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set currtime before Qcommon_Frame once
Make Qcommon_Frame and Qcommon_Mainloop static and minimize calls for get current time, it takes 7% in some profiling cases. We get current time twice before Qcommon_Frame(as Sys_Microseconds) and inside it(as Sys_Milliseconds), and we can do it once.
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11bb96401f
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2 changed files with 9 additions and 13 deletions
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@ -81,6 +81,8 @@ char userGivenGame[MAX_QPATH];
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// Hack for the signal handlers.
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qboolean quitnextframe;
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static void Qcommon_Frame(int usec);
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// ----
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static void
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@ -130,7 +132,7 @@ Qcommon_Buildstring(void)
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printf("Architecture: %s\n", YQ2ARCH);
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}
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void
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static void
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Qcommon_Mainloop(void)
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{
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long long newtime;
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@ -173,6 +175,10 @@ Qcommon_Mainloop(void)
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#endif
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newtime = Sys_Microseconds();
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// Save global time for network- und input code.
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curtime = (int)(newtime / 1000ll);
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Qcommon_Frame(newtime - oldtime);
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oldtime = newtime;
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}
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@ -392,7 +398,7 @@ Qcommon_Init(int argc, char **argv)
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}
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#ifndef DEDICATED_ONLY
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void
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static void
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Qcommon_Frame(int usec)
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{
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// Used for the dedicated server console.
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@ -523,11 +529,6 @@ Qcommon_Frame(int usec)
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Cvar_SetValue("cl_maxfps", 60);
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}
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// Save global time for network- und input code.
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curtime = Sys_Milliseconds();
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// Calculate target and renderframerate.
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if (R_IsVSyncActive())
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{
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@ -668,7 +669,7 @@ Qcommon_Frame(int usec)
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}
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}
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#else
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void
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static void
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Qcommon_Frame(int usec)
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{
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// For the dedicated server terminal console.
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@ -720,10 +721,6 @@ Qcommon_Frame(int usec)
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}
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// Save global time for network- und input code.
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curtime = Sys_Milliseconds();
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// Target framerate.
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pfps = (int)cl_maxfps->value;
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@ -780,7 +780,6 @@ void Z_FreeTags(int tag);
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void Qcommon_Init(int argc, char **argv);
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void Qcommon_ExecConfigs(qboolean addEarlyCmds);
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const char* Qcommon_GetInitialGame(void);
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void Qcommon_Frame(int msec);
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void Qcommon_Shutdown(void);
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#define NUMVERTEXNORMALS 162
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