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With this commit 'xatrix' is cleaned up. Every single line was audited, many bugs removed and hundered of sanity checks added. Additionally the code was reformated. All in all 'Xatrix' should now be much more reliable and for the first time in ~15 years completeable without any crashes, logic bugs or the like. Until now about 130 hours spread over more than a year were spend for this project. Of course this code is totaly untested. The next step is testing, testing and testing. After that the spawn points needs to be fixed so that all maps can pe started by "map $mapname".
34 lines
896 B
Text
34 lines
896 B
Text
The Reckoning 1.08 to 1.09
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- Port 'The Reckoning' to Mac OS X.
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The Reckoning 1.07 to 1.08
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- Port 'The Reckoning' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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The Reckoning 1.06 to 1.07
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- Port the new savegame system from baseq2
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- Reorder the files to reflect the new structure of baseq2
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The Reckoning 1.05 to 1.06:
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- Reformat the console output
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The Reckoning 1.04 to 1.05:
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- Fix "weapprev" cmd, weapon change via mousewheel should now
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work without running into loops
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- Fix animation of strogg infantry
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The Reckoning 1.04RC2 to 1.04:
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- Just version number change
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The Reckoning 1.04RC to 1.04RC2:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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The Reckoning 1.03 to 1.04RC:
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- Slightly better performance (~10 FPS)
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The Reckoning 1.02 to 1.03:
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- Added License
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- Added Readme
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