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18 lines
297 B
GLSL
18 lines
297 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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out gl_PerVertex {
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vec4 gl_Position;
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};
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void main()
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{
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vec4 positions[3] = {
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vec4(-1.0f, -1.0f, 0.0f, 1.0f),
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vec4(3.0f, -1.0f, 0.0f, 1.0f),
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vec4(-1.0f, 3.0f, 0.0f, 1.0f)
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};
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gl_Position = positions[gl_VertexIndex % 3];
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}
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