yquake2remaster/src/client/cl_download.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* This file implements the game media download from the server
*
* =======================================================================
*/
#include "header/client.h"
extern cvar_t *allow_download;
extern cvar_t *allow_download_players;
extern cvar_t *allow_download_models;
extern cvar_t *allow_download_sounds;
extern cvar_t *allow_download_maps;
extern int precache_check;
extern int precache_spawncount;
extern int precache_tex;
extern int precache_model_skin;
extern byte *precache_model;
static const char *env_suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
#define PLAYER_MULT 5
/* ENV_CNT is map load, ENV_CNT+1 is first env map */
#define ENV_CNT (CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
#define TEXTURE_CNT (ENV_CNT+13)
void CL_RequestNextDownload (void)
{
unsigned map_checksum; /* for detecting cheater maps */
char fn[MAX_OSPATH];
dmdl_t *pheader;
if (cls.state != ca_connected)
return;
if (!allow_download->value && precache_check < ENV_CNT)
precache_check = ENV_CNT;
if (precache_check == CS_MODELS)
{
precache_check = CS_MODELS+2;
if (allow_download_maps->value)
if (!CL_CheckOrDownloadFile(cl.configstrings[CS_MODELS+1]))
return; /* started a download */
}
if (precache_check >= CS_MODELS && precache_check < CS_MODELS+MAX_MODELS)
{
if (allow_download_models->value)
{
while (precache_check < CS_MODELS+MAX_MODELS &&
cl.configstrings[precache_check][0])
{
if (cl.configstrings[precache_check][0] == '*' ||
cl.configstrings[precache_check][0] == '#')
{
precache_check++;
continue;
}
if (precache_model_skin == 0)
{
if (!CL_CheckOrDownloadFile(cl.configstrings[precache_check]))
{
precache_model_skin = 1;
return; /* started a download */
}
precache_model_skin = 1;
}
/* checking for skins in the model */
if (!precache_model)
{
FS_LoadFile (cl.configstrings[precache_check], (void **)&precache_model);
if (!precache_model)
{
precache_model_skin = 0;
precache_check++;
continue; /* couldn't load it */
}
if (LittleLong(*(unsigned *)precache_model) != IDALIASHEADER)
{
/* not an alias model */
FS_FreeFile(precache_model);
precache_model = 0;
precache_model_skin = 0;
precache_check++;
continue;
}
pheader = (dmdl_t *)precache_model;
if (LittleLong (pheader->version) != ALIAS_VERSION)
{
precache_check++;
precache_model_skin = 0;
continue; /* couldn't load it */
}
}
pheader = (dmdl_t *)precache_model;
while (precache_model_skin - 1 < LittleLong(pheader->num_skins))
{
if (!CL_CheckOrDownloadFile((char *)precache_model +
LittleLong(pheader->ofs_skins) +
(precache_model_skin - 1)*MAX_SKINNAME))
{
precache_model_skin++;
return; /* started a download */
}
precache_model_skin++;
}
if (precache_model)
{
FS_FreeFile(precache_model);
precache_model = 0;
}
precache_model_skin = 0;
precache_check++;
}
}
precache_check = CS_SOUNDS;
}
if (precache_check >= CS_SOUNDS && precache_check < CS_SOUNDS+MAX_SOUNDS)
{
if (allow_download_sounds->value)
{
if (precache_check == CS_SOUNDS)
precache_check++;
while (precache_check < CS_SOUNDS+MAX_SOUNDS &&
cl.configstrings[precache_check][0])
{
if (cl.configstrings[precache_check][0] == '*')
{
precache_check++;
continue;
}
Com_sprintf(fn, sizeof(fn), "sound/%s", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; /* started a download */
}
}
precache_check = CS_IMAGES;
}
if (precache_check >= CS_IMAGES && precache_check < CS_IMAGES+MAX_IMAGES)
{
if (precache_check == CS_IMAGES)
precache_check++;
while (precache_check < CS_IMAGES+MAX_IMAGES &&
cl.configstrings[precache_check][0])
{
Com_sprintf(fn, sizeof(fn), "pics/%s.pcx", cl.configstrings[precache_check++]);
if (!CL_CheckOrDownloadFile(fn))
