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Merge pull request #84 from BjossiAlfreds/gladrange
Fixed stand-ground gladiators not attacking at certain range
This commit is contained in:
commit
9626e71c86
2 changed files with 24 additions and 12 deletions
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@ -289,13 +289,19 @@ gladb_attack(edict_t *self)
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return;
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}
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/* a small safe zone */
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VectorSubtract(self->s.origin, self->enemy->s.origin, v);
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range = VectorLength(v);
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if (range <= (MELEE_DISTANCE + 32))
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/* a small safe zone
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but not for stand-ground ones since players can
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abuse it by standing still inside this range
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*/
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if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
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{
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return;
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VectorSubtract(self->s.origin, self->enemy->s.origin, v);
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range = VectorLength(v);
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if (range <= (MELEE_DISTANCE + 32))
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{
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return;
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}
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}
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/* charge up the railgun */
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@ -275,13 +275,19 @@ gladiator_attack(edict_t *self)
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return;
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}
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/* a small safe zone */
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VectorSubtract(self->s.origin, self->enemy->s.origin, v);
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range = VectorLength(v);
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if (range <= (MELEE_DISTANCE + 32))
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/* a small safe zone
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but not for stand-ground ones since players can
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abuse it by standing still inside this range
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*/
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if (!(self->monsterinfo.aiflags & AI_STAND_GROUND))
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{
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return;
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VectorSubtract(self->s.origin, self->enemy->s.origin, v);
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range = VectorLength(v);
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if (range <= (MELEE_DISTANCE + 32))
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{
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return;
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}
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}
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/* charge up the railgun */
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