So, auch der Fallout des Umbennens des Spiels ist nun behoben

This commit is contained in:
Yamagi Burmeister 2009-04-10 13:39:58 +00:00
parent 1afe9624e0
commit 058d8de80f
3 changed files with 53 additions and 53 deletions

102
Makefile
View file

@ -491,10 +491,10 @@ build/common/pmove.o : src/common/pmove.c
# ----------
# Game ABI build
build/gameabi/m_flash.o : src/game/quake2/m_flash.c
build/gameabi/m_flash.o : src/game/baseq2/m_flash.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
build/gameabi/q_shared.o : src/game/quake2/q_shared.c
build/gameabi/q_shared.o : src/game/baseq2/q_shared.c
$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
# ---------
@ -657,7 +657,7 @@ build/ref_gl/gl_warp.o: src/refresh/gl_warp.c
# ----------
build/ref_gl_game/q_shared.o: src/game/quake2/q_shared.c
build/ref_gl_game/q_shared.o: src/game/baseq2/q_shared.c
$(CC) $(CFLAGS_OPENGL) -o $@ -c $<
# ----------
@ -681,148 +681,148 @@ build/ref_gl_posix/refresh.o: src/sdl/refresh.c
# ----------
# Quake II build
build/baseq2/g_ai.o: src/game/quake2/g_ai.c
build/baseq2/g_ai.o: src/game/baseq2/g_ai.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_chase.o: src/game/quake2/g_chase.c
build/baseq2/g_chase.o: src/game/baseq2/g_chase.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_cmds.o: src/game/quake2/g_cmds.c
build/baseq2/g_cmds.o: src/game/baseq2/g_cmds.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_combat.o: src/game/quake2/g_combat.c
build/baseq2/g_combat.o: src/game/baseq2/g_combat.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_func.o: src/game/quake2/g_func.c
build/baseq2/g_func.o: src/game/baseq2/g_func.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_items.o: src/game/quake2/g_items.c
build/baseq2/g_items.o: src/game/baseq2/g_items.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_main.o: src/game/quake2/g_main.c
build/baseq2/g_main.o: src/game/baseq2/g_main.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_misc.o: src/game/quake2/g_misc.c
build/baseq2/g_misc.o: src/game/baseq2/g_misc.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_monster.o: src/game/quake2/g_monster.c
build/baseq2/g_monster.o: src/game/baseq2/g_monster.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_phys.o: src/game/quake2/g_phys.c
build/baseq2/g_phys.o: src/game/baseq2/g_phys.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_save.o: src/game/quake2/g_save.c
build/baseq2/g_save.o: src/game/baseq2/g_save.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_spawn.o: src/game/quake2/g_spawn.c
build/baseq2/g_spawn.o: src/game/baseq2/g_spawn.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_svcmds.o: src/game/quake2/g_svcmds.c
build/baseq2/g_svcmds.o: src/game/baseq2/g_svcmds.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_target.o: src/game/quake2/g_target.c
build/baseq2/g_target.o: src/game/baseq2/g_target.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_trigger.o: src/game/quake2/g_trigger.c
build/baseq2/g_trigger.o: src/game/baseq2/g_trigger.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_turret.o: src/game/quake2/g_turret.c
build/baseq2/g_turret.o: src/game/baseq2/g_turret.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_utils.o: src/game/quake2/g_utils.c
build/baseq2/g_utils.o: src/game/baseq2/g_utils.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/g_weapon.o: src/game/quake2/g_weapon.c
build/baseq2/g_weapon.o: src/game/baseq2/g_weapon.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_actor.o: src/game/quake2/m_actor.c
build/baseq2/m_actor.o: src/game/baseq2/m_actor.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_berserk.o: src/game/quake2/m_berserk.c
build/baseq2/m_berserk.o: src/game/baseq2/m_berserk.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss2.o: src/game/quake2/m_boss2.c
build/baseq2/m_boss2.o: src/game/baseq2/m_boss2.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss3.o: src/game/quake2/m_boss3.c
build/baseq2/m_boss3.o: src/game/baseq2/m_boss3.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss31.o: src/game/quake2/m_boss31.c
