Just typos

This commit is contained in:
Jaime Moreira 2023-08-26 22:49:41 -04:00
parent 1e63034859
commit b86d7e954c
3 changed files with 6 additions and 6 deletions

View file

@ -5,11 +5,11 @@ The Reckoning 2.10 to 2.11:
a player standing on a blocked elevator gets turned around (by a player standing on a blocked elevator gets turned around (by
skuller). skuller).
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds) - Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
- A way better fix for dead bodys obstructing elevators or falling - A way better fix for dead bodies obstructing elevators or falling
through the worldmodel. (by BjossiAlfreds) through the worldmodel. (by BjossiAlfreds)
- Fix items already in water playing a splash sound at level start. (by - Fix items already in water playing a splash sound at level start. (by
BjossiAlfreds) BjossiAlfreds)
- Phalanx explosions should be muffeled under water. (by protocultor) - Phalanx explosions should be muffled under water. (by protocultor)
The Reckoning 2.09 to 2.10: The Reckoning 2.09 to 2.10:
- Refine the 'g_footstep' cvar to match Quake II itself. - Refine the 'g_footstep' cvar to match Quake II itself.

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@ -6,8 +6,8 @@
# # # #
# Dependencies: # # Dependencies: #
# - None, but you need a Quake II to play. # # - None, but you need a Quake II to play. #
# While in theorie every one should work # # While in theory every one should work #
# Yamagi Quake II ist recommended. # # Yamagi Quake II is recommended. #
# # # #
# Platforms: # # Platforms: #
# - FreeBSD # # - FreeBSD #
@ -276,7 +276,7 @@ XATRIX_OBJS_ = \
# ---------- # ----------
# Rewrite pathes to our object directory # Rewrite paths to our object directory
XATRIX_OBJS = $(patsubst %,build/%,$(XATRIX_OBJS_)) XATRIX_OBJS = $(patsubst %,build/%,$(XATRIX_OBJS_))
# ---------- # ----------

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@ -828,7 +828,7 @@ SP_info_null(edict_t *self)
/* /*
* QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4) * QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
* Used as a positional target for lightning. * Used as a positional target for lighting.
*/ */
void void
SP_info_notnull(edict_t *self) SP_info_notnull(edict_t *self)