mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-09 10:51:52 +00:00
541 lines
10 KiB
C
541 lines
10 KiB
C
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/*
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* Copyright (c) ZeniMax Media Inc.
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* Licensed under the GNU General Public License 2.0.
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*/
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/* =======================================================================
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*
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* Baracuda Shark.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "flipper.h"
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#define FLIPPER_RUN_SPEED 24
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static int sound_chomp;
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static int sound_attack;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death;
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static int sound_idle;
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static int sound_search;
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static int sound_sight;
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void flipper_stand(edict_t *self);
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mframe_t flipper_frames_stand[] = {
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{ai_stand, 0, NULL}
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};
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mmove_t flipper_move_stand = {
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FRAME_flphor01,
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FRAME_flphor01,
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flipper_frames_stand,
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NULL
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};
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void
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flipper_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_stand;
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}
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mframe_t flipper_frames_run[] = {
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL} /* 29 */
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};
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mmove_t flipper_move_run_loop = {
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FRAME_flpver06,
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FRAME_flpver29,
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flipper_frames_run,
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NULL
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};
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void
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flipper_run_loop(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_run_loop;
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}
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mframe_t flipper_frames_run_start[] = {
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL}
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};
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mmove_t flipper_move_run_start = {
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FRAME_flpver01,
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FRAME_flpver06,
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flipper_frames_run_start,
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flipper_run_loop
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};
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void
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flipper_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_run_start;
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}
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/* Standard Swimming */
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mframe_t flipper_frames_walk[] = {
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL}
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};
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mmove_t flipper_move_walk = {
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FRAME_flphor01,
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FRAME_flphor24,
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flipper_frames_walk,
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NULL
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};
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void
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flipper_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_walk;
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}
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mframe_t flipper_frames_start_run[] = {
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, flipper_run}
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};
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mmove_t flipper_move_start_run = {
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FRAME_flphor01, FRAME_flphor05,
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flipper_frames_start_run,
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NULL
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};
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void
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flipper_start_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_start_run;
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}
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mframe_t flipper_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t flipper_move_pain2 = {
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FRAME_flppn101,
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FRAME_flppn105,
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flipper_frames_pain2,
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flipper_run
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};
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mframe_t flipper_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t flipper_move_pain1 = {
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FRAME_flppn201,
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FRAME_flppn205,
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flipper_frames_pain1,
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flipper_run
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};
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void
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flipper_bite(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, 0, 0);
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fire_hit(self, aim, 5, 0);
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}
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void
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flipper_preattack(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
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}
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mframe_t flipper_frames_attack[] = {
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{ai_charge, 0, flipper_preattack},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL}
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};
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mmove_t flipper_move_attack = {
