yquake2remaster/src/client/cl_inventory.c

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/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
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* =======================================================================
*
* This file implements the inventory screen
*
* =======================================================================
*/
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#include "header/client.h"
void CL_ParseInventory (void)
{
int i;
for (i=0 ; i<MAX_ITEMS ; i++)
cl.inventory[i] = MSG_ReadShort (&net_message);
}
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static void Inv_DrawString (int x, int y, char *string)
{
while (*string)
{
re.DrawChar (x, y, *string);
x+=8;
string++;
}
}
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static void SetStringHighBit (char *s)
{
while (*s)
*s++ |= 128;
}
#define DISPLAY_ITEMS 17
void CL_DrawInventory (void)
{
int i, j;
int num, selected_num, item;
int index[MAX_ITEMS];
char string[1024];
int x, y;
char binding[1024];
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const char *bind;
int selected;
int top;
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
for (i=0 ; i<MAX_ITEMS ; i++)
{
if (i==selected)
selected_num = num;
if (cl.inventory[i])
{
index[num] = i;
num++;
}
}
/* determine scroll point */
top = selected_num - DISPLAY_ITEMS/2;
if (num - top < DISPLAY_ITEMS)
top = num - DISPLAY_ITEMS;
if (top < 0)
top = 0;
x = (viddef.width-256)/2;
y = (viddef.height-240)/2;
/* repaint everything next frame */
SCR_DirtyScreen ();
re.DrawPic (x, y+8, "inventory");
y += 24;
x += 24;
Inv_DrawString (x, y, "hotkey ### item");
Inv_DrawString (x, y+8, "------ --- ----");
y += 16;
for (i=top ; i<num && i < top+DISPLAY_ITEMS ; i++)
{
item = index[i];
/* search for a binding */
Com_sprintf (binding, sizeof(binding), "use %s", cl.configstrings[CS_ITEMS+item]);
bind = "";
for (j=0 ; j<256 ; j++)
if (keybindings[j] && !Q_stricmp (keybindings[j], binding))
{
bind = Key_KeynumToString(j);
break;
}
Com_sprintf (string, sizeof(string), "%6s %3i %s", bind, cl.inventory[item],
cl.configstrings[CS_ITEMS+item] );
if (item != selected)
SetStringHighBit (string);
else
{
/* draw a blinky cursor by the selected item */
if ( (int)(cls.realtime*10) & 1)
re.DrawChar (x-8, y, 15);
}
Inv_DrawString (x, y, string);
y += 8;
}
}
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