mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2024-11-10 07:12:07 +00:00
fix symbol collision
This commit is contained in:
parent
85b9f84b3d
commit
01918110d7
7 changed files with 83 additions and 83 deletions
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@ -186,7 +186,7 @@ extern int registration_sequence;
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extern qvksampler_t vk_current_sampler;
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extern qvksampler_t vk_current_lmap_sampler;
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void R_Shutdown( void );
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void RE_Shutdown( void );
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void Vk_ScreenShot_f (void);
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void R_DrawAliasModel (entity_t *e, model_t *currentmodel);
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@ -196,7 +196,7 @@ void R_DrawBeam( entity_t *e );
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void R_DrawWorld (void);
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void R_RenderDlights (void);
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void R_DrawAlphaSurfaces (void);
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void R_InitParticleTexture (void);
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void RE_InitParticleTexture (void);
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void Draw_InitLocal (void);
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void Vk_SubdivideSurface (msurface_t *fa);
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qboolean R_CullBox (vec3_t mins, vec3_t maxs);
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@ -209,20 +209,20 @@ void R_ClearSkyBox (void);
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void R_DrawSkyBox (void);
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void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
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struct image_s *Draw_FindPic (char *name);
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struct image_s *RE_Draw_FindPic (char *name);
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void Draw_GetPicSize (int *w, int *h, char *name);
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void Draw_PicScaled (int x, int y, char *name, float scale);
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void Draw_StretchPic (int x, int y, int w, int h, char *name);
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void Draw_CharScaled (int x, int y, int c, float scale);
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void Draw_TileClear (int x, int y, int w, int h, char *name);
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void Draw_Fill (int x, int y, int w, int h, int c);
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void Draw_FadeScreen (void);
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void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
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void RE_Draw_GetPicSize (int *w, int *h, char *name);
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void RE_Draw_PicScaled (int x, int y, char *name, float scale);
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void RE_Draw_StretchPic (int x, int y, int w, int h, char *name);
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void RE_Draw_CharScaled (int x, int y, int c, float scale);
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void RE_Draw_TileClear (int x, int y, int w, int h, char *name);
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void RE_Draw_Fill (int x, int y, int w, int h, int c);
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void RE_Draw_FadeScreen (void);
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void RE_Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data);
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qboolean RE_EndWorldRenderpass( void );
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struct image_s *R_RegisterSkin (char *name);
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struct image_s *RE_RegisterSkin (char *name);
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void LoadPCX (char *filename, byte **pic, byte **palette, int *width, int *height);
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image_t *Vk_LoadPic(char *name, byte *pic, int width, int realwidth,
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@ -237,11 +237,11 @@ void Vk_InitImages (void);
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void Vk_ShutdownImages (void);
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void Vk_FreeUnusedImages (void);
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void R_BeginRegistration (char *model);
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struct model_s *R_RegisterModel (char *name);
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struct image_s *R_RegisterSkin (char *name);
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void R_SetSky (char *name, float rotate, vec3_t axis);
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void R_EndRegistration (void);
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void RE_BeginRegistration (char *model);
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struct model_s *RE_RegisterModel (char *name);
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struct image_s *RE_RegisterSkin (char *name);
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void RE_SetSky (char *name, float rotate, vec3_t axis);
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void RE_EndRegistration (void);
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void Mat_Identity(float *matrix);
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void Mat_Mul(float *m1, float *m2, float *res);
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@ -44,14 +44,14 @@ void Draw_InitLocal (void)
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/*
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================
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Draw_CharScaled
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RE_Draw_CharScaled
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Draws one 8*8 graphics character with 0 being transparent.
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It can be clipped to the top of the screen to allow the console to be
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smoothly scrolled off.