return; // started a download
}
precache_check = CS_PLAYERSKINS;
}
/* skins are special, since a player has three things to download:
model, weapon model and skin so precache_check is now *3 */
if (precache_check >= CS_PLAYERSKINS && precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
{
if (allow_download_players->value)
{
while (precache_check < CS_PLAYERSKINS + MAX_CLIENTS * PLAYER_MULT)
{
int i, n;
char model[MAX_QPATH], skin[MAX_QPATH], *p;
i = (precache_check - CS_PLAYERSKINS)/PLAYER_MULT;
n = (precache_check - CS_PLAYERSKINS)%PLAYER_MULT;
if (!cl.configstrings[CS_PLAYERSKINS+i][0])
{
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
continue;
}
if ((p = strchr(cl.configstrings[CS_PLAYERSKINS+i], '\\')) != NULL)
p++;
else
p = cl.configstrings[CS_PLAYERSKINS+i];
strcpy(model, p);
p = strchr(model, '/');
if (!p)
p = strchr(model, '\\');
if (p)
{
*p++ = 0;
strcpy(skin, p);
}
else
*skin = 0;
switch (n)
{
case 0: /* model */
Com_sprintf(fn, sizeof(fn), "players/%s/tris.md2", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 1;
return;
}
n++;
case 1: /* weapon model */
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.md2", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 2;
return;
}
n++;
case 2: /* weapon skin */
Com_sprintf(fn, sizeof(fn), "players/%s/weapon.pcx", model);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 3;
return;
}
n++;
case 3: /* skin */
Com_sprintf(fn, sizeof(fn), "players/%s/%s.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 4;
return;
}
n++;
case 4: /* skin_i */
Com_sprintf(fn, sizeof(fn), "players/%s/%s_i.pcx", model, skin);
if (!CL_CheckOrDownloadFile(fn))
{
precache_check = CS_PLAYERSKINS + i * PLAYER_MULT + 5;
return; // started a download
}
/* move on to next model */
precache_check = CS_PLAYERSKINS + (i + 1) * PLAYER_MULT;
}
}
}
/* precache phase completed */
precache_check = ENV_CNT;
}
if (precache_check == ENV_CNT)
{
precache_check = ENV_CNT + 1;
CM_LoadMap (cl.configstrings[CS_MODELS+1], true, &map_checksum);
if (map_checksum != atoi(cl.configstrings[CS_MAPCHECKSUM]))
{
Com_Error (ERR_DROP, "Local map version differs from server: %i != '%s'\n",
map_checksum, cl.configstrings[CS_MAPCHECKSUM]);
return;
}
}
if (precache_check > ENV_CNT && precache_check < TEXTURE_CNT)
{
if (allow_download->value && allow_download_maps->value)
{
while (precache_check < TEXTURE_CNT)
{
int n = precache_check++ - ENV_CNT - 1;
if (n & 1)
Com_sprintf(fn, sizeof(fn), "env/%s%s.pcx",
cl.configstrings[CS_SKY], env_suf[n/2]);
else
Com_sprintf(fn, sizeof(fn), "env/%s%s.tga",
cl.configstrings[CS_SKY], env_suf[n/2]);
if (!CL_CheckOrDownloadFile(fn))
return;
}
}
precache_check = TEXTURE_CNT;
}
if (precache_check == TEXTURE_CNT)
{
precache_check = TEXTURE_CNT+1;
precache_tex = 0;
}
/* confirm existance of textures, download any that don't exist */
if (precache_check == TEXTURE_CNT+1)
{
extern int numtexinfo;
extern mapsurface_t map_surfaces[];
if (allow_download->value && allow_download_maps->value)
{
while (precache_tex < numtexinfo)
{
char fn[MAX_OSPATH];
sprintf(fn, "textures/%s.wal", map_surfaces[precache_tex++].rname);
if (!CL_CheckOrDownloadFile(fn))
return; /* started a download */
}
}
precache_check = TEXTURE_CNT+999;
}
CL_RegisterSounds ();
CL_PrepRefresh ();
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, va("begin %i\n", precache_spawncount) );
}
void CL_DownloadFileName(char *dest, int destlen, char *fn) {
if (strncmp(fn, "players", 7) == 0)
Com_sprintf (dest, destlen, "%s/%s", BASEDIRNAME, fn);
else
Com_sprintf (dest, destlen, "%s/%s", FS_Gamedir(), fn);
}
/*
* Returns true if the file exists, otherwise it attempts
* to start a download from the server.
