Merge pull request #30 from BjossiAlfreds/gekk

Gekk AI fixes
This commit is contained in:
Yamagi 2019-09-23 17:16:08 +02:00 committed by GitHub
commit 202513abb8
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 19 additions and 77 deletions

View file

@ -677,7 +677,7 @@ T_Damage(edict_t *targ, edict_t *inflictor, edict_t *attacker, vec3_t dir,
{
M_ReactToDamage(targ, attacker);
if (!(targ->monsterinfo.aiflags & AI_DUCKED) && (take))
if (!(targ->monsterinfo.aiflags & (AI_DUCKED|AI_IGNORE_PAIN)) && (take))
{
targ->pain(targ, attacker, knockback, take);

View file

@ -128,6 +128,7 @@ typedef enum
#define AI_COMBAT_POINT 0x00001000
#define AI_MEDIC 0x00002000
#define AI_RESURRECTING 0x00004000
#define AI_IGNORE_PAIN 0x00008000
/* monster attack state */
#define AS_STRAIGHT 1

View file

@ -8,6 +8,8 @@
#include "../../header/local.h"
#include "gekk.h"
#define SPAWNFLAG_CHANT 8
static int sound_swing;
static int sound_hit;
static int sound_hit2;
@ -25,7 +27,6 @@ static int sound_chanthigh;
mmove_t gekk_move_attack1;
mmove_t gekk_move_attack2;
mmove_t gekk_move_chant;
mmove_t gekk_move_swim_start;
mmove_t gekk_move_swim_loop;
mmove_t gekk_move_spit;
@ -37,7 +38,6 @@ void gekk_swim(edict_t *self);
void gekk_jump_takeoff(edict_t *self);
void gekk_jump_takeoff2(edict_t *self);
void gekk_check_landing(edict_t *self);
void gekk_check_landing2(edict_t *self);
void gekk_stop_skid(edict_t *self);
void water_to_land(edict_t *self);
void land_to_water(edict_t *self);
@ -224,7 +224,7 @@ gekk_search(edict_t *self)
return;
}
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CHANT)
{
r = random();
@ -297,7 +297,7 @@ ai_stand2(edict_t *self, float dist)
return;
}
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CHANT)
{
ai_move(self, dist);
@ -315,6 +315,10 @@ ai_stand2(edict_t *self, float dist)
}
}
}
else if (self->enemy)
{
ai_move(self, dist);
}
else
{
ai_stand(self, dist);
@ -498,17 +502,6 @@ gekk_stand(edict_t *self)
}
}
void
gekk_chant(edict_t *self)
{
if (!self)
{
return;
}
self->monsterinfo.currentmove = &gekk_move_chant;
}
void
gekk_idle_loop(edict_t *self)
{
@ -575,51 +568,6 @@ mmove_t gekk_move_idle2 = {
gekk_face
};
mframe_t gekk_frames_idle2[] = {
{ai_move, 0, gekk_search},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, NULL},
{ai_move, 0, gekk_idle_loop}
};
mmove_t gekk_move_chant = {
FRAME_idle_01,
FRAME_idle_32,
gekk_frames_idle2,
gekk_chant
};
void
gekk_idle(edict_t *self)
{
@ -1163,7 +1111,7 @@ void
gekk_jump_touch(edict_t *self, edict_t *other, cplane_t *plane /* unsued */,
csurface_t *surf /* unused */)
{
if (!self || !other)
if (!self)
{
return;
}
@ -1174,7 +1122,7 @@ gekk_jump_touch(edict_t *self, edict_t *other, cplane_t *plane /* unsued */,
return;
}
if (other->takedamage)
if (other && other->takedamage)
{
if (VectorLength(self->velocity) > 200)
{
@ -1196,12 +1144,14 @@ gekk_jump_touch(edict_t *self, edict_t *other, cplane_t *plane /* unsued */,
if (self->groundentity)
{
self->monsterinfo.nextframe = FRAME_leapatk_11;
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
self->touch = NULL;
}
return;
}
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
self->touch = NULL;
}
@ -1232,7 +1182,7 @@ gekk_jump_takeoff(edict_t *self)
}
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_DUCKED;
self->monsterinfo.aiflags |= AI_IGNORE_PAIN;
self->monsterinfo.attack_finished = level.time + 3;
self->touch = gekk_jump_touch;
}
@ -1263,7 +1213,7 @@ gekk_jump_takeoff2(edict_t *self)
}
self->groundentity = NULL;
self->monsterinfo.aiflags |= AI_DUCKED;
self->monsterinfo.aiflags |= AI_IGNORE_PAIN;
self->monsterinfo.attack_finished = level.time + 3;
self->touch = gekk_jump_touch;
}
@ -1294,7 +1244,7 @@ gekk_check_landing(edict_t *self)
{
gi.sound(self, CHAN_WEAPON, sound_thud, 1, ATTN_NORM, 0);
self->monsterinfo.attack_finished = 0;
self->monsterinfo.aiflags &= ~AI_DUCKED;
self->monsterinfo.aiflags &= ~AI_IGNORE_PAIN;
VectorClear(self->velocity);
@ -1415,9 +1365,9 @@ gekk_pain(edict_t *self, edict_t *other /* unused */,
return;
}
if (self->spawnflags & 8)
if (self->spawnflags & SPAWNFLAG_CHANT)
{
self->spawnflags &= ~8;
self->spawnflags &= ~SPAWNFLAG_CHANT;
return;
}
@ -2018,11 +1968,6 @@ SP_monster_gekk(edict_t *self)
self->monsterinfo.scale = MODEL_SCALE;
walkmonster_start(self);
if (self->spawnflags & 8)
{
self->monsterinfo.currentmove = &gekk_move_chant;
}
}
void

View file

@ -506,7 +506,6 @@ extern void gekk_run_start ( edict_t * self ) ;
extern void gekk_walk ( edict_t * self ) ;
extern void gekk_idle ( edict_t * self ) ;
extern void gekk_idle_loop ( edict_t * self ) ;
extern void gekk_chant ( edict_t * self ) ;
extern void gekk_stand ( edict_t * self ) ;
extern void gekk_swim ( edict_t * self ) ;
extern void gekk_swim_loop ( edict_t * self ) ;

View file

@ -506,7 +506,6 @@
{"gekk_walk", (byte *)gekk_walk},
{"gekk_idle", (byte *)gekk_idle},
{"gekk_idle_loop", (byte *)gekk_idle_loop},
{"gekk_chant", (byte *)gekk_chant},
{"gekk_stand", (byte *)gekk_stand},
{"gekk_swim", (byte *)gekk_swim},
{"gekk_swim_loop", (byte *)gekk_swim_loop},

View file

@ -214,7 +214,6 @@ extern mmove_t gekk_move_spit ;
extern mmove_t gekk_move_run_start ;
extern mmove_t gekk_move_run ;
extern mmove_t gekk_move_walk ;
extern mmove_t gekk_move_chant ;
extern mmove_t gekk_move_idle2 ;
extern mmove_t gekk_move_idle ;
extern mmove_t gekk_move_swim_start ;

View file

@ -214,7 +214,6 @@
{"gekk_move_run_start", &gekk_move_run_start},
{"gekk_move_run", &gekk_move_run},
{"gekk_move_walk", &gekk_move_walk},
{"gekk_move_chant", &gekk_move_chant},
{"gekk_move_idle2", &gekk_move_idle2},
{"gekk_move_idle", &gekk_move_idle},
{"gekk_move_swim_start", &gekk_move_swim_start},