + inlod->num_surfaces * sizeof(dmdxmesh_t);
ofs_st = ofs_tris + num_tris * sizeof(dtriangle_t);
ofs_end = ofs_st + num_xyz * sizeof(dstvert_t);
*numskins = num_skins;
extradata = Hunk_Begin(ofs_end + Q_max(*numskins, MAX_MD2SKINS) * sizeof(struct image_s *));
pheader = Hunk_Alloc(ofs_end);
*skins = Hunk_Alloc((*numskins) * sizeof(struct image_s *));
pheader->framesize = framesize;
pheader->skinheight = 256;
pheader->skinwidth = 256;
pheader->num_skins = *numskins;
pheader->num_glcmds = num_glcmds;
pheader->num_frames = pinmodel.num_frames;
pheader->num_xyz = num_xyz;
pheader->num_meshes = inlod->num_surfaces;
pheader->num_st = num_xyz;
pheader->num_tris = num_tris;
pheader->ofs_meshes = ofs_meshes;
pheader->ofs_skins = ofs_skins;
pheader->ofs_st = ofs_st;
pheader->ofs_tris = ofs_tris;
pheader->ofs_frames = ofs_frames;
pheader->ofs_glcmds = ofs_glcmds;
pheader->ofs_end = ofs_end;
mesh_nodes = (dmdxmesh_t *)((byte *)pheader + pheader->ofs_meshes);
tris = (dtriangle_t*)((byte *)pheader + pheader->ofs_tris);
st = (dstvert_t*)((byte *)pheader + pheader->ofs_st);
vertx = malloc(pinmodel.num_frames * pheader->num_xyz * sizeof(dmdx_vert_t));
skin = (char *)pheader + pheader->ofs_skins;
num_xyz = 0;
num_tris = 0;
meshofs = inlod->ofs_surfaces;
for (i = 0; i < inlod->num_surfaces; i++)
{
mdr_surface_t* insurf;
const int *p;
int j;
insurf = (mdr_surface_t*)((char*)inlod + meshofs);
/* load shaders */
memcpy(skin, insurf->shader, Q_min(sizeof(insurf->shader), MAX_SKINNAME));
skin += MAX_SKINNAME;
/* load triangles */
p = (const int*)((byte*)insurf + LittleLong(insurf->ofs_tris));
mesh_nodes[i].ofs_tris = num_tris;
mesh_nodes[i].num_tris = LittleLong(insurf->num_tris);
for (j = 0; j < mesh_nodes[i].num_tris; j++)
{
int k;
for (k = 0; k < 3; k++)
{
int vert_id;
/* index */
vert_id = LittleLong(p[j * 3 + k]) + num_xyz;
tris[num_tris + j].index_xyz[k] = vert_id;
tris[num_tris + j].index_st[k] = vert_id;
}
}
/* load vertex */
mdr_vertex_t * inVert = (mdr_vertex_t *)((char*)insurf + insurf->ofs_verts);
for (j = 0; j < insurf->num_verts; j ++)
{
int f;
st[j + num_xyz].s = LittleFloat(inVert->texcoords[0]) * pheader->skinwidth;
st[j + num_xyz].t = LittleFloat(inVert->texcoords[1]) * pheader->skinheight;
for (f = 0; f < pinmodel.num_frames; f ++)
{
int k, vert_pos;
mdr_frame_t *outframe = (mdr_frame_t *)(frames + f * unframesize);
vec3_t tempVert, tempNormal;
mdr_weight_t *w;
vert_pos = num_xyz + f * pheader->num_xyz + j;
VectorClear(tempVert);
VectorClear(tempNormal);
w = inVert->weights;
for ( k = 0; k < LittleLong(inVert->num_weights); k++, w++)
{
mdr_bone_t *bone;
float bone_weight;
vec3_t innorm, inoffset;
int n;
bone = outframe->bones + LittleLong(w->bone_index);
VectorCopy(w->offset, inoffset);
VectorCopy(inVert->normal, innorm);
for (n = 0; n < 3; n++)
{
inoffset[n] = LittleFloat(inoffset[n]);
innorm[n] = LittleFloat(innorm[n]);
}
bone_weight = LittleFloat(w->bone_weight);
for (n = 0; n < 3; n++)
{
tempVert[n] += bone_weight * (DotProduct(bone->matrix[n], inoffset) + bone->matrix[n][3]);
tempNormal[n] += bone_weight * DotProduct(bone->matrix[n], innorm);
}
}
VectorCopy(tempVert, vertx[vert_pos].xyz);
VectorCopy(tempNormal, vertx[vert_pos].norm);
}
inVert = (mdr_vertex_t *)((char *)inVert +
sizeof(mdr_vertex_t) + sizeof(mdr_weight_t) * (inVert->num_weights - 1));
}
num_tris += LittleLong(insurf->num_tris);
num_xyz += LittleLong(insurf->num_verts);
meshofs += LittleLong(insurf->ofs_end);
}
for (i = 0; i < pheader->num_frames; i ++)
{
daliasxframe_t *frame = (daliasxframe_t *)(
(byte *)pheader + pheader->ofs_frames + i * pheader->framesize);
const mdr_frame_t *outframe = (mdr_frame_t *)(frames + i * unframesize);
if (outframe->name[0])
{
strncpy(frame->name, outframe->name, sizeof(frame->name) - 1);
}
else
{
snprintf(frame->name, 15, "%d", i);
}
PrepareFrameVertex(vertx + i * pheader->num_xyz,
pheader->num_xyz, frame);
}
free(vertx);
free(frames);
Mod_LoadCmdGenerate(pheader);
Mod_LoadFixImages(mod_name, pheader, false);
*type = mod_alias;
return extradata;
}

