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Merge pull request #481 from BjossiAlfreds/coop_baseq2_doc
coop_baseq2 documentation added under General section in cvar docs
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1 changed files with 15 additions and 2 deletions
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@ -16,10 +16,10 @@ have been renamed. The prefixes are:
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* `sw_`: Software renderer.
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* `vid_`: Video backend.
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All cvars may be given at command line trough `+set cvar value` or typed
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All cvars may be given at command line through `+set cvar value` or typed
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into the console. The console can be opended with *Left Shift + Esc*.
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Keep in mind that some cvar need quotation marks around the arguments.
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Keep in mind that some cvars need quotation marks around the arguments.
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When giving such cvars at the command line the argument string must be
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surrounded by ticks. For example `+set sv_maplist '"q2dm1 q2dm2"'`.
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@ -83,6 +83,19 @@ it's `+set busywait 0` (setting the `busywait` cvar) and `-portable`
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during gameplay and released otherwise (in menu, videos, console or if
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game is paused).
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* **coop_baseq2 (Ground Zero only)**: In Ground Zero, entity spawnflags
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(which difficulty modes / game modes level entities spawn in) are
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interpeted a bit differently. In original Quake 2, if an entity is
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set to not spawn on any difficulty, it is treated as deathmatch-only,
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however, in Ground Zero this same condition is treated as coop-only.
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This causes maps made for original Quake 2, including the entire
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Quake 2 campaign, to not work correctly when played in Ground Zero
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in co-op mode. This cvar, when set to 1, restores the original
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interpretation and enables you to play original Quake 2 maps in
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Ground Zero co-op. Though keep in mind that Ground Zero maps will
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not work correctly when this cvar is enabled so remember to
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disable it again before playing Ground Zero maps in co-op. By
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default this cvar is disabled (set to 0).
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## Audio
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