yquake2remaster/stuff/shaders/polygon.vert

34 lines
728 B
GLSL
Raw Normal View History

2023-09-17 11:17:14 +00:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(location = 0) in vec3 inVertex;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec2 inTexCoordLmap;
layout(location = 3) in vec3 inNormal;
layout(location = 4) in int inFlags;
2023-09-17 11:17:14 +00:00
layout(push_constant) uniform PushConstant
{
mat4 mvpMatrix;
} pc;
layout(set = 1, binding = 0) uniform UniformBufferObject
{
vec4 color;
} ubo;
layout(location = 0) out vec2 texCoord;
layout(location = 1) out vec4 color;
layout(location = 2) out float aTreshold;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = pc.mvpMatrix * vec4(inVertex, 1.0);
texCoord = inTexCoord;
color = ubo.color;
aTreshold = 0.0;
}