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FRAME_flpbit01,
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FRAME_flpbit20,
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flipper_frames_attack,
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flipper_run
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};
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void
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flipper_melee(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_attack;
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}
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void
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flipper_pain(edict_t *self, edict_t *other /* unused */,
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float kick /* unused */, int damage)
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{
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int n;
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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self->pain_debounce_time = level.time + 3;
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if (skill->value == SKILL_HARDPLUS)
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{
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return; /* no pain anims in nightmare */
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}
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n = (rand() + 1) % 2;
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if (n == 0)
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{
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gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &flipper_move_pain1;
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}
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else
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{
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gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &flipper_move_pain2;
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}
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}
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void
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flipper_dead(edict_t *self)
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{
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vec3_t p;
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trace_t tr;
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if (!self)
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{
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return;
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}
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/* original dead bbox was wrong - and make sure the bbox adjustment stays in solidity */
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p[0] = self->s.origin[0];
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p[1] = self->s.origin[1];
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p[2] = self->s.origin[2] - 8;
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tr = gi.trace(self->s.origin, self->mins, self->maxs, p, self, self->clipmask);
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self->mins[2] = tr.endpos[2] - self->s.origin[2];
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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self->nextthink = 0;
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gi.linkentity(self);
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}
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mframe_t flipper_frames_death[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
|
||
|
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||
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{ai_move, 0, NULL},
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||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
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||
|
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
|
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL},
|
||
|
{ai_move, 0, NULL},
|
||
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{ai_move, 0, NULL}
|
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};
|
||
|
|
||
|
mmove_t flipper_move_death = {
|
||
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FRAME_flpdth01,
|
||
|
FRAME_flpdth56,
|
||
|
flipper_frames_death,
|
||
|
flipper_dead
|
||
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};
|
||
|
|
||
|
void
|
||
|
flipper_sight(edict_t *self, edict_t *other /* unused */)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
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return;
|
||
|
}
|
||
|
|
||
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gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||
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}
|
||
|
|
||
|
void
|
||
|
flipper_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
|
||
|
int damage, vec3_t point /* unused */)
|
||
|
{
|
||
|
int n;
|
||
|
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* check for gib */
|
||
|
if (self->health <= self->gib_health)
|
||
|
{
|
||
|
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"),
|
||
|
1, ATTN_NORM, 0);
|
||
|
|
||
|
for (n = 0; n < 2; n++)
|
||
|
{
|
||
|
ThrowGib(self, "models/objects/gibs/bone/tris.md2",
|
||
|
damage, GIB_ORGANIC);
|
||
|
}
|
||
|
|
||
|
for (n = 0; n < 2; n++)
|
||
|
{
|
||
|
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2",
|
||
|
damage, GIB_ORGANIC);
|
||
|
}
|
||
|
|
||
|
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2",
|
||
|
damage, GIB_ORGANIC);
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self->deadflag == DEAD_DEAD)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
/* regular death */
|
||
|
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||
|
self->deadflag = DEAD_DEAD;
|
||
|
self->takedamage = DAMAGE_YES;
|
||
|
self->monsterinfo.currentmove = &flipper_move_death;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||
|
*/
|
||
|
void
|
||
|
SP_monster_flipper(edict_t *self)
|
||
|
{
|
||
|
if (!self)
|
||
|
{
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (deathmatch->value)
|
||
|
{
|
||
|
G_FreeEdict(self);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
sound_pain1 = gi.soundindex("flipper/flppain1.wav");
|
||
|
sound_pain2 = gi.soundindex("flipper/flppain2.wav");
|
||
|
sound_death = gi.soundindex("flipper/flpdeth1.wav");
|
||
|
sound_chomp = gi.soundindex("flipper/flpatck1.wav");
|
||
|
sound_attack = gi.soundindex("flipper/flpatck2.wav");
|
||
|
sound_idle = gi.soundindex("flipper/flpidle1.wav");
|
||
|
sound_search = gi.soundindex("flipper/flpsrch1.wav");
|
||
|
sound_sight = gi.soundindex("flipper/flpsght1.wav");
|
||
|
|
||
|
self->movetype = MOVETYPE_STEP;
|
||
|
self->solid = SOLID_BBOX;
|
||
|
self->s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2");
|
||
|
VectorSet(self->mins, -16, -16, 0);
|
||
|
VectorSet(self->maxs, 16, 16, 32);
|
||
|
|
||
|
self->health = 50;
|
||
|
self->gib_health = -30;
|
||
|
self->mass = 100;
|
||
|
|
||
|
self->pain = flipper_pain;
|
||
|
self->die = flipper_die;
|
||
|
|
||
|
self->monsterinfo.stand = flipper_stand;
|
||
|
self->monsterinfo.walk = flipper_walk;
|
||
|
self->monsterinfo.run = flipper_start_run;
|
||
|
self->monsterinfo.melee = flipper_melee;
|
||
|
self->monsterinfo.sight = flipper_sight;
|
||
|
|
||
|
gi.linkentity(self);
|
||
|
|
||
|
self->monsterinfo.currentmove = &flipper_move_stand;
|
||
|
self->monsterinfo.scale = MODEL_SCALE;
|
||
|
|
||
|
swimmonster_start(self);
|
||
|
}
|