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Move 'num_displays' Initialization
-SDL_GetNumVideoDisplays() will always remain the same after the call to SDL_Init(SDL_INIT_VIDEO), so it makes sense to set in GLimp_Init where we do this.
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1 changed files with 2 additions and 1 deletions
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@ -99,7 +99,6 @@ InitDisplayIndices(qboolean ClearExisting)
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static qboolean
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static qboolean
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CreateSDLWindow(int flags, int w, int h)
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CreateSDLWindow(int flags, int w, int h)
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{
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{
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num_displays = SDL_GetNumVideoDisplays();
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int displayindex = 0;
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int displayindex = 0;
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if ( vid_displayindex->value < 0 || vid_displayindex->value >= num_displays)
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if ( vid_displayindex->value < 0 || vid_displayindex->value >= num_displays)
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@ -256,6 +255,8 @@ GLimp_Init(void)
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SDL_GetVersion(&version);
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SDL_GetVersion(&version);
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Com_Printf("SDL version is: %i.%i.%i\n", (int)version.major, (int)version.minor, (int)version.patch);
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Com_Printf("SDL version is: %i.%i.%i\n", (int)version.major, (int)version.minor, (int)version.patch);
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Com_Printf("SDL video driver is \"%s\".\n", SDL_GetCurrentVideoDriver());
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Com_Printf("SDL video driver is \"%s\".\n", SDL_GetCurrentVideoDriver());
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num_displays = SDL_GetNumVideoDisplays();
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}
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}
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return true;
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return true;
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