build/baseq2/m_boss31.o: src/game/baseq2/m_boss31.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_boss32.o: src/game/quake2/m_boss32.c
build/baseq2/m_boss32.o: src/game/baseq2/m_boss32.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_brain.o: src/game/quake2/m_brain.c
build/baseq2/m_brain.o: src/game/baseq2/m_brain.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_chick.o: src/game/quake2/m_chick.c
build/baseq2/m_chick.o: src/game/baseq2/m_chick.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flash.o: src/game/quake2/m_flash.c
build/baseq2/m_flash.o: src/game/baseq2/m_flash.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flipper.o: src/game/quake2/m_flipper.c
build/baseq2/m_flipper.o: src/game/baseq2/m_flipper.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_float.o: src/game/quake2/m_float.c
build/baseq2/m_float.o: src/game/baseq2/m_float.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_flyer.o: src/game/quake2/m_flyer.c
build/baseq2/m_flyer.o: src/game/baseq2/m_flyer.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_gladiator.o: src/game/quake2/m_gladiator.c
build/baseq2/m_gladiator.o: src/game/baseq2/m_gladiator.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_gunner.o: src/game/quake2/m_gunner.c
build/baseq2/m_gunner.o: src/game/baseq2/m_gunner.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_hover.o: src/game/quake2/m_hover.c
build/baseq2/m_hover.o: src/game/baseq2/m_hover.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_infantry.o: src/game/quake2/m_infantry.c
build/baseq2/m_infantry.o: src/game/baseq2/m_infantry.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_insane.o: src/game/quake2/m_insane.c
build/baseq2/m_insane.o: src/game/baseq2/m_insane.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_medic.o: src/game/quake2/m_medic.c
build/baseq2/m_medic.o: src/game/baseq2/m_medic.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_move.o: src/game/quake2/m_move.c
build/baseq2/m_move.o: src/game/baseq2/m_move.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_mutant.o: src/game/quake2/m_mutant.c
build/baseq2/m_mutant.o: src/game/baseq2/m_mutant.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_parasite.o: src/game/quake2/m_parasite.c
build/baseq2/m_parasite.o: src/game/baseq2/m_parasite.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_soldier.o: src/game/quake2/m_soldier.c
build/baseq2/m_soldier.o: src/game/baseq2/m_soldier.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_supertank.o: src/game/quake2/m_supertank.c
build/baseq2/m_supertank.o: src/game/baseq2/m_supertank.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/m_tank.o: src/game/quake2/m_tank.c
build/baseq2/m_tank.o: src/game/baseq2/m_tank.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_client.o: src/game/quake2/p_client.c
build/baseq2/p_client.o: src/game/baseq2/p_client.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_hud.o: src/game/quake2/p_hud.c
build/baseq2/p_hud.o: src/game/baseq2/p_hud.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_trail.o: src/game/quake2/p_trail.c
build/baseq2/p_trail.o: src/game/baseq2/p_trail.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_view.o: src/game/quake2/p_view.c
build/baseq2/p_view.o: src/game/baseq2/p_view.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/p_weapon.o: src/game/quake2/p_weapon.c
build/baseq2/p_weapon.o: src/game/baseq2/p_weapon.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
build/baseq2/q_shared.o: src/game/quake2/q_shared.c
build/baseq2/q_shared.o: src/game/baseq2/q_shared.c
$(CC) $(CFLAGS_GAME) -o $@ -c $<
# ----------

View file

@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// qcommon.h -- definitions common between client and server, but not game.dll
#include "../game/quake2/q_shared.h"
#include "../game/baseq2/q_shared.h"
#define VERSION 1.03
#define BASEDIRNAME "baseq2"

View file

@ -23,7 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//define PARANOID // speed sapping error checking
#include "../common/qcommon.h"
#include "../game/quake2/game.h"
#include "../game/baseq2/game.h"
//=============================================================================