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https://github.com/yquake2/yquake2remaster.git
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Verschiebe unzip nach common
This commit is contained in:
parent
c2e06a2682
commit
030a5eee08
7 changed files with 23 additions and 20 deletions
35
Makefile
35
Makefile
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@ -122,6 +122,7 @@ client:
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build/common/common \
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build/common/common \
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build/common/message \
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build/common/message \
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build/common/model \
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build/common/model \
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build/common/unzip \
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build/gameabi \
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build/gameabi \
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build/posix \
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build/posix \
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build/posix/glob \
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build/posix/glob \
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@ -140,6 +141,7 @@ dedicated_server:
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build/dedicated_server_common/common \
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build/dedicated_server_common/common \
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build/dedicated_server_common/message \
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build/dedicated_server_common/message \
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build/dedicated_server_common/model \
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build/dedicated_server_common/model \
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build/dedicated_server_common/unzip \
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build/dedicated_server_posix \
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build/dedicated_server_posix \
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build/dedicated_server_posix/glob \
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build/dedicated_server_posix/glob \
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release
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release
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@ -223,13 +225,9 @@ COMMON_OBJS = \
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build/common/model/cm_box.o \
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build/common/model/cm_box.o \
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build/common/model/cm_boxtracing.o \
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build/common/model/cm_boxtracing.o \
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build/common/model/cm_bsp.o \
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build/common/model/cm_bsp.o \
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build/common/model/cm_vis.o
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build/common/model/cm_vis.o \
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# ----------
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build/common/unzip/ioapi.o \
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build/common/unzip/unzip.o
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# Unzip Object
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UNZIP_OBJ = \
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build/unzip/ioapi.o \
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build/unzip/unzip.o
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# ----------
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# ----------
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@ -306,7 +304,9 @@ DEDICATED_SERVER_COMMON_OBJS = \
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build/dedicated_server_common/model/cm_box.o \
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build/dedicated_server_common/model/cm_box.o \
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build/dedicated_server_common/model/cm_boxtracing.o \
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build/dedicated_server_common/model/cm_boxtracing.o \
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build/dedicated_server_common/model/cm_bsp.o \
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build/dedicated_server_common/model/cm_bsp.o \
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build/dedicated_server_common/model/cm_vis.o
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build/dedicated_server_common/model/cm_vis.o \
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build/dedicated_server_common/unzip/ioapi.o \
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build/dedicated_server_common/unzip/unzip.o
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# ----------
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# ----------
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@ -572,12 +572,10 @@ build/common/model/cm_bsp.o : src/common/model/cm_bsp.c
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build/common/model/cm_vis.o : src/common/model/cm_vis.c
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build/common/model/cm_vis.o : src/common/model/cm_vis.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
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build/common/unzip/ioapi.o : src/common/unzip/ioapi.c
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build/unzip/ioapi.o : src/unzip/ioapi.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/unzip/unzip.o : src/unzip/unzip.c
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build/common/unzip/unzip.o : src/common/unzip/unzip.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
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# ----------
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@ -738,6 +736,11 @@ build/dedicated_server_common/model/cm_bsp.o : src/common/model/cm_bsp.c
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build/dedicated_server_common/model/cm_vis.o : src/common/model/cm_vis.c
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build/dedicated_server_common/model/cm_vis.o : src/common/model/cm_vis.c
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ -c $<
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build/dedicated_server_common/unzip/ioapi.o : src/common/unzip/ioapi.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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build/dedicated_server_common/unzip/unzip.o : src/common/unzip/unzip.c
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$(CC) $(CFLAGS_CLIENT) -o $@ -c $<
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# ----------
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# ----------
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# Dedicated server POSIX build
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# Dedicated server POSIX build
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@ -1037,16 +1040,16 @@ build/ctf/q_shared.o: src/game/ctf/q_shared.c
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# The client
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# The client
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release/quake2 : $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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release/quake2 : $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(UNZIP_OBJ) $(SERVER_OBJS) $(POSIX_OBJS) $(SDL_OBJS)
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$(SERVER_OBJS) $(POSIX_OBJS) $(SDL_OBJS)
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$(CC) $(CFLAGS_CLIENT) -o $@ $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(CC) $(CFLAGS_CLIENT) -o $@ $(CLIENT_OBJS) $(COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(SERVER_OBJS) $(POSIX_OBJS) $(SDL_OBJS) $(UNZIP_OBJ) $(LDFLAGS) \
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$(SERVER_OBJS) $(POSIX_OBJS) $(SDL_OBJS) $(LDFLAGS) \
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$(SDLLDFLAGS) $(OGGLDFLAGS) $(ZLIBLDFLAGS)
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$(SDLLDFLAGS) $(OGGLDFLAGS) $(ZLIBLDFLAGS)
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# Dedicated Server
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# Dedicated Server
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release/q2ded : $(DEDICATED_SERVER_OBJS) $(DEDICATED_SERVER_COMMON_OBJS) \
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release/q2ded : $(DEDICATED_SERVER_OBJS) $(DEDICATED_SERVER_COMMON_OBJS) \
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$(GAME_ABI_OBJS) $(DEDICATED_SERVER_POSIX_OBJS) $(UNZIP_OBJ)
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$(GAME_ABI_OBJS) $(DEDICATED_SERVER_POSIX_OBJS)
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ $(DEDICATED_SERVER_OBJS) \
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$(CC) $(CFLAGS_DEDICATED_SERVER) -o $@ $(DEDICATED_SERVER_OBJS) \
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$(DEDICATED_SERVER_COMMON_OBJS) $(GAME_ABI_OBJS) $(UNZIP_OBJ)\
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$(DEDICATED_SERVER_COMMON_OBJS) $(GAME_ABI_OBJS) \
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$(DEDICATED_SERVER_POSIX_OBJS) $(LDFLAGS) $(ZLIBLDFLAGS)
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$(DEDICATED_SERVER_POSIX_OBJS) $(LDFLAGS) $(ZLIBLDFLAGS)
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# OpenGL refresher
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# OpenGL refresher
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@ -27,7 +27,7 @@
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#include "header/common.h"
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#include "header/common.h"
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#include "../posix/glob/glob.h"
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#include "../posix/glob/glob.h"
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#include "../unzip/unzip.h"
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#include "unzip/unzip.h"
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#define MAX_HANDLES 512
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#define MAX_HANDLES 512
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#define MAX_READ 0x10000
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#define MAX_READ 0x10000
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