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Fixed monsters not changing state after enemy goes away
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1 changed files with 1 additions and 1 deletions
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@ -912,7 +912,7 @@ ai_checkattack(edict_t *self, float dist)
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vec3_t temp;
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vec3_t temp;
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qboolean hesDeadJim;
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qboolean hesDeadJim;
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if (!self || !self->enemy || !self->enemy->inuse)
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if (!self)
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{
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{
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enemy_vis = false;
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enemy_vis = false;
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