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================
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*/
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void Draw_CharScaled (int x, int y, int num, float scale)
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void RE_Draw_CharScaled (int x, int y, int num, float scale)
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{
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int row, col;
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float frow, fcol, size;
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@ -79,10 +79,10 @@ void Draw_CharScaled (int x, int y, int num, float scale)
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/*
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=============
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Draw_FindPic
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RE_Draw_FindPic
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=============
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*/
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image_t *Draw_FindPic (char *name)
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image_t *RE_Draw_FindPic (char *name)
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{
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image_t *vk;
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@ -101,14 +101,14 @@ image_t *Draw_FindPic (char *name)
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/*
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=============
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Draw_GetPicSize
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RE_Draw_GetPicSize
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=============
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*/
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void Draw_GetPicSize (int *w, int *h, char *name)
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void RE_Draw_GetPicSize (int *w, int *h, char *name)
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{
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image_t *vk;
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vk = Draw_FindPic(name);
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vk = RE_Draw_FindPic(name);
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if (!vk)
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{
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*w = *h = -1;
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@ -121,14 +121,14 @@ void Draw_GetPicSize (int *w, int *h, char *name)
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/*
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=============
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Draw_StretchPic
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RE_Draw_StretchPic
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=============
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*/
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void Draw_StretchPic (int x, int y, int w, int h, char *name)
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void RE_Draw_StretchPic (int x, int y, int w, int h, char *name)
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{
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image_t *vk;
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vk = Draw_FindPic(name);
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vk = RE_Draw_FindPic(name);
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if (!vk)
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{
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R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, name);
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@ -145,36 +145,36 @@ void Draw_StretchPic (int x, int y, int w, int h, char *name)
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/*
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=============
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Draw_PicScaled
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RE_Draw_PicScaled
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=============
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*/
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void Draw_PicScaled (int x, int y, char *pic, float factor)
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void RE_Draw_PicScaled (int x, int y, char *pic, float factor)
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{
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image_t *vk;
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vk = Draw_FindPic(pic);
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vk = RE_Draw_FindPic(pic);
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if (!vk)
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{
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R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, pic);
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return;
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}
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Draw_StretchPic(x, y, vk->width*factor, vk->height*factor, pic);
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RE_Draw_StretchPic(x, y, vk->width*factor, vk->height*factor, pic);
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}
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/*
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=============
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Draw_TileClear
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RE_Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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void Draw_TileClear (int x, int y, int w, int h, char *name)
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void RE_Draw_TileClear (int x, int y, int w, int h, char *name)
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{
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image_t *image;
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image = Draw_FindPic(name);
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image = RE_Draw_FindPic(name);
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if (!image)
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{
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R_Printf(PRINT_ALL, "%s(): Can't find pic: %s\n", __func__, name);
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@ -191,12 +191,12 @@ void Draw_TileClear (int x, int y, int w, int h, char *name)
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/*
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=============
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Draw_Fill
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RE_Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_Fill (int x, int y, int w, int h, int c)
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void RE_Draw_Fill (int x, int y, int w, int h, int c)
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{
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union
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{
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@ -219,11 +219,11 @@ void Draw_Fill (int x, int y, int w, int h, int c)
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/*
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================
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Draw_FadeScreen
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RE_Draw_FadeScreen
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================
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*/
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void Draw_FadeScreen (void)
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void RE_Draw_FadeScreen (void)
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{
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float imgTransform[] = { 0.f, 0.f, vid.width, vid.height, 0.f, 0.f, 0.f, .8f };
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@ -236,7 +236,7 @@ void Draw_FadeScreen (void)
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/*
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=============
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Draw_StretchRaw
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RE_Draw_StretchRaw
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=============
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*/
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extern unsigned r_rawpalette[256];
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@ -244,7 +244,7 @@ extern qvktexture_t vk_rawTexture;
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static unsigned raw_image32[512 * 512];
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void Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data)
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void RE_Draw_StretchRaw (int x, int y, int w, int h, int cols, int rows, byte *data)
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{
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int i, j;
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@ -1551,10 +1551,10 @@ image_t *Vk_FindImage (char *name, imagetype_t type, qvksampler_t *samplerType)
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/*
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===============
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R_RegisterSkin
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RE_RegisterSkin
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===============
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*/
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struct image_s *R_RegisterSkin (char *name)
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struct image_s *RE_RegisterSkin (char *name)
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{
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return Vk_FindImage (name, it_skin, NULL);
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}
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@ -1073,13 +1073,13 @@ static void Mod_LoadSpriteModel (model_t *mod, void *buffer)
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/*
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=====================
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R_BeginRegistration
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RE_BeginRegistration
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Specifies the model that will be used as the world
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=====================
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*/
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void
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R_BeginRegistration (char *map)
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RE_BeginRegistration (char *map)
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{
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char fullname[MAX_QPATH];
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cvar_t *flushmap;
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@ -1102,11 +1102,11 @@ R_BeginRegistration (char *map)
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/*
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=====================
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R_RegisterModel
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RE_RegisterModel
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=====================
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*/
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struct model_s *R_RegisterModel (char *name)
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struct model_s *RE_RegisterModel (char *name)
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{
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model_t *mod;
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dmdl_t *pheader;
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@ -1148,11 +1148,11 @@ struct model_s *R_RegisterModel (char *name)
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/*
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=====================
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R_EndRegistration
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RE_EndRegistration
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=====================
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*/
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void R_EndRegistration (void)
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void RE_EndRegistration (void)
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{
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int i;
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model_t *mod;
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@ -1280,10 +1280,10 @@ qboolean R_SetMode (void)
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/*
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===============
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R_Init
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RE_Init
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===============
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*/
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static qboolean R_Init( void )
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static qboolean RE_Init( void )
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{
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R_Printf(PRINT_ALL, "Refresh: " REF_VERSION "\n");
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@ -1306,7 +1306,7 @@ static qboolean R_Init( void )
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Vk_InitImages();
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Mod_Init();
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R_InitParticleTexture();
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RE_InitParticleTexture();
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Draw_InitLocal();
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R_Printf(PRINT_ALL, "Successfully initialized Vulkan!\n");
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@ -1315,13 +1315,13 @@ static qboolean R_Init( void )
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}
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/*
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** R_ShutdownContext
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** RE_ShutdownContext
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**
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** This routine does all OS specific shutdown procedures for the Vulkan
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** subsystem.
