Merge pull request #481 from BjossiAlfreds/coop_baseq2_doc

coop_baseq2 documentation added under General section in cvar docs
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Yamagi 2019-11-04 18:59:53 +01:00 committed by GitHub
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@ -16,10 +16,10 @@ have been renamed. The prefixes are:
* `sw_`: Software renderer.
* `vid_`: Video backend.
All cvars may be given at command line trough `+set cvar value` or typed
All cvars may be given at command line through `+set cvar value` or typed
into the console. The console can be opended with *Left Shift + Esc*.
Keep in mind that some cvar need quotation marks around the arguments.
Keep in mind that some cvars need quotation marks around the arguments.
When giving such cvars at the command line the argument string must be
surrounded by ticks. For example `+set sv_maplist '"q2dm1 q2dm2"'`.
@ -83,6 +83,19 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
during gameplay and released otherwise (in menu, videos, console or if
game is paused).
* **coop_baseq2 (Ground Zero only)**: In Ground Zero, entity spawnflags
(which difficulty modes / game modes level entities spawn in) are
interpeted a bit differently. In original Quake 2, if an entity is
set to not spawn on any difficulty, it is treated as deathmatch-only,
however, in Ground Zero this same condition is treated as coop-only.
This causes maps made for original Quake 2, including the entire
Quake 2 campaign, to not work correctly when played in Ground Zero
in co-op mode. This cvar, when set to 1, restores the original
interpretation and enables you to play original Quake 2 maps in
Ground Zero co-op. Though keep in mind that Ground Zero maps will
not work correctly when this cvar is enabled so remember to
disable it again before playing Ground Zero maps in co-op. By
default this cvar is disabled (set to 0).
## Audio