Merge pull request #22 from BjossiAlfreds/insane-marines-pain

Xatrix fix for insane marines pain sounds
This commit is contained in:
Yamagi 2019-09-16 12:33:13 +02:00 committed by GitHub
commit e69a347852
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 40 additions and 22 deletions

View File

@ -1341,16 +1341,14 @@ heat_think(edict_t *self)
edict_t *target = NULL;
edict_t *aquire = NULL;
vec3_t vec;
int len;
int oldlen = 0;
float len;
float oldlen = 0;
if (!self)
{
return;
}
VectorClear(vec);
/* aquire new target */
while ((target = findradius(target, self->s.origin, 1024)) != NULL)
{
@ -1359,11 +1357,6 @@ heat_think(edict_t *self)
continue;
}
if ((!target->svflags) & SVF_MONSTER)
{
continue;
}
if (!target->client)
{
continue;
@ -1374,12 +1367,12 @@ heat_think(edict_t *self)
continue;
}
if (!visible(self, target))
if (!infront(self, target))
{
continue;
}
if (!infront(self, target))
if (!visible(self, target))
{
continue;
}
@ -1387,20 +1380,18 @@ heat_think(edict_t *self)
VectorSubtract(self->s.origin, target->s.origin, vec);
len = VectorLength(vec);
if ((aquire == NULL) || (len < oldlen))
if ((!aquire) || (len < oldlen))
{
aquire = target;
self->target_ent = aquire;
oldlen = len;
}
}
if (aquire != NULL)
if (aquire)
{
VectorSubtract(aquire->s.origin, self->s.origin, vec);
vectoangles(vec, self->s.angles);
VectorNormalize(vec);
VectorCopy(vec, self->movedir);
VectorScale(vec, 500, self->velocity);
}

View File

@ -631,7 +631,7 @@ ChickRocket(edict_t *self)
VectorSubtract(vec, start, dir);
VectorNormalize(dir);
if (self->s.skinnum > 1)
if (!strcmp(self->classname, "monster_chick_heat"))
{
monster_fire_heat(self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
}
@ -949,5 +949,10 @@ SP_monster_chick_heat(edict_t *self)
}
SP_monster_chick(self);
/* have to check this since the regular spawn function can free the entity */
if (self->inuse)
{
self->s.skinnum = 3;
}
}

View File

@ -8,6 +8,8 @@
#include "../../header/local.h"
#include "insane.h"
#define SPAWNFLAG_CRUSIFIED 8
static int sound_fist;
static int sound_shake;
static int sound_moan;
@ -52,12 +54,29 @@ insane_moan(edict_t *self)
return;
}
/* suppress screaming so pain sound can play */
if (self->delay > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}
void
insane_scream(edict_t *self)
{
if (!self)
{
return;
}
/* suppress screaming so pain sound can play */
if (self->delay > level.time)
{
return;
}
gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
}
@ -640,13 +659,16 @@ insane_pain(edict_t *self, edict_t *other /* unused */,
gi.sound(self, CHAN_VOICE,
gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);
/* suppress screaming and moaning for 1 second so pain sound plays */
self->delay = level.time + 1;
if (skill->value == 3)
{
return; /* no pain anims in nightmare */
}
/* Don't go into pain frames if crucified. */
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
self->monsterinfo.currentmove = &insane_move_struggle_cross;
return;
@ -728,7 +750,7 @@ insane_stand(edict_t *self)
return;
}
if (self->spawnflags & 8) /* If crucified */
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* If crucified */
{
self->monsterinfo.currentmove = &insane_move_cross;
self->monsterinfo.aiflags |= AI_STAND_GROUND;
@ -756,7 +778,7 @@ insane_dead(edict_t *self)
return;
}
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
self->flags |= FL_FLY;
}
@ -814,7 +836,7 @@ insane_die(edict_t *self, edict_t *inflictor /* unused */,
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
{
insane_dead(self);
}
@ -897,7 +919,7 @@ SP_misc_insane(edict_t *self)
self->monsterinfo.scale = MODEL_SCALE;
if (self->spawnflags & 8) /* Crucified ? */
if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* Crucified ? */
{
VectorSet(self->mins, -16, 0, 0);
VectorSet(self->maxs, 16, 8, 32);