xatrix/CHANGELOG
Yamagi Burmeister 00f0bb8df1 Remove superfluous whitespaces and end of lines
With this commit 'xatrix' is cleaned up. Every single line was audited,
many bugs removed and hundered of sanity checks added. Additionally the
code was reformated. All in all 'Xatrix' should now be much more
reliable and for the first time in ~15 years completeable without any
crashes, logic bugs or the like. Until now about 130 hours spread over
more than a year were spend for this project.

Of course this code is totaly untested. The next step is testing,
testing and testing. After that the spawn points needs to be fixed
so that all maps can pe started by "map $mapname".
2013-02-12 18:49:17 +01:00

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The Reckoning 1.08 to 1.09
- Port 'The Reckoning' to Mac OS X.
The Reckoning 1.07 to 1.08
- Port 'The Reckoning' to Windows.
- Use randk() instead of rand(), a better PNRG.
- Fix some potential problems found by scan-build.
The Reckoning 1.06 to 1.07
- Port the new savegame system from baseq2
- Reorder the files to reflect the new structure of baseq2
The Reckoning 1.05 to 1.06:
- Reformat the console output
The Reckoning 1.04 to 1.05:
- Fix "weapprev" cmd, weapon change via mousewheel should now
work without running into loops
- Fix animation of strogg infantry
The Reckoning 1.04RC2 to 1.04:
- Just version number change
The Reckoning 1.04RC to 1.04RC2:
- Saner CFLAGS
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
The Reckoning 1.03 to 1.04RC:
- Slightly better performance (~10 FPS)
The Reckoning 1.02 to 1.03:
- Added License
- Added Readme