Yamagi Burmeister
53a0fc1f5d
Remove monster/actor
...
The "actor" entity are player models moving on scripted pathes,
emulating NPC. They were never finished and thus are used in the
game. In theory the functions shouldn't be referenced anywhere
and thaerefor this change shouldn't break existing savegames.
But I'll habe to check if that stands in praxis.
2013-01-13 10:33:11 +01:00
Joshua Scoggins
8b03200805
Add ia64 to the Makefile
2012-11-30 20:47:33 -08:00
Yamagi Burmeister
fe57e7b3d2
Add support for OS X
2012-10-06 09:51:06 +02:00
Yamagi Burmeister
b94269cbdb
Modernize the Makefile and port it to Windows
2012-06-26 14:54:47 +02:00
Yamagi Burmeister
88bbdc4779
Sync shared.c and shared.h with baseq2, import rand.c
2012-06-26 14:33:37 +02:00
Yamagi Burmeister
62f3b1319f
Rearrange files and add a new Makefile
2011-10-11 14:00:27 +00:00
Yamagi Burmeister
e78bcb1cd2
Port the fixed savegame system from quake 2
2011-10-11 13:23:25 +00:00
Yamagi Burmeister
aef969f5a0
Don't pass the CFLAGS to the linker
2011-06-27 14:43:27 +00:00
Yamagi Burmeister
98110f9426
Neue CFLAGS auch für xatrix
2010-01-31 16:51:36 +00:00
Yamagi Burmeister
7861c3ccc4
Erlaube es auf allen Plattformen zu bauen.
2009-06-04 12:14:55 +00:00
Yamagi Burmeister
d9d8c8b5bb
Kommentare in den Makefiles aktualisiert
2009-03-30 12:50:53 +00:00
Yamagi Burmeister
e901f7c2cd
Makefile eingefügt
2009-03-12 16:36:49 +00:00