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@ -491,6 +491,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */ /* fall through */
case ID3HEADER: case ID3HEADER:
/* fall through */ /* fall through */
case MDR_IDENT:
/* fall through */
case IDMD5HEADER: case IDMD5HEADER:
/* fall through */ /* fall through */
case IDSPRITEHEADER: case IDSPRITEHEADER:

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@ -492,6 +492,8 @@ Mod_ForName(const char *name, gl3model_t *parent_model, qboolean crash)
/* fall through */ /* fall through */
case ID3HEADER: case ID3HEADER:
/* fall through */ /* fall through */
case MDR_IDENT:
/* fall through */
case IDMD5HEADER: case IDMD5HEADER:
/* fall through */ /* fall through */
case IDSPRITEHEADER: case IDSPRITEHEADER:

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@ -492,6 +492,8 @@ Mod_ForName(const char *name, gl4model_t *parent_model, qboolean crash)
/* fall through */ /* fall through */
case ID3HEADER: case ID3HEADER:
/* fall through */ /* fall through */
case MDR_IDENT:
/* fall through */
case IDMD5HEADER: case IDMD5HEADER:
/* fall through */ /* fall through */
case IDSPRITEHEADER: case IDSPRITEHEADER:

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@ -499,6 +499,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */ /* fall through */
case ID3HEADER: case ID3HEADER:
/* fall through */ /* fall through */
case MDR_IDENT:
/* fall through */
case IDMD5HEADER: case IDMD5HEADER:
/* fall through */ /* fall through */
case IDSPRITEHEADER: case IDSPRITEHEADER:

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@ -475,6 +475,8 @@ Mod_ForName(const char *name, model_t *parent_model, qboolean crash)
/* fall through */ /* fall through */
case ID3HEADER: case ID3HEADER:
/* fall through */ /* fall through */
case MDR_IDENT:
/* fall through */
case IDMD5HEADER: case IDMD5HEADER:
/* fall through */ /* fall through */
case IDSPRITEHEADER: case IDSPRITEHEADER:

