..
header
Change edict_s->show_hostile from qboolean to int and add casts
2016-12-18 09:17:54 +01:00
monster
Switch to Enforcers bloody skin when he's killed
2018-10-03 17:48:33 +02:00
player
Rename teleport_time to last_sound time
2016-12-18 09:16:28 +01:00
savegame
Make sure that strings are null terminated.
2016-12-17 11:09:09 +01:00
shared
Replace strcasecmp() by Q_strcasecmp() for better MSVC compaibility.
2018-03-23 15:54:14 +01:00
g_ai.c
Fix a potential crash in ai_run_melee() and ai_run_missile().
2017-09-07 18:09:25 +02:00
g_chase.c
Merge branch 'master' into cleanup
2013-01-05 12:34:59 +01:00
g_cmds.c
One entity shooting another should work even if friendly fire is off
2014-11-30 17:55:38 +01:00
g_combat.c
Add a missing sanity check. attacker->classname may be NULL.
2017-03-13 14:28:06 +01:00
g_func.c
Remove superfluous whitespaces and end of lines
2013-02-12 18:49:17 +01:00
g_items.c
Remove superfluous whitespaces and end of lines
2013-02-12 18:49:17 +01:00
g_main.c
Reset gibsthisframe and lastgibframe at map change
2015-10-24 13:30:41 +02:00
g_misc.c
Make debris SOLID_NOT
2016-10-24 17:29:11 +02:00
g_monster.c
Take into account that the player origin may not be in his center
2016-12-17 11:06:40 +01:00
g_phys.c
SV_Physics_Pusher: fix the 'memory corrupted' check
2015-08-31 18:26:10 +02:00
g_spawn.c
Add some maphack that're specific to coop.
2017-03-13 15:06:49 +01:00
g_svcmds.c
Clean g_svcmds.c up and add sanity checks
2013-01-05 13:30:05 +01:00
g_target.c
Remove superfluous whitespaces and end of lines
2013-02-12 18:49:17 +01:00
g_trigger.c
Change from atoi() to strtol() to match baseq2.
2016-12-17 11:08:00 +01:00
g_turret.c
Remove superfluous whitespaces and end of lines
2013-02-12 18:49:17 +01:00
g_utils.c
Fix a progress stopper in xware.bsp
2013-06-15 16:18:31 +02:00
g_weapon.c
Add some missing sanity checks.
2016-12-28 18:04:14 +01:00