*/
qboolean CL_CheckOrDownloadFile (char *filename) {
FILE *fp;
char name[MAX_OSPATH];
char *ptr;
if (strstr (filename, "..")) {
Com_Printf ("Refusing to download a path with ..\n");
return true;
}
/* fix backslashes - this is mostly für UNIX comaptiblity */
while ((ptr=strchr(filename,'\\'))) {
*ptr = '/';
}
if (FS_LoadFile (filename, NULL) != -1) {
/* it exists, no need to download */
return true;
}
strcpy (cls.downloadname, filename);
/* download to a temp name, and only rename
to the real name when done, so if interrupted
a runt file wont be left */
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
/* check to see if we already have a tmp for this file, if so, try to resume
and open the file if not opened yet */
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
fp = fopen (name, "r+b");
if (fp) {
/* it exists */
int len;
fseek(fp, 0, SEEK_END);
len = ftell(fp);
cls.download = fp;
/* give the server an offset to start the download */
Com_Printf ("Resuming %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s %i", cls.downloadname, len));
} else {
Com_Printf ("Downloading %s\n", cls.downloadname);
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
}
cls.downloadnumber++;
return false;
}
/*
* Request a download from the server
*/
void CL_Download_f (void) {
char filename[MAX_OSPATH];
if (Cmd_Argc() != 2) {
Com_Printf("Usage: download <filename>\n");
return;
}
Com_sprintf(filename, sizeof(filename), "%s", Cmd_Argv(1));
if (strstr (filename, "..")) {
Com_Printf ("Refusing to download a path with ..\n");
return;
}
if (FS_LoadFile (filename, NULL) != -1) {
/* it exists, no need to download */
Com_Printf("File already exists.\n");
return;
}
strcpy (cls.downloadname, filename);
Com_Printf ("Downloading %s\n", cls.downloadname);
/* download to a temp name, and only rename
to the real name when done, so if interrupted
a runt file wont be left */
COM_StripExtension (cls.downloadname, cls.downloadtempname);
strcat (cls.downloadtempname, ".tmp");
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message,
va("download %s", cls.downloadname));
cls.downloadnumber++;
}
/*
* A download message has been received from the server
*/
void CL_ParseDownload (void) {
int size, percent;
char name[MAX_OSPATH];
int r;
/* read the data */
size = MSG_ReadShort (&net_message);
percent = MSG_ReadByte (&net_message);
if (size == -1) {
Com_Printf ("Server does not have this file.\n");
if (cls.download) {
/* if here, we tried to resume a
file but the server said no */
fclose (cls.download);
cls.download = NULL;
}
CL_RequestNextDownload ();
return;
}
/* open the file if not opened yet */
if (!cls.download) {
CL_DownloadFileName(name, sizeof(name), cls.downloadtempname);
FS_CreatePath (name);
cls.download = fopen (name, "wb");
if (!cls.download) {
net_message.readcount += size;
Com_Printf ("Failed to open %s\n", cls.downloadtempname);
CL_RequestNextDownload ();
return;
}
}
fwrite (net_message.data + net_message.readcount, 1, size, cls.download);
net_message.readcount += size;
if (percent != 100) {
/* request next block */
cls.downloadpercent = percent;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, "nextdl");
} else {
char oldn[MAX_OSPATH];
char newn[MAX_OSPATH];
fclose (cls.download);
/* rename the temp file to it's final name */
CL_DownloadFileName(oldn, sizeof(oldn), cls.downloadtempname);
CL_DownloadFileName(newn, sizeof(newn), cls.downloadname);
r = rename (oldn, newn);
if (r)
Com_Printf ("failed to rename.\n");
cls.download = NULL;
cls.downloadpercent = 0;
/* get another file if needed */
CL_RequestNextDownload ();
}
}