Commit graph

12 commits

Author SHA1 Message Date
Yamagi Burmeister
53a0fc1f5d Remove monster/actor
The "actor" entity are player models moving on scripted pathes,
emulating NPC. They were never finished and thus are used in the
game. In theory the functions shouldn't be referenced anywhere
and thaerefor this change shouldn't break existing savegames.
But I'll habe to check if that stands in praxis.
2013-01-13 10:33:11 +01:00
Joshua Scoggins
8b03200805 Add ia64 to the Makefile 2012-11-30 20:47:33 -08:00
Yamagi Burmeister
fe57e7b3d2 Add support for OS X 2012-10-06 09:51:06 +02:00
Yamagi Burmeister
b94269cbdb Modernize the Makefile and port it to Windows 2012-06-26 14:54:47 +02:00
Yamagi Burmeister
88bbdc4779 Sync shared.c and shared.h with baseq2, import rand.c 2012-06-26 14:33:37 +02:00
Yamagi Burmeister
62f3b1319f Rearrange files and add a new Makefile 2011-10-11 14:00:27 +00:00
Yamagi Burmeister
e78bcb1cd2 Port the fixed savegame system from quake 2 2011-10-11 13:23:25 +00:00
Yamagi Burmeister
aef969f5a0 Don't pass the CFLAGS to the linker 2011-06-27 14:43:27 +00:00
Yamagi Burmeister
98110f9426 Neue CFLAGS auch für xatrix 2010-01-31 16:51:36 +00:00
Yamagi Burmeister
7861c3ccc4 Erlaube es auf allen Plattformen zu bauen. 2009-06-04 12:14:55 +00:00
Yamagi Burmeister
d9d8c8b5bb Kommentare in den Makefiles aktualisiert 2009-03-30 12:50:53 +00:00
Yamagi Burmeister
e901f7c2cd Makefile eingefügt 2009-03-12 16:36:49 +00:00