mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-21 20:21:09 +00:00
Update the CHANGELOG.
This commit is contained in:
parent
e4665547a8
commit
0318fb59c7
1 changed files with 20 additions and 0 deletions
20
CHANGELOG
20
CHANGELOG
|
@ -1,3 +1,23 @@
|
|||
Quake II 7.30 to 7.40:
|
||||
- Add support for HTTP downloads. Both the r1q2 and q2pro URL schemes
|
||||
are supported, if a file is unavailable over HTTP the download code
|
||||
falls back to UDP.
|
||||
- Savegames can be removed through the menu by pressing 'del' on the
|
||||
selected savegame. (by Jonathan Bergeron)
|
||||
- Support external entity files. This was submitted by @NeonKnightOA.
|
||||
- Some fixes to OGG/Vorbis music playback. The music keeps playing after
|
||||
s_restart and ogg_shuffle is handled correctly by the menu.
|
||||
- Another round of timing fixes. Average frame times are now taken into
|
||||
account when taking an educated guess on the next frames render time.
|
||||
And the display refresh rate detection no longer cripple working GPU
|
||||
drivers in an efford to work around bugs in older version of AMDs.
|
||||
- A lot of fixes to the internal memory management. The game is now
|
||||
much more memory efficient, this allows playing of extremly big maps
|
||||
without crashes. This is largly based upon work done by Denis Pauk.
|
||||
- New and much more detailed documentation.
|
||||
- Enhancements to the software renderer. Retexturing packs are now
|
||||
supported, general cleanup and bugfixes. (by Denis Pauk)
|
||||
|
||||
Quake II 7.21 to 7.30:
|
||||
- Removed support for SDL 1.2.
|
||||
- Removed static dependencies to libogg, libvorbis and libz.
|
||||
|
|
Loading…
Reference in a new issue