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**
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*/
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static void R_ShutdownContext( void )
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static void RE_ShutdownContext( void )
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{
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// Shutdown Vulkan subsystem
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@ -1330,10 +1330,10 @@ static void R_ShutdownContext( void )
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/*
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===============
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R_Shutdown
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RE_Shutdown
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===============
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*/
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void R_Shutdown (void)
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void RE_Shutdown (void)
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{
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ri.Cmd_RemoveCommand("vk_strings");
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ri.Cmd_RemoveCommand("vk_mem");
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@ -1348,7 +1348,7 @@ void R_Shutdown (void)
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Mod_FreeAll();
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Vk_ShutdownImages();
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R_ShutdownContext();
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RE_ShutdownContext();
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}
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/*
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@ -1549,7 +1549,7 @@ void R_DrawBeam( entity_t *e )
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//===================================================================
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static int
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R_InitContext(void *win)
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RE_InitContext(void *win)
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{
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char title[40] = {0};
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@ -1587,7 +1587,7 @@ qboolean Vkimp_CreateSurface(SDL_Window *window)
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}
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static qboolean
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R_IsVsyncActive(void)
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RE_IsVsyncActive(void)
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{
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if (r_vsync->value)
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{
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@ -1599,7 +1599,7 @@ R_IsVsyncActive(void)
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}
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}
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static int R_PrepareForWindow(void)
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static int RE_PrepareForWindow(void)
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{
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if (SDL_Vulkan_LoadLibrary(NULL))
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{
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@ -1628,31 +1628,31 @@ GetRefAPI(refimport_t imp)
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refexport.api_version = API_VERSION;
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refexport.BeginRegistration = R_BeginRegistration;
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refexport.RegisterModel = R_RegisterModel;
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refexport.RegisterSkin = R_RegisterSkin;
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refexport.DrawFindPic = Draw_FindPic;
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refexport.SetSky = R_SetSky;
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refexport.EndRegistration = R_EndRegistration;
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refexport.BeginRegistration = RE_BeginRegistration;
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refexport.RegisterModel = RE_RegisterModel;
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refexport.RegisterSkin = RE_RegisterSkin;
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refexport.DrawFindPic = RE_Draw_FindPic;
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refexport.SetSky = RE_SetSky;
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refexport.EndRegistration = RE_EndRegistration;
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refexport.RenderFrame = RE_RenderFrame;
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refexport.DrawGetPicSize = Draw_GetPicSize;
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refexport.DrawPicScaled = Draw_PicScaled;
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refexport.DrawStretchPic = Draw_StretchPic;
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refexport.DrawCharScaled = Draw_CharScaled;
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refexport.DrawTileClear = Draw_TileClear;
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refexport.DrawFill = Draw_Fill;
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refexport.DrawFadeScreen= Draw_FadeScreen;
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refexport.DrawGetPicSize = RE_Draw_GetPicSize;
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refexport.DrawPicScaled = RE_Draw_PicScaled;
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refexport.DrawStretchPic = RE_Draw_StretchPic;
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refexport.DrawCharScaled = RE_Draw_CharScaled;
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refexport.DrawTileClear = RE_Draw_TileClear;
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refexport.DrawFill = RE_Draw_Fill;
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refexport.DrawFadeScreen= RE_Draw_FadeScreen;
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refexport.DrawStretchRaw = Draw_StretchRaw;
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refexport.DrawStretchRaw = RE_Draw_StretchRaw;
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refexport.Init = R_Init;
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refexport.IsVSyncActive = R_IsVsyncActive;
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refexport.Shutdown = R_Shutdown;
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refexport.InitContext = R_InitContext;
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refexport.ShutdownContext = R_ShutdownContext;
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refexport.PrepareForWindow = R_PrepareForWindow;
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refexport.Init = RE_Init;
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refexport.IsVSyncActive = RE_IsVsyncActive;
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refexport.Shutdown = RE_Shutdown;
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refexport.InitContext = RE_InitContext;
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refexport.ShutdownContext = RE_ShutdownContext;
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refexport.PrepareForWindow = RE_PrepareForWindow;
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refexport.SetPalette = RE_SetPalette;
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refexport.BeginFrame = RE_BeginFrame;
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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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/*
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==================
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R_InitParticleTexture
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RE_InitParticleTexture
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==================
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*/
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static byte dottexture[8][8] =
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{0,0,0,0,0,0,0,0},
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};
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void R_InitParticleTexture (void)
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void RE_InitParticleTexture (void)
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{
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int x,y,i;
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byte data[8][8][4];
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@ -662,12 +662,12 @@ void R_DrawSkyBox (void)
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/*
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============
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R_SetSky
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RE_SetSky
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============
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*/
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// 3dstudio environment map names
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static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
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void R_SetSky (char *name, float rotate, vec3_t axis)
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void RE_SetSky (char *name, float rotate, vec3_t axis)
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{
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int i;
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char pathname[MAX_QPATH];
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