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@ -1076,6 +1076,118 @@ typedef struct
int ofs_end; // end of file int ofs_end; // end of file
} sin_sam_header_t; } sin_sam_header_t;
/*
* Here are the definitions for Ravensoft's model format of md4. Raven stores their
* playermodels in .mdr files, in some games, which are pretty much like the md4
* format implemented by ID soft. It seems like ID's original md4 stuff is not used at all.
* MDR is being used in EliteForce, JediKnight2 and Soldiers of Fortune2 (I think).
* So this comes in handy for anyone who wants to make it possible to load player
* models from these games.
* This format has bone tags, which is similar to the thing you have in md3 I suppose.
* Raven has released their version of md3view under GPL enabling me to add support
* to this codebase. Thanks to Steven Howes aka Skinner for helping with example
* source code.
*
* - Thilo Schulz (arny@ats.s.bawue.de)
*/
#define MDR_IDENT (('5'<<24)+('M'<<16)+('D'<<8)+'R')
#define MDR_VERSION 2
typedef struct {
int bone_index; // these are indexes into the boneReferences,
float bone_weight; // not the global per-frame bone list
vec3_t offset;
} mdr_weight_t;
typedef struct {
vec3_t normal;
vec2_t texcoords;
int num_weights;
mdr_weight_t weights[1]; // variable sized
} mdr_vertex_t;
typedef struct {
int ident;
char name[MAX_QPATH]; // polyset name
char shader[MAX_QPATH];
int shader_index; // for in-game use
int ofs_header; // this will be a negative number
int num_verts;
int ofs_verts;
int num_tris;
int ofs_tris;
// Bone references are a set of ints representing all the bones
// present in any vertex weights for this surface. This is
// needed because a model may have surfaces that need to be
// drawn at different sort times, and we don't want to have
// to re-interpolate all the bones for each surface.
int num_bonereferences;
int ofs_bonereferences;
int ofs_end; // next surface follows
} mdr_surface_t;
typedef struct {
float matrix[3][4];
} mdr_bone_t;
typedef struct {
vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
vec3_t origin; // midpoint of bounds, used for sphere cull
float radius; // dist from origin to corner
char name[16];
mdr_bone_t bones[1]; // [num_bones]
} mdr_frame_t;
typedef struct {
unsigned char Comp[24]; // MC_COMP_BYTES is in MatComp.h, but don't want to couple
} mdr_compbone_t;
typedef struct {
vec3_t bounds[2]; // bounds of all surfaces of all LOD's for this frame
vec3_t origin; // midpoint of bounds, used for sphere cull
float radius; // dist from origin to corner
mdr_compbone_t bones[1]; // [num_bones]
} mdr_compframe_t;
typedef struct {
int num_surfaces;
int ofs_surfaces; // first surface, others follow
int ofs_end; // next lod follows
} mdr_lod_t;
typedef struct {
int bone_index;
char name[32];
} mdr_tag_t;
typedef struct {
int ident;
int version;
char name[MAX_QPATH]; // model name
// frames and bones are shared by all levels of detail
int num_frames;
int num_bones;
int ofs_frames; // mdr_frame_t[numFrames]
// each level of detail has completely separate sets of surfaces
int num_lods;
int ofs_lods;
int num_tags;
int ofs_tags;
int ofs_end; // end of file
} mdr_header_t;
/* Quake 1 BSP */ /* Quake 1 BSP */
#define BSPQ1VERSION 29 #define BSPQ1VERSION 29

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@ -221,6 +221,7 @@ Mod_LoadFileWithoutExt(const char *namewe, void **buffer, const char* ext)
!strcmp(ext, "dkm") || !strcmp(ext, "dkm") ||
!strcmp(ext, "md2") || !strcmp(ext, "md2") ||
!strcmp(ext, "md3") || !strcmp(ext, "md3") ||
!strcmp(ext, "mdr") ||
!strcmp(ext, "md5mesh") || !strcmp(ext, "md5mesh") ||
!strcmp(ext, "mdx") || !strcmp(ext, "mdx") ||
!strcmp(ext, "mdl")) !strcmp(ext, "mdl"))
@ -236,6 +237,17 @@ Mod_LoadFileWithoutExt(const char *namewe, void **buffer, const char* ext)
return filesize; return filesize;
} }
/* Check Quake 3 model */
Q_strlcpy(newname, namewe, sizeof(newname));
Q_strlcpy(newname + tlen, ".mdr", sizeof(newname));
filesize = FS_LoadFile(newname, buffer);
if (filesize > 0)
{
Com_DPrintf("%s: %s loaded as mdr/md4 (Star Trek: Elite Force)\n",
__func__, namewe);
return filesize;
}
/* Check Quake 3 model */ /* Check Quake 3 model */
Q_strlcpy(newname, namewe, sizeof(newname)); Q_strlcpy(newname, namewe, sizeof(newname));
Q_strlcpy(newname + tlen, ".md3", sizeof(newname)); Q_strlcpy(newname + tlen, ".md3", sizeof(newname));