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Mark g_swap_speed as CVAR_ARCHIVE.
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@ -256,7 +256,7 @@ InitGame(void)
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aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
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aimfix = gi.cvar("aimfix", "0", CVAR_ARCHIVE);
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g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
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g_machinegun_norecoil = gi.cvar("g_machinegun_norecoil", "0", CVAR_ARCHIVE);
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g_quick_weap = gi.cvar("g_quick_weap", "1", CVAR_ARCHIVE);
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g_quick_weap = gi.cvar("g_quick_weap", "1", CVAR_ARCHIVE);
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g_swap_speed = gi.cvar("g_swap_speed", "1", 0);
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g_swap_speed = gi.cvar("g_swap_speed", "1", CVAR_ARCHIVE);
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/* items */
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/* items */
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InitItems ();
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InitItems ();
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