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header
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Reset gibsthisframe and lastgibframe at map change
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2015-10-24 13:30:41 +02:00 |
monster
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fix misplaced braces in the last else case
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2015-08-31 18:21:04 +02:00 |
player
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Fix bug with high velocities in vents in 32bit builds, fix MingW build
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2015-05-17 18:42:56 +02:00 |
savegame
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Make sure that strings are null terminated.
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2016-12-17 11:09:09 +01:00 |
shared
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fix a divinely dumbassed mistake of global 'i' and 'corners' variables
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2015-08-31 18:28:29 +02:00 |
g_ai.c
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Fix typo in ai_checkattack() leading to monsters running in place
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2016-10-23 18:28:36 +02:00 |
g_chase.c
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Merge branch 'master' into cleanup
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2013-01-05 12:34:59 +01:00 |
g_cmds.c
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One entity shooting another should work even if friendly fire is off
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2014-11-30 17:55:38 +01:00 |
g_combat.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |
g_func.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |
g_items.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |
g_main.c
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Reset gibsthisframe and lastgibframe at map change
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2015-10-24 13:30:41 +02:00 |
g_misc.c
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Make debris SOLID_NOT
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2016-10-24 17:29:11 +02:00 |
g_monster.c
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Take into account that the player origin may not be in his center
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2016-12-17 11:06:40 +01:00 |
g_phys.c
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SV_Physics_Pusher: fix the 'memory corrupted' check
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2015-08-31 18:26:10 +02:00 |
g_spawn.c
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In ED_ParseField() replace atof() with strtof().
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2016-12-17 11:02:18 +01:00 |
g_svcmds.c
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Clean g_svcmds.c up and add sanity checks
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2013-01-05 13:30:05 +01:00 |
g_target.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |
g_trigger.c
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Change from atoi() to strtol() to match baseq2.
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2016-12-17 11:08:00 +01:00 |
g_turret.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |
g_utils.c
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Fix a progress stopper in xware.bsp
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2013-06-15 16:18:31 +02:00 |
g_weapon.c
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Remove superfluous whitespaces and end of lines
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2013-02-12 18:49:17 +01:00 |