Fix potential nulllpointer dereferences

This commit is contained in:
Yamagi Burmeister 2012-06-26 14:17:18 +02:00
parent 0226b07f48
commit 3e063fe549
3 changed files with 9 additions and 0 deletions

View file

@ -937,6 +937,9 @@ void door_use (edict_t *self, edict_t *other, edict_t *activator)
{ {
edict_t *ent; edict_t *ent;
if (!self)
return;
if (self->flags & FL_TEAMSLAVE) if (self->flags & FL_TEAMSLAVE)
return; return;

View file

@ -109,6 +109,9 @@ gitem_t *FindItem (char *pickup_name)
void DoRespawn (edict_t *ent) void DoRespawn (edict_t *ent)
{ {
if (!ent)
return;
if (ent->team) if (ent->team)
{ {
edict_t *master; edict_t *master;

View file

@ -687,6 +687,9 @@ void fire_rail (edict_t *self, vec3_t start, vec3_t aimdir, int damage, int kick
int mask; int mask;
qboolean water; qboolean water;
if (!self)
return;
VectorMA (start, 8192, aimdir, end); VectorMA (start, 8192, aimdir, end);
VectorCopy (start, from); VectorCopy (start, from);
ignore = self; ignore = self;