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Add back the coop spawnpoint functions
Those are necessary to preserve savegame compatiblity and maybe we'll need then anyway...
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1 changed files with 18 additions and 0 deletions
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@ -12,6 +12,24 @@ void ClientUserinfoChanged(edict_t *ent, char *userinfo);
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void SP_misc_teleporter_dest(edict_t *ent);
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void SP_misc_teleporter_dest(edict_t *ent);
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void Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
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void Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf);
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void
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SP_FixCoopSpots(edict_t *self)
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{
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/* Necessary for savegame compatiblity */
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}
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void
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SP_CreateCoopSpots(edict_t *self)
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{
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/* Necessary for savegame compatiblity */
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}
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void
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SP_CreateUnnamedSpawn(edict_t *self)
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{
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/* Necessary for savegame compatiblity */
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}
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/*
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/*
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* QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
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* QUAKED info_player_start (1 0 0) (-16 -16 -24) (16 16 32)
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* The normal starting point for a level.
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* The normal starting point for a level.
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